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#include "basicdefines_A3.hpp"
#include "CfgAmmo.hpp"
#include "CfgMagazines.hpp"
#define Grip_Macro(numb,name) \
handAnim[] = {"OFP2_ManSkeleton",\A3\Weapons_F\Rifles\MX\data\Anim\##name##.rtm};\
class LinkedItems\
{\
class LinkedItemsUnder\
{\
item = "amf_acc_714_long_grip##numb##";\
slot = "UnderBarrelSlot";\
};\
};
//(13 Enums)
enum {
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
stabilizedinaxisx = 1,
stabilizedinaxesxyz = 4,
stabilizedinaxisy = 2,
stabilizedinaxesboth = 3,
destructno = 0,
stabilizedinaxesnone = 0,
destructman = 5,
destructbuilding = 1
};
class CfgPatches
{
class AMF_weapon_F
{
units[]={};
weapons[]={"AMF_714_long_01_F","AMF_714_long_tan_f","amf_714_long_gripv_01_f","amf_714_long_gript_01_f","amf_714_long_gripv_tan_f","amf_714_long_gript_tan_f","20Rnd_762x51_HK417_mag","20Rnd_762x51_HK417_Tracer_yellow_mag","20Rnd_762x51_HK417_Tracer_green_mag","20Rnd_762x51_HK417_Tracer_red_mag"};
requiredVersion=0.1;
requiredAddons[]={
"A3_Weapons_F",
"cba_xeh",
"cba_jr"
};
};
};
/// All firemodes, to be sure
class Mode_SemiAuto;
class Mode_FullAuto;
class Safety;
/// Weapon slots
class SlotInfo;
class MuzzleSlot;
class CowsSlot;
class PointerSlot;
class UnderBarrelSlot;
class ItemCore;
class Item_Base_F;
class asdg_SlotInfo;
class asdg_OpticRail;
class asdg_OpticRail1913: asdg_OpticRail
{
class compatibleItems
{
optic_Nightstalker = 1;
optic_tws = 1;
optic_tws_mg = 1;
optic_NVS = 1;
optic_SOS = 1;
optic_SOS_khk_F = 1;
optic_MRCO = 1;
optic_Arco = 1;
optic_Arco_ghex_F = 1;
optic_Arco_blk_F = 1;
optic_aco = 1;
optic_ACO_grn = 1;
optic_aco_smg = 1;
optic_ACO_grn_smg = 1;
optic_hamr = 1;
optic_Hamr_khk_F = 1;
optic_Holosight = 1;
optic_Holosight_smg = 1;
optic_Holosight_blk_F = 1;
optic_Holosight_khk_F = 1;
optic_Holosight_smg_blk_F = 1;
optic_DMS = 1;
optic_DMS_ghex_F = 1;
optic_LRPS = 1;
optic_LRPS_ghex_F = 1;
optic_LRPS_tna_F = 1;
optic_AMS = 1;
optic_AMS_khk = 1;
optic_AMS_snd = 1;
optic_KHS_blk = 1;
optic_KHS_hex = 1;
optic_KHS_old = 1;
optic_KHS_tan = 1;
optic_ERCO_blk_F = 1;
optic_ERCO_khk_F = 1;
optic_ERCO_snd_F = 1;
//AMF optics
AMF_Red_Dot_Sight=1;
AMF_EOTECH_553=1;
AMF_EOTECH_553_tan=1;
AMF_Eotech_552=1;
AMF_Scrome_J8=1;
AMF_Aimpoint_Pro_Patrol=1;
AMF_Aimpoint_CompM5=1;
AMF_EOTECH_553_magnifier_side=1;
AMF_EOTECH_553_magnifier_up=1;
AMF_EOTECH_553_magnifier_side_tan=1;
AMF_EOTECH_553_magnifier_up_tan=1;
AMF_xps3=1;
AMF_xps3_tan=1;
AMF_schmidt_benderx4=1;
AMF_schmidt_benderx4_tan=1;
AMF_xps3_magnifier_side=1;
AMF_xps3_magnifier_up=1;
AMF_xps3_magnifier_side_tan=1;
AMF_xps3_magnifier_up_tan=1;
AMF_exps3=1;
AMF_exps3_tan=1;
AMF_exps3_painted=1;
AMF_AIMPOINT_MICRO_T1=1;
AMF_AIMPOINT_MICRO_T2=1;
};
};
class asdg_OpticRail1913_short: asdg_OpticRail1913
{
class compatibleItems;
};
class asdg_OpticRail1913_long: asdg_OpticRail1913
{
class compatibleItems;
};
class asdg_FrontSideRail: asdg_SlotInfo
{
class compatibleItems
{
AMF_AN_PEQ_15_black=1;
AMF_AN_PEQ_15_green=1;
AMF_AN_PEQ_15_tan=1;
AMF_AN_PEQ_15_painted=1;
};
};
class amf_714_long_gripod_slot: UnderBarrelSlot
{
displayName = "Gripod slot";
class compatibleItems
{
amf_acc_714_long_grip2 = 1;
amf_acc_714_long_grip3 = 1;
amf_acc_714_long_grip4 = 1;
amf_acc_714_long_grip5 = 1;
};
};
