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INI

class CfgSkeletons
{
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class NIA_SG550Skeleton: Default
{
skeletonBones[]=
{
"Magazine", "",
"Bolt", "",
"bolthead", "Bolt",
"bullet30", "Magazine",
"bullet29", "Magazine",
"bullet28", "Magazine",
"bullet27", "Magazine",
"bullet26", "Magazine",
"bullet25", "Magazine",
"bullet24", "Magazine",
"bullet23", "Magazine",
"bullet22", "Magazine",
"bullet21", "Magazine",
"bullet20", "Magazine",
"bullet19", "Magazine",
"bullet18", "Magazine",
"bullet17", "Magazine",
"bullet16", "Magazine",
"bullet15", "Magazine",
"bullet14", "Magazine",
"bullet13", "Magazine",
"bullet12", "Magazine",
"bullet11", "Magazine",
"bullet10", "Magazine",
"bullet9", "Magazine",
"bullet8", "Magazine",
"bullet7", "Magazine",
"bullet6", "Magazine",
"bullet5", "Magazine",
"bullet4", "Magazine",
"bullet3", "Magazine",
"bullet2", "Magazine",
"bullet1", "Magazine",
"follower","Magazine",
"Sping_magazine" , "Magazine" ,
"springland1" , "Sping_magazine" ,
"springland2" , "springland1" ,
"springland3" , "springland2" ,
"springland4" , "springland3" ,
"springland5" , "springland4" ,
"springland6" , "springland5" ,
"springland7" , "springland6" ,
"springland8" , "springland7" ,
"springland9" , "springland8" ,
"springland10" , "springland9" ,
"springland11" , "springland10" ,
"springland12" , "springland11" ,
"springland13" , "springland12" ,
"springland14" , "springland13" ,
"springland15" , "springland14" ,
"elevator","",
"Diopter","elevator",
"bipod_leg_l","",
"bipod_leg_r","",
"sniper_bipod_mnt", "",
"sniper_leg_l","sniper_bipod_mnt",
"sniper_leg_r","sniper_bipod_mnt",
"GL_tube","",
"GL_round","GL_tube",
"GL_warhead","GL_round",
"GL_sightladder","",
"GL_sightpost","",
"GL_safety" ,"",
"GL_latch","",
"rearsight", "",
"SOWAperture", "rearsight",
"frontsight","",
"nightsight", "",
"magrelease", "",
"boltcatch", "",
"Trigger", "",
"Selector","",
"Break","",
"trilho_frontal", "",
"optic_rail", "",
"zasleh",""
};
};
};
class CfgModels
{
class Default {
selections[] = {};
selectionsInherit = "";
skeletonName = "";
};
class NIA_SG550M: Default
{
sections[]=
{
"zasleh","zasleh2","Magazine","Bolt","Trigger","Break"
};
skeletonName="NIA_SG550Skeleton";
sectionsInherit="";
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 200; // Maximum temperature in case the model is alive (in celsius)
mfMax = 100; // Maximum temperature when the model is moving (in celsius)
mFact = 0; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 0; // Metabolism temperature of the model (in celsius)
class Animations
{
// =================================================
// Attachment Animations : Does X Slot have gear on it?
// =================================================
class optic_rail
{
type="hide";
source="hasOptics";
selection="optic_rail";
minValue=0;
maxValue=1;
hideValue=-1.0;
unhideValue = 0.5;
};
class acessory_rail
{
type="hide";
source="hasAccessory";
selection="trilho_frontal";
minValue=0;
maxValue=1;
hideValue=-1.0;
unhideValue = 0.5;
};
class muzzlebreak_hide
{
type="hide";
source="hasSuppressor";
selection="Break";
minValue = 0.0;
maxvalue = 0.25;
hideValue = 0.01;
};
class backsight_hide
{
type="rotationZ";
source="hasOptics";
selection="rearsight";
axis="rsgt_axis";
animPeriod=0;
minValue=0.0;
maxValue=1;
minPhase=0.0;
maxPhase=1;
angle0=0;
angle1=rad -90;
};
class frontsight_hide
{
type="rotationZ";
source="hasOptics";
selection="frontsight";
axis="frntsgt_axis";
animPeriod=0;
minValue=0.0;
maxValue=1;
minPhase=0.0;
maxPhase=1;
angle0=0;
angle1=rad 90;
};
// =================================================
// Ammorandom: When in firing, theses animate based on individual RNGs
// =================================================
class MuzzleFlashROT
{
type="rotationX";
source="ammoRandom";
sourceAddress="loop";
selection="zasleh";
axis="barrelaxis";
centerFirstVertex=true;
minValue=0;
maxValue=4;
angle0="rad 5";
angle1="rad -5";
};
class mflash2
{
type="hide";
source="ammoRandom";
selection="zasleh";
sourceAddress="loop";
minValue=0;
maxValue=1; //10;
hideValue=0.15;
};
// =================================================
// hasMagazine : is it currently loaded?
