Files
braf/braf_characters_army/v_uniform.hpp

3084 lines
88 KiB
C++

/*Uniformes standalone que não são definidos em nenhum soldado*/
/* Normalmente os uniformes são definidos no oficial, squad leader, team leader, medic e rifleman */
//---------------------------------------ACU-------------------------------------------------
class braf_army_acu_regular : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_rifleman_regular_2020";
model = "braf\braf_characters_army\Uniform\BRAF_ACU.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
uniformClass = "braf_army_acu_regular_uniform";
weapons[] = {
"Braf_IA2",
"Throw",
"Put"
};
respawnWeapons[] = {
"Braf_IA2",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_opscore_olive",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_opscore_olive",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\ACU\EB\acu_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_opscore_olive",
0.50
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_acu_regular_gloves : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_rifleman_regular_2020";
model = "braf\braf_characters_army\Uniform\BRAF_ACU.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
uniformClass = "braf_army_acu_regular_uniform";
weapons[] = {
"Braf_IA2",
"Throw",
"Put"
};
respawnWeapons[] = {
"Braf_IA2",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_opscore_olive",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_opscore_olive",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5"
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\ACU\EB\acu_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_opscore_olive",
0.50
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_acu_rolled_regular : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_rifleman_regular_2020";
model = "braf\braf_characters_army\Uniform\braf_acu_2.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
uniformClass = "braf_army_acu_regular_uniform";
weapons[] = {
"Braf_IA2",
"Throw",
"Put"
};
respawnWeapons[] = {
"Braf_IA2",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_opscore_olive",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_opscore_olive",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_opscore_olive",
0.50
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_acu_rolled_regular_gloves : braf_army_rifleman_base {
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_rifleman_regular_2020";
model = "braf\braf_characters_army\Uniform\braf_acu_2.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
uniformClass = "braf_army_acu_regular_uniform";
weapons[] = {
"Braf_IA2",
"Throw",
"Put"
};
respawnWeapons[] = {
"Braf_IA2",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_eb_opscore_olive",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_eb_opscore_olive",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
class EventHandlers : EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
};
headgearList[] = {
"braf_eb_opscore_olive",
0.50
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_hurt\feridas\top_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//------------------------------------- TFM Army -------------------------------------------
class braf_army_under : I_soldier_F {
Author = "BRAF Team";
scope = 1;
_generalMacro = "braf_army_Under";
model = "\braf\braf_characters_army\Uniform\BRAF_tfm.p3d";
uniformClass = "braf_army_naked_uniform";
displayName = "TFM";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
identityTypes[] = {};
hiddenSelections[] = {
"camo1", //TShirt
"camo2", //Shorts
"camo3", //Toes
"camo4" //Meia
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_eb.paa",
"braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_eb_co.paa",
"braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_co.paa",
"braf\braf_characters_army\Uniform\Data\NakedUniform\meia_co.paa"
};
hiddenSelectionsMaterials[] = {
"a3\characters_f_exp\syndikat\data\u_i_c_soldier_bandit_5_f_1.rvmat",
"braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda.rvmat",
"braf\braf_characters_army\Uniform\Data\NakedUniform\tenis.rvmat",
"braf\braf_characters_army\Uniform\Data\NakedUniform\meia.rvmat"
};
};
//------------------------------------- Japona -------------------------------------------
class braf_army_jacket_gloves_lizard : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_jacket_gloves_lizard";
Author = "BRAF Team";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
canCarryBackPack = 1;
canDeactivateMines = 1;
attendant = 1;
engineer = 1;
genericNames = "braf_brazilian_names";
displayName = "$STR_braf_SL";
nakedUniform = "braf_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_jacket_gloves_lizard_uniform";
weapons[] = {};
respawnWeapons[] = {};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\EB\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
class Attributes {
class rank_insignia {
displayName = "Rank";
tooltip = "Change the Rank Icon";
property = "rank_insignia";
control = "combo";
expression = "_this setObjectTextureGlobal [5,_value]";
defaultValue = "getObjectTexture this select 5";
class values{
class none{
name = "$STR_Rank_None";
value = "";
default = 0;
};
class private {
name = "$STR_Rank_Private";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_soldado.paa";
};
class corporal {
name = "$STR_Rank_Corporal";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_cabo.paa";
};
class 3sergeant {
name = "$STR_Rank_3SERGEANT";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_3sarg.paa";
};
class 2sergeant {
name = "$STR_Rank_2SERGEANT";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_2sarg.paa";
};
class 1sergeant {
name = "$STR_Rank_1SERGEANT";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_1sarg.paa";
};
class subofficer {
name = "$STR_Rank_PETTYOFFICER";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_subtenente.paa";
};
class 2lieutenant {
name = "$STR_Rank_2LIEUTENANT";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_2tenente.paa";
};
class 1lieutenant {
name = "$STR_Rank_1LIEUTENANT";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_1tenente.paa";
};
class captain {
name = "$STR_Rank_CAPTAIN";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_capitao.paa";
};
class major {
name = "$STR_Rank_MAJOR";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_major.paa";
};
class lieutenantcolonel {
name = "$STR_Rank_LIEUTENANTCOLONEL";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_tcoronel.paa";
};
class colonel {