class amf_western_714_long_gripod_slot: amf_714_long_gripod_slot
{
linkProxy = "\A3\Data_f_Mark\proxies\weapon_slots\UNDERBARREL";
};
class Safety_base;
class InventoryItem_Base_F;
class InventoryUnderItem_Base_F: InventoryItem_Base_F
{
type = 302;
mass = 2;
mountAction = "GestureMountMuzzle";
unmountAction = "GestureDismountMuzzle";
};
class RscInGameUI
{
class RHS_Gripod1
{
idd=3006;
onLoad="['onLoad',_this,'RscUnitInfo','IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay'); _this call AMF_fnc_rhs_gripod";
};
class amf_714_long_grip2: RHS_Gripod1 {};
class amf_714_long_grip3: RHS_Gripod1 {};
class amf_714_long_grip4: RHS_Gripod1 {};
class amf_714_long_grip5: RHS_Gripod1 {};
};
class CfgFunctions
{
class HK417A2_BIPOD
{
tag = "AMF";
class function_bipod_HK417A2
{
file = "AMF_714_Long\Script\Functions";
class rhs_findplayer{};
class rhs_gripod{};
class rhs_gripod_change{};
};
};
};
class CfgWeapons
{
class amf_acc_714_long_grip2: ItemCore
{
author = "MetalTryHard & AMFTeam";
scope = 2;
model = "\AMF_714_Long\acc\amf_714_long_grip2.p3d";
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
displayName = "Poignee V";
descriptionlong = "Poignee en V pour HK417A2 (16 pouces) - Ameliore la stabilite";
inertia = -0.3;
weaponInfoType = "amf_714_long_grip2";
rhs_grip_type = "rhs_grip2_change";
class ItemInfo: InventoryUnderItem_Base_F
{
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
hasBipod = 1; // bipod obviously has a bipod
mass = 1; // what is the mass of the object
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
};
};
class amf_acc_714_long_grip3: ItemCore
{
author = "MetalTryHard & AMFTeam";
scope = 2;
model = "\AMF_714_Long\acc\amf_714_long_grip3.p3d";
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
displayName = "Poignee T";
descriptionlong = "Poignee en T pour HK417A2 (16 pouces) - Ameliore la stabilite";
inertia = -0.3;
weaponInfoType = "amf_714_long_grip3";
rhs_grip_type = "rhs_grip3_change";
class ItemInfo: InventoryUnderItem_Base_F
{
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
hasBipod = 1; // bipod obviously has a bipod
mass = 1; // what is the mass of the object
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
};
};
class amf_acc_714_long_grip4: ItemCore
{
author = "MetalTryHard & AMFTeam";
scope = 2;
model = "\AMF_714_Long\acc\amf_714_long_grip4.p3d";
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
displayName = "Poignee V (TAN)";
descriptionlong = "Poignee en V pour HK417A2 (16 pouces) - Ameliore la stabilite";
inertia = -0.3;
weaponInfoType = "amf_714_long_grip4";
rhs_grip_type = "rhs_grip4_change";
class ItemInfo: InventoryUnderItem_Base_F
{
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
hasBipod = 1; // bipod obviously has a bipod
mass = 1; // what is the mass of the object
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
};
};
class amf_acc_714_long_grip5: ItemCore
{
author = "MetalTryHard & AMFTeam";
scope = 2;
model = "\AMF_714_Long\acc\amf_714_long_grip5.p3d";
//picture = "\amf_FAMAS\acc\data\UI\AMF_FAMAS_GRIP_V_ui_gear_ca.paa";
displayName = "Poignee T (TAN)";
descriptionlong = "Poignee en T pour HK417A2 (16 pouces) - Ameliore la stabilite";
inertia = -0.3;
weaponInfoType = "amf_714_long_grip5";
rhs_grip_type = "rhs_grip5_change";
class ItemInfo: InventoryUnderItem_Base_F