// =================================================
class unloaded_magazine_hide {
type = "hide";
source = "hasMagazine.0";
selection = "magazine";
hideValue = 0.1;
};
// =================================================
// Reloadmagazine: Changing mags, Primary muzzle
// =================================================
class magazinerelease_rock1
{
type= "rotation";
source= "reloadmagazine.0";
selection="magrelease";
axis="magrelease_axis";
minvalue=(8/124);
maxvalue=(11/124);
angle0= "rad 0";
angle1= "rad 20";
};
class magazinerelease_rock2
{
type= "rotation";
source= "reloadmagazine.0";
selection="magrelease";
axis="magrelease_axis";
minvalue=(15/124);
maxvalue=(16.5/124);
angle0= "rad 0";
angle1= "rad -20";
};
class magazinerelease_rock3
{
type= "rotation";
source= "reloadmagazine.0";
selection="magrelease";
axis="magrelease_axis";
minvalue=(82/124);
maxvalue=(83/124);
angle0= "rad 0";
angle1= "rad 12";
};
class magazinerelease_rock4
{
type= "rotation";
source= "reloadmagazine.0";
selection="magrelease";
axis="magrelease_axis";
minvalue=(83.1/124);
maxvalue=(84.9/124);
angle0= "rad 0";
angle1= "rad -12";
};
class magazine_hide
{
type="hide";
source="reloadmagazine.0";
selection="Magazine";
minValue=0.0;
maxValue=1;
hideValue=(20/124);
unhideValue=(75/124);
};
class magazine_rock1
{
type= "rotation";
source= "reloadmagazine.0";
selection="magazine";
axis="magazineaxis";
minvalue=(12/124);
maxvalue=(15/124);
angle0= "rad 0";
angle1= "rad 25";
};
class magazine_rock2
{
type= "rotation";
source= "reloadmagazine.0";
selection="magazine";
axis="magazineaxis";
minvalue=(82/124);
maxvalue=(84/124);
angle0= "rad 0";
angle1= "rad -25";
};
class magazine_move1
{
type = "translation";
source= "reloadmagazine.0";
selection="magazine";
axis = "magazine_axis";
minvalue=(16/124);
maxvalue=(19/124);
offset0 = "0";
offset1 = "1";
};
class magazine_move2
{
type = "translation";
source= "reloadmagazine.0";
selection="magazine";
axis = "magazine_axis";
minvalue=(76/124);
maxvalue=(81/124);
offset0 = "0";
offset1 = "-1";
};
class bolt_reload1
{
type = "translation";
source = "reloadmagazine.0";
selection = "Bolt";
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0;
maxValue = 0.0001; //0.09; //"1";
offset0 = "0";
offset1 = "1";
};
class bolt2_reload2
{
type = "translation";
source = "reloadmagazine.0";
selection = "Bolt";
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minvalue=(99/124);
maxvalue=(101/124);
offset0 = "0";
offset1 = "-1";
};
class bolthead_reload2
{
type = "translation";
source = "reloadmagazine.0";
selection = "Bolthead";
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0;
maxValue = 0.0001;