name = "$STR_Rank_COLONEL";
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_coronel.paa";
};
};
};
class branch_insignia {
displayName = "Branch";
tooltip = "Change the Branch Icon";
property = "branch_insignia";
control = "combo";
expression = "_this setObjectTextureGlobal [6,_value]";
defaultValue = "getObjectTexture this select 6";
class values {
class none{
name = "$STR_Rank_None";
value = "";
default = 0;
};
class branch_infantry{
name = "$STR_Branch_INFANTRY";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\inf.paa";
};
class branch_cavalry{
name = "$STR_Branch_CAVALRY";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\cav.paa";
};
class branch_artillery{
name = "$STR_Branch_ARTILLERY";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\art.paa";
};
class branch_enginnering{
name = "$STR_Branch_ENGINNERING";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\eng.paa";
};
class branch_comms{
name = "$STR_Branch_COMMS";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\com.paa";
};
class branch_logistics{
name = "$STR_Branch_LOGISTICS";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\int.paa";
};
class branch_ordnance{
name = "$STR_Branch_ORDNANCE";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\matbel.paa";
};
class branch_medic{
name = "$STR_Branch_MEDIC";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\medic.paa";
};
class branch_health{
name = "$STR_Branch_HEALTH";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\sau.paa";
};
class branch_armyaviation{
name = "$STR_Branch_ARMYAVIATION";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\avex.paa";
};
class branch_commando{
name = "$STR_Branch_COMMANDO";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\comandos.paa";
};
class branch_patchfinder{
name = "$STR_Branch_PATHFINDER";
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\pathfinder.paa";
};
};
};
class brevet1 {
displayName = "Brevet";
tooltip = "Change the lower Brevet";
property = "brevet1";
control = "combo";
expression = "_this setObjectTextureGlobal [7,_value]";
defaultValue = "getObjectTexture this select 7";
class values {
class none {
name = "$STR_Rank_None";
value = "";
default = 0;
};
class brevet_armor {
name = "$STR_Brevet_ARMOR";
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\armor.paa";
};
class brevet_jungle {
name = "$STR_Brevet_JUNGLE";
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\jungle.paa";
};
class brevet_pilot {
name = "$STR_Brevet_PILOT";
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\pilot.paa";
};
class brevet_advartillery {
name = "$STR_Brevet_ADVARTILLERY";
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\advartillery.paa";
};
class brevet_rocket {
name = "$STR_Brevet_ROCKET";
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\rockets.paa";
};
class brevet_pqdt {
name = "$STR_Brevet_PQDT";
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\pqdt.paa";
};
class brevet_specops {
name = "$STR_Brevet_SPECOPS";
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\specops.paa";
};
class brevet_mountaineering {
name = "$STR_Brevet_MOUNTAINEERING";
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\guiacordada.paa";
};
};
};
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat"
};
};
};
class braf_army_jacket_lizard : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_jacket_lizard";
Author = "BRAF Team";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
canCarryBackPack = 1;
canDeactivateMines = 1;
attendant = 1;
engineer = 1;
genericNames = "braf_brazilian_names";
displayName = "$STR_braf_SL";
nakedUniform = "braf_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_jacket_lizard_uniform";
weapons[] = {};
respawnWeapons[] = {};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\EB\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat"
};
};
};
class braf_army_jacket_woodland_gloves : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_jacket_woodland_gloves";
Author = "BRAF Team";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
canCarryBackPack = 1;
canDeactivateMines = 1;
attendant = 1;
engineer = 1;
genericNames = "braf_brazilian_names";
displayName = "$STR_braf_SL";
nakedUniform = "braf_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_jacket_woodland_gloves_uniform";
weapons[] = {};
respawnWeapons[] = {};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat"
};
};
};
class braf_army_jacket_woodland : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_jacket_woodland";
Author = "BRAF Team";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
canCarryBackPack = 1;
canDeactivateMines = 1;
attendant = 1;
engineer = 1;
genericNames = "braf_brazilian_names";
displayName = "$STR_braf_SL";
nakedUniform = "braf_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_jacket_woodland_uniform";
weapons[] = {};
respawnWeapons[] = {};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat"
};
};
};
//Commando
class braf_army_jacket_woodland_commando : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_jacket_woodland";
Author = "BRAF Team";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
canCarryBackPack = 1;
canDeactivateMines = 1;
attendant = 1;
engineer = 1;
genericNames = "braf_brazilian_names";
displayName = "$STR_braf_SL";
nakedUniform = "braf_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_jacket_commando_uniform";
weapons[] = {};
respawnWeapons[] = {};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat"
};
};
};
//------------------------------------- Gandoleta -------------------------------------------
class braf_army_combat_shirt : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
genericNames = "braf_brazilian_names";
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_regular_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_combat_shirt_gloves : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_gloves";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_regular_uniform_gloves";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Lizard
class braf_army_combat_shirt_camo : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_camo";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "braf_army_combat_shirt_regular_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_camo_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_combat_shirt_gloves_camo : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_gloves_camo";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_camo_uniform_gloves";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
