92 lines
1.9 KiB
Plaintext
92 lines
1.9 KiB
Plaintext
////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.52
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class rh_m4 : data\m16a2.rvmat{
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ambient[] = {1,1,1,1.0};
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diffuse[] = {1,1,1,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,0.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {0.5,0.5,0.5,1.0};
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specularPower = 40.0;
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PixelShaderID = "super";
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VertexShaderID = "super";
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class Stage1
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{
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texture = "braf\braf_weapons_assault_rifles\mags\556mm_stanag\data\m16a2_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2
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{
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texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\metal_detail_dt.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {6.0,0.0,0.0};
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up[] = {0.0,3.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(0,1,1,1)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_weapons_assault_rifles\mags\556mm_stanag\data\m16a2_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage6
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{
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texture = "#(ai,16,2,2)fresnel(0.45,0.35)";
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uvSource = "none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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uvSource = "none";
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};
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class StageTI
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{
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texture = "braf\braf_weapons_assault_rifles\mags\556mm_stanag\data\m16a2_ti_ca.paa";
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};
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//};
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