offset0 = "0";
offset1 = "-0.175";
};
class bolthead2_reload2
{
type = "translation";
source = "reloadmagazine.0";
selection = "Bolthead";
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minvalue=(100.5/124);
maxvalue=(101/124);
offset0 = "0";
offset1 = "0.175";
};
class boltheadrot_reload2
{
type = "rotation";
source = "reloadmagazine.0";
selection = "Bolthead";
axis = "barrelaxis";
minValue = 0;
maxValue = 0.0001;
angle0=0;
angle1=rad-45;
};
class boltheadrot2_reload2
{
type = "rotation";
source = "reloadmagazine.0";
selection = "Bolthead";
axis = "barrelaxis";
minvalue=(100.5/124);
maxvalue=(101/124);
angle0=0;
angle1=rad 45;
};
class boltlock_reload
{
type="rotation";
source="reloadmagazine.0";
selection="Boltcatch";
axis="boltcatch_axis";
animPeriod=0;
minValue = 0;
maxValue = 0.0001;
angle1=rad -12;
angle0=0;
};
class boltlock_reload2
{
type="rotation";
source="reloadmagazine.0";
selection="Boltcatch";
axis="boltcatch_axis";
animPeriod=0;
minvalue=(98/124);
maxvalue=(99/124);
angle1=rad 12;
angle0=0;
};
// =================================================
// Zeroing: Primary Muzzle based zeroing animation
// =================================================
class Zeroing100m
{
type = "rotation";
source="zeroing.0";
selection="Diopter";
axis = "drum_rot";
minValue = 0;
maxValue = 1;
angle0=rad 0;
angle1=rad 360;
};
class Elevator_tweak1
{
type = "rotation";
source="zeroing.0";
selection="elevator";
axis = "elevator_axis";
minValue = 0;
maxValue = 0.25;
angle0=rad -4.5;
angle1=rad 0;
};
class Elevator_tweak2
{
type = "rotation";
source="zeroing.0";
selection="elevator";
axis = "elevator_axis";
minValue = 0.26;
maxValue = 0.5;
angle0=rad 0;
angle1=rad 0;
};
class Elevator_tweak3
{
type = "rotation";
source="zeroing.0";
selection="elevator";
axis = "elevator_axis";
minValue = 0.51;
maxValue = 0.75;
angle0=rad 0;
angle1=rad 0;
};
class Elevator_tweak4
{
type = "rotation";
source="zeroing.0";
selection="elevator";
axis = "elevator_axis";
minValue = 0.76;
maxValue = 1;
angle0=rad 0;
angle1=rad 0;
};
class SOW_Tweak
{
type = "translation";
source="zeroing.0";
selection="SOWAperture";
axis = "SOW_axis";
minValue = 0;
maxValue = 0.5;
offset0 = "0";
offset1 = "1";
};
class SOW_Tweak2
{
type = "translation";
source="zeroing.0";
selection="SOWAperture";
axis = "SOW_axis";
minValue = 0.5;
maxValue = 1;
offset0 = "0";
offset1 = "1";
};
class Zeroing100m_night
{
type = "rotation";
source="zeroing.0";
selection="nightsight";
axis = "frntsgt_axis";
minValue = 0.8;
maxValue = 1;
angle0=rad 0;
angle1=rad 125;
};
// =================================================
// Reload: Primary muzzle- The actual cycling between shots.