// Airborne
class braf_army_combat_shirt_camo_airborne : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_camo";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "braf_army_combat_shirt_regular_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_airborne_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_combat_shirt_camo_gloves_airborne : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_gloves_black";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_airborne_uniform_gloves";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
// Jungle
class braf_army_combat_shirt_jungle : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_camo";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "braf_army_combat_shirt_regular_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_airborne_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_combat_shirt_jungle_gloves : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_gloves_black";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_airborne_uniform_gloves";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//Black
class braf_army_combat_shirt_black : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_black";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "braf_army_combat_shirt_regular_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_black_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_black_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_combat_shirt_gloves_black : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_gloves_black";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_black_uniform_gloves";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_black_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//CFN
class braf_army_combat_shirt_cfn : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_cfn";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_cfn_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\CFN\Combat_shirt_CFN_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\CFN\pants_cfn_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_CFN_co.paa",
""
};
//#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_combat_shirt_cfn_gloves : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_gloves_cfn";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_cfn_uniform_gloves";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\CFN\Combat_shirt_CFN_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\CFN\pants_cfn_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_CFN_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
//#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//FAB
class braf_army_combat_shirt_fab : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_fab";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_fab_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\FAB\Combat_shirt_FAB_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\FAB\pants_fab_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
//#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_army_combat_shirt_gloves_fab : braf_army_rifleman_base {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_army_combat_shirt_gloves_fab";
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "$STR_BRAF_SL";
nakedUniform = "BRAF_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_combat_shirt_fab_uniform_gloves";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5" //Hang
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Gandoleta\FAB\Combat_shirt_FAB_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\FAB\pants_fab_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
""
};
//#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
//------------------------------------- Camiseta -------------------------------------------
class braf_army_safe : I_soldier_F {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_Army_safe";
Author = "BRAF Team";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
cost = 4;
canCarryBackPack = 1;
canDeactivateMines = 1;
attendant = 1;
engineer = 1;
genericNames = "braf_brazilian_names";
displayName = "$STR_braf_SL";
nakedUniform = "braf_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_regular_TShirt_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"insignia"
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat",
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat"
};
};
};
class braf_army_safe_airborne : I_soldier_F {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_Army_safe_jungle";
Author = "BRAF Team";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
cost = 4;
canCarryBackPack = 1;
canDeactivateMines = 1;
attendant = 1;
engineer = 1;
genericNames = "braf_brazilian_names";
displayName = "$STR_braf_SL";
nakedUniform = "braf_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_airborne_tshirt_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"insignia"
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat",
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat"
};
};
};
class braf_army_safe_jungle : I_soldier_F {
side = 2;
faction = "BRAF_ARMY";
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
_generalMacro = "braf_Army_safe_jungle";
Author = "BRAF Team";
identityTypes[] = {
"NoGlasses",
"LanguageENG_F",
"braf_brazilian_faces"
};
model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d";
scope = 1;
scopeCurator = 2;
scopeArsenal = 2;
cost = 4;
canCarryBackPack = 1;
canDeactivateMines = 1;
attendant = 1;
engineer = 1;
genericNames = "braf_brazilian_names";
displayName = "$STR_braf_SL";
nakedUniform = "braf_army_naked_uniform";
uniformAccessories[] = {};
uniformClass = "braf_army_regular_TShirt_uniform";
weapons[] = {
"Throw",
"Put"
};
respawnWeapons[] = {
"Throw",
"Put"
};
magazines[] = {};
respawnMagazines[] = {};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_army_PatrolCap",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_army_PatrolCap",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"insignia"
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
"braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa",
""
};
#include "\braf\braf_characters_army\functions\symbols.hpp"
class UserActions {
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
class Wounds {
tex[] = {};
mat[] = {
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat",
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_hurt\feridas\pants_injury.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat"
};
};
};