{
deployedPivot = "bipod"; // what point should be used to be on surface while unfolded
hasBipod = 1; // bipod obviously has a bipod
mass = 1; // what is the mass of the object
soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_down",db-3, 1, 20}; // sound of unfolding the bipod
soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_AAF_up",db-3, 1, 20}; // sound of folding the bipod
};
};
class Rifle;
class Rifle_Base_F: Rifle
{
class WeaponSlotsInfo;
class GunParticles;
};
class UGL_F;
class AMF_714_Long_01_Base_F: Rifle_Base_F /// Just basic values common for all AMFing rifle variants
{
magazines[] = {"20Rnd_762x51_HK417_mag","20Rnd_762x51_HK417_Tracer_yellow_mag","20Rnd_762x51_HK417_Tracer_green_mag","20Rnd_762x51_HK417_Tracer_red_mag"}; /// original custom made magazines and a group of several standardized mags
reloadAction = "GestureReloadSPAR_01"; /// MX hand animation actually fits this rifle well
magazineReloadSwitchPhase = 0.4; /// part of reload animation when new magazine ammo count should affect "revolving" animation source
discreteDistanceInitIndex = 0; /// Ironsight zeroing is the lowest value by default
recoil = "recoil_spar";
// Size of recoil sway of the cursor
maxRecoilSway=0.0125;
// Speed at which the recoil sway goes back to zero (from maxRecoilSway to 0 in 1/swayDecaySpeed seconds)
swayDecaySpeed=1.25;
/// inertia coefficient of the weapon
inertia = 0.5;
/// positive value defines speed of the muzzle independent on the magazine setting, negative value is a coefficient of magazine initSpeed
initSpeed = -1; /// this means that initSpeed of magazine is used
class GunParticles : GunParticles
{
class SecondEffect
{
positionName = "Nabojnicestart";
directionName = "Nabojniceend";
effectName = "CaselessAmmoCloud";
};
};
class WeaponSlotsInfo: WeaponSlotsInfo
{
mass = 94;
class MuzzleSlot: MuzzleSlot
{
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
compatibleItems[] = {"muzzle_snds_B"}; /// A custom made suppressor for this weapon
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
iconScale = 0.2; /// scale of icon described in iconPicture
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
};
class CowsSlot: asdg_OpticRail1913 /// default accessories for this slot
{
};
class PointerSlot: asdg_FrontSideRail /// default accessories for this slot
{
};
class UnderBarrelSlot: UnderBarrelSlot /// using AMF bipod
{
iconPosition[] = {0.2, 0.7};
iconScale = 0.2;
compatibleItems[] = {"bipod_01_F_blk","bipod_02_F_blk","bipod_03_F_blk","bipod_01_F_khk","bipod_01_F_snd","bipod_01_F_mtp","bipod_02_F_tan","bipod_02_F_hex","bipod_03_F_oli"};
};
};
///////////////////////////////////////////////////// I R O N S I G H T S /////////////////////////////////////////////////////
opticsZoomMin=0.375;
opticsZoomMax=1.1;
opticsZoomInit=0.75;
distanceZoomMin = 300;
distanceZoomMax = 300;
///////////////////////////////////////////////////// I R O N S I G H T S /////////////////////////////////////////////////////
descriptionlong = "AMF HK 417 F-S Long"; /// displayed on mouseOver in Inventory
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_cqc.rtm"}; /// hand animation actually fits this rifle well
dexterity = 1.8;
selectionFireAnim = "muzzleFlash"; /// are we able to get rid of all the zaslehs?