// =================================================
class bolt
{
type = "translation";
source = "reload.0";
selection = "Bolt";
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0;
maxValue = 0.5; //0.09; //"1";
offset0 = "0";
offset1 = "1";
};
class bolt2
{
type = "translation";
source = "reload.0";
selection = "Bolt";
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0.5;
maxValue = 1; //0.09; //"1";
offset0 = "0";
offset1 = "-1";
};
class bolthead
{
type = "translation";
source = "reload.0";
selection = "Bolthead";
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0;
maxValue = 0.15; //0.09; //"1";
offset0 = "0";
offset1 = "-0.175";
};
class bolthead2
{
type = "translation";
source = "reload.0";
selection = "Bolthead";
axis = "bolt_axis";
begin = "bolt_axis_end";
end = "bolt_axis_begin";
minValue = 0.85;
maxValue = 1; //0.09; //"1";
offset0 = "0";
offset1 = "0.175";
};
class boltheadrot
{
type = "rotation";
source = "reload.0";
selection = "Bolthead";
axis = "barrelaxis";
minValue = 0;
maxValue = 0.1; //0.09; //"1";
angle0=rad 45;
angle1=0;
};
class boltheadrot2
{
type = "rotation";
source = "reload.0";
selection = "Bolthead";
axis = "barrelaxis";
minValue = 0.9;
maxValue = 1; //0.09; //"1";
angle0=0;
angle1=rad 45;
};
// =================================================
// isEmptyNoreload: When gun is empty, but animation pose doesnt interp to reloadmagazine
// =================================================
class bolt_empty
{
type="translationx";
source = "isEmptyNoreload.0";
selection="Bolt";
axis="";
animPeriod=0;
minValue=0;
maxValue=0.09; //10;
offset0 = "0";
offset1 = "1";
};
class boltlock_empty
{
type="rotation";
source="isEmptyNoreload.0";
selection="Boltcatch";
axis="boltcatch_axis";
animPeriod=0;
minValue=0;
maxValue=1; //10;
angle1=rad -12;
angle0=0;
};
// =================================================
// weaponMode: PrimaryMuzzle Fire mode
// =================================================
class FireModeSwitch {
type="rotationZ";
source="weaponMode.0";
memory=1;
selection="Selector";
animPeriod=0;
axis="Selector_axis";
minValue=0.0;
maxValue=(3/6);
minPhase=0.0;
maxPhase=1.0;
angle1=rad 120;
angle0=rad 20;
};
// =================================================
// revolving: basically too indicate how much ammo is in a magazine.
// Hold onto your butts, this section is massive for this weapon.
// =================================================
// For starters: Hide bullets
class bullet30_hide
{
type="hide";
hideValue=(0.5/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet30";
};
class bullet29_hide
{
type="hide";
hideValue=(1/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet29";
};
class bullet28_hide
{
type="hide";
hideValue=(2/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet28";
};
class bullet27_hide
{
type="hide";
hideValue=(3/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet27";
};
class bullet26_hide
{
type="hide";
hideValue=(4/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet26";
};
class bullet25_hide
{
type="hide";
source="revolving.0";
selection="Bullet25";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
hideValue=(5/30);
};
class bullet24_hide
{
type="hide";
hideValue=(6/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet24";
};
class bullet23_hide
{
type="hide";
hideValue=(7/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet23";
};
class bullet22_hide
{
type="hide";
hideValue=(8/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet22";
};
class bullet21_hide
{
type="hide";
hideValue=(9/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet21";
};
class bullet20_hide
{
type="hide";
hideValue=(10/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet20";
};
class bullet19_hide
{
type="hide";
hideValue=(11/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet19";
};
class bullet18_hide
{
type="hide";
hideValue=(12/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet18";
};
class bullet17_hide
{
type="hide";
hideValue=(13/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet17";
};
class bullet16_hide
{
type="hide";
hideValue=(14/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet16";
};
class bullet15_hide
{
type="hide";
hideValue=(15/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet15";
};
class bullet14_hide
{
type="hide";
hideValue=(16/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet14";
};
class bullet13_hide
{
type="hide";
hideValue=(17/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet13";
};
class bullet12_hide
{
type="hide";
hideValue=(18/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet12";
};
class bullet11_hide
{
type="hide";
hideValue=(19/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet11";
};
class bullet10_hide
{
type="hide";
hideValue=(20/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet10";
};
class bullet9_hide
{
type="hide";
hideValue=(21/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet9";
};
class bullet8_hide
{
type="hide";
hideValue=(22/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet8";
};
class bullet7_hide
{
type="hide";
hideValue=(23/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet7";
};
class bullet6_hide
{
type="hide";
hideValue=(24/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet6";
};
class bullet5_hide
{
type="hide";
hideValue=(25/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet5";
};
class bullet4_hide
{
type="hide";
hideValue=(26/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet4";
};
class bullet3_hide
{
type="hide";
hideValue=(27/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet3";
};
class bullet2_hide
{
type="hide";
hideValue=(28/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet2";
};
class bullet1_hide
{
type="hide";
hideValue=(29/30);
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="bullet1";
};
//Next- Animate the magazine spring.
