94 lines
1.3 KiB
INI
94 lines
1.3 KiB
INI
class CfgSkeletons
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{
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class Default
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{
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isDiscrete=1;
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skeletonInherit="";
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skeletonBones[]={};
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};
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class Braf_Voad_Skeleton: Default
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{
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skeletonBones[]=
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{
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"ammobox","",
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"rudder","",
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"throttle","rudder",
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"propeller","rudder"
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};
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};
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};
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class CfgModels
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{
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class Default
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{
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sections[]={};
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sectionsInherit="";
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skeletonName="";
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};
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class Braf_voadeira: Default
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{
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htMin=60;
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htMax=180;
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afMax=100;
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mfMax=8;
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mFact=1;
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tBody=150;
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skeletonName="Braf_Voad_Skeleton";
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sections[]=
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{
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"clan",
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"camo_1",
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"camo_2"
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};
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class Animations
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{
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class propeller
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{
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type="rotation";
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source="propeller";
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selection="propeller";
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axis="propeller_axis";
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memory=1;
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minValue=0;
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maxValue=1;
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minPhase=0;
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maxPhase=1;
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angle0=0;
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angle1=-6.283185;
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};
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class rudder: propeller
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{
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source="drivingWheel";
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selection="rudder";
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axis="rudder_axis";
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minValue=-1;
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maxValue=1;
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minPhase=-1;
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maxPhase=1;
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sourceAddress=0;
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angle0=0.36;
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angle1=-0.36;
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};
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class throttle: rudder
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{
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source="propeller";
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selection="throttle";
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axis="throttle_axis";
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};
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class ammo_hide
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{
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type="hide";
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hideValue=1;
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minValue=0;
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maxValue=1;
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minPhase=0;
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maxPhase=1;
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source="ammo_hide";
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sourceAddress=0;
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selection="ammobox";
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};
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};
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};
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};
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