128 lines
2.2 KiB
C++
128 lines
2.2 KiB
C++
class Reflectors
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{
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class Light_L1
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{
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color[] = {1900, 1800, 1700};
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ambient[] = {5, 5, 5};
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position = "light_L1_pos";
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direction = "light_L1_dir";
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hitpoint = "light_L1";
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selection = "light_L1";
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size = 1;
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innerAngle = 45;
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outerAngle = 90;
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coneFadeCoef = 10;
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intensity = 1;
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useFlare = true;
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dayLight = false;
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flareSize = 1.0;
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class Attenuation
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{
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start = 1.0;
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constant = 0;
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linear = 0;
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quadratic = 0.25;
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hardLimitStart = 30;
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hardLimitEnd = 60;
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};
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};
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class Light_L2: Light_L1
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{
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position = "light_L2_pos";
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direction = "light_L2_dir";
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hitpoint = "light_L2";
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selection = "light_L2";
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FlareSize = 0.5;
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innerAngle = 15;
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outerAngle = 30;
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};
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class Light_R1: Light_L1
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{
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position = "light_R1_pos";
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direction = "light_R1_dir";
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hitpoint = "light_R1";
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selection = "light_R1";
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};
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class Light_R2: Light_L2
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{
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position = "light_R2_pos";
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direction = "light_R2_dir";
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hitpoint = "light_R2";
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selection = "light_R2";
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};
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class Light_Panel: Light_L2
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{
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position = "";
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direction = "";
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hitpoint = "";
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selection = "side_lights";
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intensity = 0;
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useFlare = false;
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};
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};
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aggregateReflectors[]=
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{
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{"Light_L1","Light_L2"},
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{"Light_R1","Light_R2"},
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{"side_lights"}
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};
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selectionBrakeLights="brakelight";
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selectionBackLights="backlight";
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class compartmentsLights
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{
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class Comp1
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{
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class Light1
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{
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color[]={50,0,0};
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ambient[]={5,0,0};
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intensity=0.5;
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size=1;
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innerAngle=15;
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outerAngle=150;
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coneFadeCoef=1;
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useFlare=1;
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flareSize=0.1;
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flareMaxDistance=1;
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dayLight=1;
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class Attenuation
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{
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start=0;
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constant=0;
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linear=1;
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quadratic=1;
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hardLimitStart=1;
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hardLimitEnd=2;
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};
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point="Cabin_Light_Driver";
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};
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class Light2: Light1
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{
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point="Cabin_Light_Gunner";
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};
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class Light3: Light1
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{
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point="Cabin_Light_Commander";
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};
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class Light4: Light1
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{
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point="Cabin_Light_Cargo1";
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};
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class Light5: Light1
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{
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point="Cabin_Light_Cargo2";
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};
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};
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};
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class NVGMarkers
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{
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class NVGMarker01
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{
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name="nvg_marker";
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color[]={0.029999999,0.003,0.003,1};
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ambient[]={0.003,0.00030000001,0.00030000001,1};
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brightness=0.001;
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blinking=1;
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};
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}; |