class magspring_tensioner1
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland1";
axis="Spring_axis";
angle0=0;
angle1=rad 1.7;
};
class magspring_tensioner2
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland2";
axis="Spring_axis";
angle0=0;
angle1=rad 1.7;
};
class magspring_tensioner3
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland3";
axis="Spring_axis";
angle0=0;
angle1=rad 1.7;
};
class magspring_tensioner4
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland4";
axis="Spring_axis";
angle0=0;
angle1=rad 1.7;
};
class magspring_tensioner5
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland5";
axis="Spring_axis";
angle0=0;
angle1=rad 1.7;
};
class magspring_tensioner6
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland6";
axis="Spring_axis";
angle0=0;
angle1=rad 1.7;
};
class magspring_tensioner7
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland7";
axis="Spring_axis";
angle0=0;
angle1=rad 1.7;
};
class magspring_tensioner8
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland8";
axis="Spring_axis";
angle0=0;
angle1=rad 1.7;
};
class magspring_tensioner9
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland9";
axis="Spring_axis";
angle0=0;
angle1=rad 1.7;
};
class magspring_tensioner10
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland10";
axis="Spring_axis2";
angle0=0;
angle1=rad 2.3;
};
class magspring_tensioner11
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland11";
axis="Spring_axis2";
angle0=0;
angle1=rad 2.3;
};
class magspring_tensioner12
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland12";
axis="Spring_axis2";
angle0=0;
angle1=rad 2.3;
};
class magspring_tensioner13
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland13";
axis="Spring_axis2";
angle0=0;
angle1=rad 2.3;
};
class magspring_tensioner14
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland14";
axis="Spring_axis2";
angle0=0;
angle1=rad 2.3;
};
class magspring_tensioner15
{
type="rotation";
sourceAddress="mirror";
minValue = -1;
maxValue = 0;
minphase = -1;
maxphase = 0;
source="revolving.0";
selection="springland15";
axis="Spring_axis2";
angle0=0;
angle1=rad 2;
};
//Lastly- Move the magazine follower
class follower_revolving1
{
type = "translation";
source="revolving.0";
selection = "follower";
axis = "follower_axis1";
minValue = 0.0;
maxValue = 0.5;
offset0 = "0";
offset1 = "1";
};
class follower_revolving2
{
type = "translation";
source="revolving.0";
selection = "follower";
axis = "follower_axis2";
minValue = 0.5;
maxValue = 1;
offset0 = "0";
offset1 = "1";
};
class follower_revolving3
{
type = "rotation";
source="revolving.0";
selection = "follower";
axis = "bullets_axis_correct";
minValue = 0.033;
maxValue = 1;
angle0="rad 0";
angle1="rad -15";
};
// =================================================
// bipod: Animate the goddamn bipod.
// Two separate bipods to animations in 1 config, be aware.
// =================================================
class legsL
{
type = rotation;
source = bipod; /// this one is for an attachment, weapon itself would have just bipod
sourceAddress = clamp;
selection = "bipod_leg_l";
axis = "bipod_legaxis_l";
minValue = 0;
maxValue = 1;
angle0 = (rad 0);
angle1 = (rad 90);
};
class legsR
{
type = rotation;
source = bipod; /// this one is for an attachment, weapon itself would have just bipod
sourceAddress = clamp;
selection = "bipod_leg_R";
axis = "bipod_legaxis_r";
minValue = 0;
maxValue = 1;
angle0 = (rad 0);
angle1 = (rad -90);
};
class sniper_bipod_depl
{
type = rotation;
source = bipod; /// this one is for an attachment, weapon itself would have just bipod
sourceAddress = clamp;
selection = "sniper_bipod_mnt";
axis = "bipod_axis1";
minValue = 0;
maxValue = 1;
angle1 = (rad 0);
angle0 = (rad 90);
};
class sniper_legsL
{
type = rotation;
source = bipod; /// this one is for an attachment, weapon itself would have just bipod
sourceAddress = clamp;
selection = "sniper_leg_l";
axis = "bipod_feet_axis";
minValue = 0;
maxValue = 1;
angle1 = (rad 0);
angle0 = (rad 25);
};
class sniper_legsR
{
type = rotation;
source = bipod; /// this one is for an attachment, weapon itself would have just bipod
sourceAddress = clamp;
selection = "sniper_leg_R";
axis = "bipod_feet_axis";
minValue = 0;
maxValue = 1;
angle1 = (rad 0);
angle0 = (rad -25);
};
// =================================================
// weaponMuzzle: Animate based on which weapon muzzle is active.