////////////////////////////////////////////////////// NO OPTICS ///////////////////////////////////////////////////////////
bullet1[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_01", 0.446684, 1, 15};
bullet2[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_02", 0.446684, 1, 15};
bullet3[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_03", 0.446684, 1, 15};
bullet4[] = {"A3\sounds_f\weapons\shells\5_56\Shellcase_556_Metal_04", 0.446684, 1, 15};
bullet5[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_01", 0.562341, 1, 15};
bullet6[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_02", 0.562341, 1, 15};
bullet7[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_03", 0.562341, 1, 15};
bullet8[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Dirt_04", 0.562341, 1, 15};
bullet9[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_01", 0.562341, 1, 15};
bullet10[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_02", 0.562341, 1, 15};
bullet11[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_03", 0.562341, 1, 15};
bullet12[] = {"A3\sounds_f\weapons\shells\7_62\Shellcase_762_Grass_04", 0.562341, 1, 15};
soundBullet[] = {"bullet1", 0.087, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
drySound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_dry",0.63095737,1,30};
changeFiremodeSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_firemode",0.25118864,1,5};
reloadMagazineSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR01\SPAR01_reload",1.0,1,10};
modes[] = {SemiAuto,Fullauto,single_medium_optics1,single_far_optics2};
class SemiAuto : Mode_SemiAuto
{
sounds[] = {"StandardSound","SilencedSound"};
class BaseSoundModeType; // External class reference
class StandardSound : BaseSoundModeType {
soundSetShot[] = {"SPAR_17_Shot_SoundSet", "SPAR_17_Tail_SoundSet", "SPAR_17_interiorTail_SoundSet"};
};
class SilencedSound : BaseSoundModeType {
soundSetShot[] = {"SPAR_17_silencerShot_SoundSet", "SPAR_17_silencerTail_SoundSet", "SPAR_17_silencerInteriorTail_SoundSet"};
};
reloadTime = 0.090;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
dispersion = 0.0002;
minRange = 2;
minRangeProbab = 0.3;
midRange = 350;
midRangeProbab = 0.7;
maxRange = 500;
maxRangeProbab = 0.05;
};
class FullAuto : Mode_FullAuto
{
sounds[] = {"StandardSound","SilencedSound"};
class BaseSoundModeType; // External class reference
class StandardSound : BaseSoundModeType {
soundSetShot[] = {"SPAR_17_Shot_SoundSet", "SPAR_17_Tail_SoundSet", "SPAR_17_interiorTail_SoundSet"};
};
class SilencedSound : BaseSoundModeType {
soundSetShot[] = {"SPAR_17_silencerShot_SoundSet", "SPAR_17_silencerTail_SoundSet", "SPAR_17_silencerInteriorTail_SoundSet"};
};
reloadTime = 0.090;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
dispersion = 0.0002;
minRange = 0;
minRangeProbab = 0.9;
midRange = 15;
midRangeProbab = 0.7;
maxRange = 30;
maxRangeProbab = 0.05;
aiRateOfFire = 1e-006;
};
class single_medium_optics1: SemiAuto /// Pew for AI with collimator sights
{
requiredOpticType = 1;
showToPlayer = 0;
minRange = 2; minRangeProbab = 0.2;
midRange = 450; midRangeProbab = 0.7;
maxRange = 600; maxRangeProbab = 0.2;
aiRateOfFire = 6;
aiRateOfFireDistance = 600;
};
class single_far_optics2: single_medium_optics1 /// Pew for AI with better sights
{
requiredOpticType = 2;
showToPlayer = 0;
minRange = 100; minRangeProbab = 0.1;
midRange = 500; midRangeProbab = 0.6;
maxRange = 700; maxRangeProbab = 0.05;
aiRateOfFire = 8;
aiRateOfFireDistance = 700;
};
class HK269_F: UGL_F /// Some grenade launcher to have some more fun
{
displayName = "AMF HK269";
descriptionlong = "AMF HK269";
author = "LKDSG & AMF TEAM";
useModelOptics = false;
useExternalOptic = false; /// Doesn't use optics from the attachment, has it's own
cameraDir = "OP_look";
discreteDistance[] = {100, 200, 300, 400};
discreteDistanceCameraPoint[] = {"OP_eye", "OP_eye2", "OP_eye3", "OP_eye4"}; /// the angle of gun changes with zeroing
discreteDistanceInitIndex = 1; /// 200 is the default zero
};
aiDispersionCoefY=6.0; /// AI should have some degree of greater dispersion for initial shoots
aiDispersionCoefX=4.0; /// AI should have some degree of greater dispersion for initial shoots
};
class AMF_714_Long_01_F: AMF_714_Long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "HK 417A2 (16 pouces)"; /// some name
