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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class rh_m4 : data\m16a1.rvmat{
ambient[] = {1,1,1,1.0};
diffuse[] = {1,1,1,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.5,0.5,0.5,1.0};
specularPower = 40.0;
PixelShaderID = "super";
VertexShaderID = "super";
class Stage1
{
texture = "braf\braf_weapons_assault_rifles\mags\556mm_stanag\data\a1_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "braf\braf_weapons_assault_rifles\762mm_FAL\Data\metal_detail_dt.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {6.0,0.0,0.0};
up[] = {0.0,3.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(0,1,1,1)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage5
{
texture = "braf\braf_weapons_assault_rifles\mags\556mm_stanag\data\a1_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage6
{
texture = "#(ai,16,2,2)fresnel(0.45,0.35)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_weapons_assault_rifles\mags\556mm_stanag\data\a1_ti_ca.paa";
};
//};