// Safeties off GL, safeties on Main rifle, GL sights flip up.
// =================================================
class GL_sight
{
type="rotationZ";
source="weaponMuzzle";
selection="GL_sightladder";
axis="ladder_axis";
animPeriod=0;
minValue=0.0;
maxValue=1;
minPhase=0.0;
maxPhase=1;
angle0=rad -90;
angle1=0;
};
class GL_post
{
type="rotation";
source="weaponMuzzle";
selection="GL_sightpost";
axis="GL_postaxis";
animPeriod=0;
minValue=0.0;
maxValue=1;
minPhase=0.0;
maxPhase=1;
angle1=0;
angle0=rad -90;
};
class safety_mode_safe_rot: FireModeSwitch
{
source="weaponMuzzle";
minValue=0.99;
maxValue=1;
angle0=0;
angle1=(rad -20);
};
class GLsafety_mode_safe_rot: safety_mode_safe_rot
{
source="weaponMuzzle";
selection="GL_safety";
axis="GL_safety_axis";
minValue=0.99;
maxValue=1;
angle0=0;
angle1=(rad 45);
};
// =================================================
// reloadMagazine.1: Animate Second muzzle on mag change.
// GL.
// =================================================
class magazine_gl_reload_move_1
{
type="translation";
source="reloadMagazine.1";
selection="GL_TUBE";
axis = "bolt_axis";
minValue = (9/107);
maxValue = (12/107);
offset0 = 0.0;
offset1 = -1.0;
animPeriod = 0.0;
initPhase = 0.0;
};
class magazine_gl_reload_move_2: magazine_gl_reload_move_1
{
minValue = (73/107);
maxValue = (76/107);
offset1 = 1.0;
};
class grenade_reload_move_1
{
type="translation";
source="reloadMagazine.1";
selection="GL_round";
memory=1;
axis="bolt_axis";
minValue = (9/107);//rad 11.784252
maxValue = (12/107);//rad 13.003278
offset0 = 0;
offset1 = 1.0;
};
class grenade_reload_move_2: grenade_reload_move_1
{
type="translation";
axis="gl_vert_axis";
minValue = (14/107);//rad 12.190595
maxValue = (17/107);//rad 13.003278
offset0 = 0.0;
offset1 = 1;
};
class grenade_reload_move_3: grenade_reload_move_2
{
type="translation";
axis="gl_vert_axis2";
minValue = (48/107);//rad 12.190595
maxValue = (51/107);//rad 13.003278
offset0 = 0.0;
offset1 = 1;
};
class grenade_reload_move_4
{
type="translation";
source="reloadMagazine.1";
selection="GL_round";
axis="bolt_axis";
memory=1;
minValue = (55/107);//rad 11.784252
maxValue = (62/107);//rad 13.003278
offset0 = 0;
offset1 = -0.7;
};
class LGlatch_reload_rot_1: safety_mode_safe_rot
{
type="rotation";
source="reloadMagazine.1";
selection="GL_latch";
axis="GL_latch_axis";
memory=1;
minValue=(7/107);
maxValue=(10/107);
angle0=0;
angle1=(rad 7);
};
class LGlatch_reload_rot_2: LGlatch_reload_rot_1
{
axis="GL_latch_axis";
memory=1;
minValue=(13/107);
maxValue=(15/107);
angle0=0;
angle1=(rad -7);
};
class grenade_reload_rot_1: safety_mode_safe_rot
{
source="reloadMagazine.1";
selection="GL_round";
axis="GL_rot_axis";
memory=1;
minValue=(11.5/107);
maxValue=(17/107);
angle0=0;
angle1=(rad -45);
};
class grenade_reload_rot_3: grenade_reload_rot_1
{
axis="GL_recorrect_axis";