model = "\AMF_714_Long\AMF_714_Long_01_F.p3d"; /// path to model
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01.rtm"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
rhs_grip2_change = "amf_714_long_gripv_01_f";
rhs_grip3_change = "amf_714_long_gript_01_f";
rhs_grip4_change = "amf_714_long_gripv_tan_f";
rhs_grip5_change = "amf_714_long_gript_tan_f";
class WeaponSlotsInfo: WeaponSlotsInfo
{
mass = 94;
allowedSlots[] = {901};
class MuzzleSlot: MuzzleSlot
{
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
compatibleItems[] = {"muzzle_snds_M"}; /// A custom made suppressor for this weapon
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
iconScale = 0.2; /// scale of icon described in iconPicture
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
};
class CowsSlot: asdg_OpticRail1913 /// default accessories for this slot
{
};
class PointerSlot: asdg_FrontSideRail /// default accessories for this slot
{
};
class UnderBarrelSlot: UnderBarrelSlot /// using AMF bipod
{
iconPosition[] = {0.2, 0.7};
iconScale = 0.2;
compatibleItems[] = {"bipod_01_F_blk","bipod_02_F_blk","bipod_03_F_blk","bipod_01_F_khk","bipod_01_F_snd","bipod_01_F_mtp","bipod_02_F_tan","bipod_02_F_hex","bipod_03_F_oli"};
};
class GripodSlot: amf_western_714_long_gripod_slot{};
};
};
class amf_714_long_gripv_01_f: AMF_714_long_01_F
{
author = "MetalTryHard & AMF TEAM";
displayName = "HK417A2 (16 pouces)";
Grip_Macro(2,mx_cqc)
};
class amf_714_long_gript_01_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
displayName = "HK417A2 (16 pouces)";
Grip_Macro(3,mx)
};
class amf_714_long_gripv_tan_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
displayName = "HK417A2 (16 pouces)";
Grip_Macro(4,mx_cqc)
};
class amf_714_long_gript_tan_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
displayName = "HK417A2 (16 pouces)";
Grip_Macro(5,mx)
};
class AMF_714_long_tan_f: AMF_714_long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "HK 417A2 (16 pouces - RAL8000)"; /// some name
model = "\AMF_714_long\AMF_714_long_01_F.p3d"; /// path to model
picture = "\AMF_714_long\Data\UI\gear_AMF_714_long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_long\Data\UI\gear_AMF_714_long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01.rtm"};
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_long_RAL8000_CO.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long02_RAL8000_CO.paa"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
rhs_grip2_change = "amf_714_long_gripv_01_f";
rhs_grip3_change = "amf_714_long_gript_01_f";
rhs_grip4_change = "amf_714_long_gripv_tan_f";
rhs_grip5_change = "amf_714_long_gript_tan_f";
class WeaponSlotsInfo: WeaponSlotsInfo
{
mass = 94;
allowedSlots[] = {901};
class MuzzleSlot: MuzzleSlot
{
linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; /// this can be set, but having some common helps a bit
compatibleItems[] = {"muzzle_snds_M"}; /// A custom made suppressor for this weapon
iconPosition[] = {0.0, 0.45}; /// position of the slot icon inside of the weapon icon, relative to top-left corner in {right, down} format
iconScale = 0.2; /// scale of icon described in iconPicture
iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa"; /// icon for selected slot
iconPinpoint = "Center"; /// top, bottom, left, right, center alignment of the icon on snap point
};
class CowsSlot: asdg_OpticRail1913 /// default accessories for this slot
{
};
class PointerSlot: asdg_FrontSideRail /// default accessories for this slot
{
};
class UnderBarrelSlot: UnderBarrelSlot /// using AMF bipod
{
iconPosition[] = {0.2, 0.7};
iconScale = 0.2;
compatibleItems[] = {"bipod_01_F_blk","bipod_02_F_blk","bipod_03_F_blk","bipod_01_F_khk","bipod_01_F_snd","bipod_01_F_mtp","bipod_02_F_tan","bipod_02_F_hex","bipod_03_F_oli"};
};
class GripodSlot: amf_western_714_long_gripod_slot{};
};
};
/* --------------------
class amf_714_long_gripv_01_f: AMF_714_long_01_F
{
author = "MetalTryHard & AMF TEAM";
displayName = "HK417A2 (16 pouces - RAL8000)";
Grip_Macro(2,mx_cqc)
};
class amf_714_long_gript_01_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
displayName = "HK417A2 (16 pouces - RAL8000)";
Grip_Macro(3,mx)
};
class amf_714_long_gripv_tan_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
displayName = "HK417A2 (16 pouces - RAL8000)";
Grip_Macro(4,mx_cqc)
};
class amf_714_long_gript_tan_f: amf_714_long_gripv_01_f
