Files
braf/braf_characters_army/units/v_army_regular_2000.hpp

3902 lines
105 KiB
C++

//------------------------------------- Infantaria Regular -------------------------------------------
//Command
class braf_army_of_regular_2000 : braf_army_of_base {
_generalMacro = "braf_army_of_regular_2000";
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU_2.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_of_regular_2000.jpg";
uniformClass = "braf_army_regular_rolled_uniform_gloves";
weapons[] = {
"BRAF_fal",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_beret_olive",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_beret_olive",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\manga_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_sl_regular_2000 : braf_army_sl_base {
_generalMacro = "braf_army_sl_regular_2000";
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_sl_regular_2000.jpg";
uniformClass = "braf_army_regular_uniform_gloves";
weapons[] = {
"BRAF_fal",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb_cover",
0.25,
"braf_eb_ccb_cover_nvg",
0.25,
"braf_eb_ccb_cover_goggles_up",
0.25,
"braf_eb_ccb_cover_goggles_down",
0.25,
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_tl_regular_2000 : braf_army_tl_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_tl_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU_2.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_tl_regular_2000.jpg";
uniformClass = "braf_army_regular_rolled_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\manga_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb_cover",
0.25,
"braf_eb_ccb_cover_nvg",
0.25,
"braf_eb_ccb_cover_goggles_up",
0.25,
"braf_eb_ccb_cover_goggles_down",
0.25,
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Specialists
class braf_army_medic_regular_2000 : braf_army_medic_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_medic_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_medic_regular_2000.jpg";
backpack = "braf_alice_medium_olive_medic";
uniformClass = "braf_army_regular_medic_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top.rvmat",
"braf\braf_characters_army\Uniform\data\bdu\eb\pants.rvmat",
"braf\braf_characters_army\Uniform\data\boot\boot.rvmat",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.20,
"braf_eb_ccb_goggles_up",
0.40,
"braf_eb_ccb_goggles_down",
0.40
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_eng_regular_2000 : braf_army_eng_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_eng_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_eng_regular_2000.jpg";
backpack = "braf_alice_medium_olive_engineer";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.20,
"braf_eb_ccb_goggles_up",
0.40,
"braf_eb_ccb_goggles_down",
0.40
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_eod_regular_2000 : braf_army_eod_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_eod_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_eod_regular_2000.jpg";
backpack = "braf_alice_medium_olive_eod";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.20,
"braf_eb_ccb_goggles_up",
0.40,
"braf_eb_ccb_goggles_down",
0.40
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Infantry
class braf_army_rifleman_regular_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_rifleman_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_rifleman_regular_2000.jpg";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_ar_regular_2000 : braf_army_ar_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_ar_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_ar_regular_2000.jpg";
displayName = "$STR_B_Soldier_AR_F0";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"Braf_FAP",
"Throw",
"Put"
};
respawnWeapons[] = {
"Braf_FAP",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_lat_regular_2000 : braf_army_launcher_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_lat_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_lat_regular_2000.jpg";
displayName = "$STR_BRAF_LAT";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"BRAF_launch_alac",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"BRAF_launch_alac",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_ammo_regular_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_ammo_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_ammo_regular_2000.jpg";
backpack = "braf_alice_medium_olive_ammo_762";
displayName = "$STR_B_Soldier_A_F0";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_dmr_regular_2000 : braf_army_dmr_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_dmr_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_dmr_regular_2000.jpg";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_Fal_Scope",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_Fal_Scope",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_sniper_regular_2000 : braf_army_sniper_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_sniper_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_sniper_regular_2000.jpg";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"Braf_aglc_scope",
"Throw",
"Put"
};
respawnWeapons[] = {
"Braf_aglc_scope",
"Throw",
"Put"
};
magazines[] = {
"braf_5Rnd_308",
"braf_5Rnd_308",
"braf_5Rnd_308",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_5Rnd_308_Red",
"braf_5Rnd_308_Red"
};
respawnMagazines[] = {
"braf_5Rnd_308",
"braf_5Rnd_308",
"braf_5Rnd_308",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_5Rnd_308_Red",
"braf_5Rnd_308_Red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_gl_regular_2000 : braf_army_gl_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_gl_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_gl_regular_2000.jpg";
genericNames = "braf_brazilian_names";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"braf_FAL_granada_mag",
"braf_FAL_granada_mag",
"braf_FAL_granada_mag",
"braf_FAL_granada_mag",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"braf_FAL_granada_mag",
"braf_FAL_granada_mag",
"braf_FAL_granada_mag",
"braf_FAL_granada_mag",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_radioop_regular_2000 : braf_army_rifleman_regular_2000 {
_generalMacro = "braf_army_radioop_regular_2020";
displayName = "$STR_BRAF_RADIO_MEN";
backpack="braf_radio_backpack_olive_notvp";
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_radioop_regular_2000.jpg";
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
};
//Military Police
class braf_army_mp_rifle_regular_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
displayName = "$STR_BRAF_MP_1";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_mp_rifle_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_mp_rifle_regular_2000.jpg";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_m1_liner_plastic",
"braf_facewear_armbend_pe_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_m1_liner_plastic",
"braf_facewear_armbend_pe_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_m1_liner_plastic"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_mp_shotgun_regular_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
displayName = "$STR_BRAF_MP_2";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_mp_shotgun_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_mp_shotgun_regular_2000.jpg";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"braf_boito_20_oldstock",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_boito_20_oldstock",