minValue=(30/107);
maxValue=(49/107);
angle0=0;
angle1=(rad 100);
};
class grenade_reload_rot_4: grenade_reload_rot_1
{
axis="GL_rot_axis2";
minValue=(50/107);
maxValue=(54/107);
angle0=0;
angle1=(rad -25);
};
class grenade_reload_rot_4a: grenade_reload_rot_1
{
axis="GL_rot_axis2";
minValue=(55/107);
maxValue=(58/107);
angle0=0;
angle1=(rad -30);
};
class magazine_gl_reload_hide
{
type="hide";
source="reloadMagazine.1";
selection="GL_round";
minValue = 0.0;//rad 0.0
maxValue = 1.0;//rad 57.29578
hideValue = (18/107);
unHideValue = (49/107);
};
class AG36_RL_warhead
{
type="hide";
source = "reloadMagazine.1";
selection="GL_warhead";
animPeriod=0;
minValue=0;
maxValue=1;
hidevalue=0.0001;
unhidevalue=(45/107);
};
/*
class grenade_fired
{
type="hide";
source="isEmpty.1";
selection="GL_warhead";
sourceAddress="mirror";
hideValue=0.5;
};
class AG36_mag_warhead
{
type="hide";
source="hasMagazine.1";
selection="GL_round";
sourceAddress="mirror";
hideValue=0.1;
};
*/
};
};
// =================================================
// Delcare weapons and conditional alterations.
// =================================================
class sg550: NIA_SG550M {};
class sg550_RIS: NIA_SG550M {};
class sg550_TAC: NIA_SG550M {};
class sg5501: NIA_SG550M {};
class sg5501_RIS: NIA_SG550M {};
class sg551_LB: NIA_SG550M {};
class sg551_LB_RIS: sg551_LB {};
class sg551_LB_TAC: sg551_LB {};
class sg551: NIA_SG550M {
class Animations:Animations
{
class mflash2:mflash2
{
type="hide";
source="ammoRandom";
selection="zasleh";
sourceAddress="loop";
minValue=0;
maxValue=1;
hideValue=0.25;
};
};
};
class sg551_RIS: NIA_SG550M {
class Animations:Animations
{
class mflash2:mflash2
{
type="hide";
source="ammoRandom";
selection="zasleh";
sourceAddress="loop";
minValue=0;
maxValue=1;
hideValue=0.25;
};
};
};
class sg551_TAC: NIA_SG550M {
class Animations:Animations
{
class mflash2:mflash2
{
type="hide";
source="ammoRandom";
selection="zasleh";
sourceAddress="loop";
minValue=0;
maxValue=1;
hideValue=0.25;
};
};
};
class sg553_LB: sg551 {};
class sg553_LB_RIS: sg551 {};
class sg553_LB_TAC: sg551 {};
class sg553: NIA_SG550M {
class Animations:Animations
{
class mflash2:mflash2
{
type="hide";
source="ammoRandom";
selection="zasleh";
sourceAddress="loop";
minValue=0;
maxValue=1;
hideValue=0.4;
};
};
};
class sg553_RIS: NIA_SG550M {
class Animations:Animations
{
class mflash2:mflash2
{
type="hide";
source="ammoRandom";
selection="zasleh";
sourceAddress="loop";
minValue=0;
maxValue=1;
hideValue=0.4;
};
};
};
class sg553_TAC: NIA_SG550M {
class Animations:Animations
{
class mflash2:mflash2
{
type="hide";
source="ammoRandom";
selection="zasleh";
sourceAddress="loop";
minValue=0;
maxValue=1;
hideValue=0.4;
};
};
};
class sg550_GL:NIA_SG550M {};
class sg550_TAC_GL: NIA_SG550M {};
class sg551_tac_GL : sg551_TAC {};
class sg551_LB_tac_GL : sg551_TAC {};
};