Files
braf/braf_air/Braf_Helicopters/Braf_Caracal/data/destruct.rvmat

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class StageTI
{
texture="a3\data_f\destruct_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.029999999,0.029999999,0.029999999,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\data_f\destruct\destruct_rust_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.5,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={8,8,0};
up[]={-8,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.5,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,1};
pos[]={0,0.5,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.1,0.07)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture = "a3\data\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};