"Throw",
"Put"
};
magazines[] = {
"BRAF_Boito_8Rnd_buck",
"BRAF_Boito_8Rnd_buck",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"BRAF_Boito_7Rnd_riot"
};
respawnMagazines[] = {
"BRAF_Boito_8Rnd_buck",
"BRAF_Boito_8Rnd_buck",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"BRAF_Boito_7Rnd_riot"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_m1_liner_plastic",
"braf_facewear_armbend_pe_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_m1_liner_plastic",
"braf_facewear_armbend_pe_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_m1_liner_plastic"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_mp_pistol_regular_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
displayName = "$STR_BRAF_MP_3";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_mp_pistol_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_mp_pistol_regular_2000.jpg";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_PT92",
"Throw",
"Put"
};
magazines[] = {
"16Rnd_9x21_Mag",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
};
respawnMagazines[] = {
"16Rnd_9x21_Mag",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_m1_liner_plastic",
"braf_facewear_armbend_pe_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_m1_liner_plastic",
"braf_facewear_armbend_pe_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_Palamole"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Unarmed
class braf_army_unarmed_regular_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
displayName = "$STR_A3_CfgVehicles_b_soldier_unarmed_f_displayName";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_unarmed_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_unarmed_regular_2000.jpg";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_army_PatrolCap"
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Weapons
class braf_army_mg_regular_2000 : braf_army_ar_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_mg_regular_2000";
Author = "BRAF Team";
model = "braf\braf_characters_army\Uniform\BRAF_BDU_2.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_mg_regular_2000.jpg";
displayName = "$STR_A3_CfgVehicles_B_Patrol_Soldier_MG_F0";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_mag",
"BRAF_PT92",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_mag",
"BRAF_PT92",
"Throw",
"Put"
};
magazines[] = {
"Braf_75Rnd_mag58_mag",
"Braf_75Rnd_mag58_mag_Tracer_red",
"Braf_75Rnd_mag58_mag_Tracer_red",
"16Rnd_9x21_Mag"
};
respawnMagazines[] = {
"Braf_75Rnd_mag58_mag",
"Braf_75Rnd_mag58_mag_Tracer_red",
"Braf_75Rnd_mag58_mag_Tracer_red",
"16Rnd_9x21_Mag"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\manga.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_mg_a_regular_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_mg_a_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_mg_a_regular_2000.jpg";
backpack = "braf_alice_medium_olive_ammo_mg_762";
displayName = "$STR_BRAF_MG_A";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_at_regular_2000 : braf_army_launcher_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_at_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_at_regular_2000.jpg";
backpack = "braf_alice_medium_olive_ammo_at_84";
displayName = "$STR_B_Soldier_LAT_F0";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"BRAF_Gustav",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"BRAF_Gustav",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"MRAWS_HEAT55_F"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"MRAWS_HEAT55_F"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_aa_regular_2000 : braf_army_launcher_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_aa_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_aa_regular_2000.jpg";
backpack = "braf_alice_medium_olive_ammo_aa_72";
displayName = "$STR_B_Soldier_AA_F0";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"BRAF_Igla",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"BRAF_Igla",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_Igla_missile"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_Igla_missile"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.50,
"braf_eb_ccb_goggles_up",
0.25,
"braf_eb_ccb_goggles_down",
0.25
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Statics
class braf_army_mortar_regular_2000 : braf_army_support_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_mortar_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_mortar_regular_2000.jpg";
backpack = "BRAF_B_M252_Gun_Bag";
displayName = "$STR_BRAF_Mortar";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.20,
"braf_eb_ccb_goggles_up",
0.40,
"braf_eb_ccb_goggles_down",
0.40
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_mortar_a_regular_2000 : braf_army_support_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_mortar_a_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_mortar_a_regular_2000.jpg";
backpack = "BRAF_B_M252_Bipod_Bag";
displayName = "$STR_BRAF_Mortar_A";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.20,
"braf_eb_ccb_goggles_up",
0.40,
"braf_eb_ccb_goggles_down",
0.40
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_m2_regular_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_m2_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_m2_a_regular_2000.jpg";
backpack = "BRAF_B_M2_Gun_Bag";
displayName = "$STR_BRAF_M2";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.20,
"braf_eb_ccb_goggles_up",
0.40,
"braf_eb_ccb_goggles_down",
0.40
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_m2_a_regular_2000 : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_m2_a_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_BDU.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_m2_a_regular_2000.jpg";
backpack = "BRAF_B_M2_Tripod_Bag";
displayName = "$STR_BRAF_M2_A";
uniformClass = "braf_army_regular_uniform";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"
};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\BDU\EB\top_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_ccb",
0.20,
"braf_eb_ccb_goggles_up",
0.40,
"braf_eb_ccb_goggles_down",
0.40
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Crew
class braf_army_crewman_regular_2000 : braf_army_crewman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2000";
_generalMacro = "braf_army_crewman_regular_2000";
model = "braf\braf_characters_army\Uniform\BRAF_Crew.p3d";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_army\2000regular\braf_army_crewman_regular_2000.jpg";
uniformClass = "BRAF_army_regular_CoverallCrew";
weapons[] = {
"BRAF_MT12",
"Throw",
"Put"
};
respawnWeapons[] = {
"BRAF_MT12",
"Throw",
"Put"
};
magazines[] = {
"30Rnd_9x21_Mag",
"30Rnd_9x21_Mag",
"30Rnd_9x21_Mag",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnMagazines[] = {
"30Rnd_9x21_Mag",
"30Rnd_9x21_Mag",
"30Rnd_9x21_Mag",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_cbt",
"BRAF_LC2_driver",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_cbt",
"BRAF_LC2_driver",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"camo", //Top
"Camo2", //boot
"Camo4", //Gloves
"Camo5", //Hang
"insignia",
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Coverall_crew\Camo_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"",
"",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Coverall_crew\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
""
};
};
};