{
author = "MetalTryHard & AMF TEAM";
displayName = "HK417A2 (16 pouces - RAL8000)";
Grip_Macro(5,mx)
};
------- */
/*/class AMF_714_Long_ag_01_F: AMF_714_Long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "HK 417 poignet coudee (20 pouces)"; /// some name
model = "\AMF_714_Long\AMF_714_Long_ag_01_F.p3d"; /// path to model
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_cqc.rtm"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
class WeaponSlotsInfo: WeaponSlotsInfo
{
};
};
class AMF_714_Long_VG_01_F: AMF_714_Long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "HK 417 poignet verticale (20 pouces)"; /// some name
model = "\AMF_714_Long\AMF_714_Long_vg_01_F.p3d"; /// path to model
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\mx.rtm"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
class WeaponSlotsInfo: WeaponSlotsInfo
{
};
};
class AMF_714_Long_HK269_01_F: AMF_714_Long_01_Base_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd/LKDSG & AMF TEAM";
displayName = "HK 417A2 (16 pouces)/HK 269"; /// some name
model = "\AMF_714_Long\AMF_714_Long_HK269_01_F.p3d"; /// path to model
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_x_ca.paa"; /// weapon should be marked such way
handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_Exp\Rifles\SPAR_01\Data\Anim\SPAR_01_GL.rtm"};
weaponInfoType = "RscWeaponZeroing"; /// display with zeroing is good for iron sights
reloadAction = "GestureReloadSPARUGL";
muzzles[] = {this, HK269_F}; /// to be able to switch between bullet muzzle and TGL
class WeaponSlotsInfo: WeaponSlotsInfo
{
class UnderBarrelSlot: UnderBarrelSlot
{
compatibleItems[] = {};
};
};
};/*/
/*class AMF_714_Long_TAN_01_F: AMF_714_Long_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S Long TAN"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
};
};*/
/*class AMF_714_Long_VG_TAN_01_F: AMF_714_Long_VG_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S Long Vertical Grip TAN"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa","\AMF_614_long\Data\textures\AMF_vertical_grip_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
};
};*/
/*class AMF_714_Long_ag_TAN_01_F: AMF_714_Long_ag_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S Long Angled Grip TAN"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa","\AMF_614_long\Data\textures\AMF_Angled_Grip_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
};
};*/
/*class AMF_714_Long_HK269_TAN_01_F: AMF_714_Long_HK269_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S/HK269 Long TAN"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_TAN_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_TAN_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_TAN_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
class UnderBarrelSlot: UnderBarrelSlot /// using AMF bipod
{
compatibleItems[] = {};
};
};
};*/
/*class AMF_714_Long_OD_01_F: AMF_714_Long_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S Long OD"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
};
};*/
/*class AMF_714_Long_VG_OD_01_F: AMF_714_Long_VG_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S Long Vertical Grip OD"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa","\AMF_614_long\Data\textures\AMF_vertical_grip_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
};
};*/
/*class AMF_714_Long_ag_OD_01_F: AMF_714_Long_ag_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S Long Angled Grip OD"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa","\AMF_614_long\Data\textures\AMF_Angled_Grip_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
};
};*/
/*class AMF_714_Long_HK269_OD_01_F: AMF_714_Long_HK269_01_F
{
scope = 2; /// should be visible and useable in game
author = "Haxxerd & AMF TEAM";
displayName = "AMF HK 417 F-S/HK269 Long OD"; /// some name
picture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// different accessories have M, S, T instead of X
UiPicture = "\AMF_714_Long\Data\UI\gear_AMF_714_Long_01_OD_x_ca.paa"; /// weapon should be marked such way
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_Long_body_OD_co.paa","\braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_614_Sight_OD_co.paa"};
class WeaponSlotsInfo: WeaponSlotsInfo
{
class UnderBarrelSlot: UnderBarrelSlot /// using AMF bipod
{
compatibleItems[] = {};
};
};
};
};*/
};