3084 lines
88 KiB
C++
3084 lines
88 KiB
C++
/*Uniformes standalone que não são definidos em nenhum soldado*/
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/* Normalmente os uniformes são definidos no oficial, squad leader, team leader, medic e rifleman */
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//---------------------------------------ACU-------------------------------------------------
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class braf_army_acu_regular : braf_army_rifleman_base {
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faction = "BRAF_ARMY";
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editorsubcategory = "BRAF_ARMY_REGULAR_2020";
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_generalMacro = "braf_army_rifleman_regular_2020";
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model = "braf\braf_characters_army\Uniform\BRAF_ACU.p3d";
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scope = 1;
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scopeCurator = 2;
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scopeArsenal = 2;
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uniformClass = "braf_army_acu_regular_uniform";
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weapons[] = {
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"Braf_IA2",
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"Throw",
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"Put"
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};
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respawnWeapons[] = {
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"Braf_IA2",
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"Throw",
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"Put"
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};
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magazines[] = {
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green",
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"braf_30Rnd_556x45_red",
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"braf_30Rnd_556x45_red"
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};
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respawnMagazines[] = {
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green",
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"braf_30Rnd_556x45_red",
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"braf_30Rnd_556x45_red"
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};
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Items[] = {
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"FirstAidKit",
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"FirstAidKit"
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};
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respawnItems[] = {
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"FirstAidKit",
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"FirstAidKit"
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};
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linkedItems[] = {
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"braf_eb_opscore_olive",
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"braf_iba_lizard_rifleman",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"
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};
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respawnLinkedItems[] = {
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"braf_eb_opscore_olive",
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"braf_iba_lizard_rifleman",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"
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};
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hiddenSelections[] = {
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"char0",
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"char1",
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"char2",
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"char3",
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"char4",
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"char5",
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"char6",
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"char7",
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"char8",
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"char9",
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"char10",
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"char11",
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"rank_insignia",
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"branch_insignia",
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"brevet1_insignia",
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"shoulder_insignia",
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"insignia",
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"Camo1", //Top
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"Camo2", //Pants
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"Camo3", //boot
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"Camo4" //Gloves
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};
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hiddenSelectionsTextures[] = {
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"braf\braf_characters_army\Uniform\Data\ACU\EB\acu_co.paa",
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"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
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"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
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""
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};
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class EventHandlers : EventHandlers {
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init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
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};
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headgearList[] = {
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"braf_eb_opscore_olive",
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0.50
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};
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#include "\braf\braf_characters_army\functions\symbols.hpp"
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class UserActions {
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#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
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};
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class Wounds {
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tex[] = {};
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mat[] = {
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"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
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"braf\braf_hurt\feridas\top_injury.rvmat",
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"braf\braf_hurt\feridas\top_injury.rvmat",
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"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
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"braf\braf_hurt\feridas\pants_injury.rvmat",
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"braf\braf_hurt\feridas\pants_injury.rvmat",
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"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
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"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
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"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
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"",
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""
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};
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};
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};
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class braf_army_acu_regular_gloves : braf_army_rifleman_base {
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faction = "BRAF_ARMY";
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editorsubcategory = "BRAF_ARMY_REGULAR_2020";
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_generalMacro = "braf_army_rifleman_regular_2020";
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model = "braf\braf_characters_army\Uniform\BRAF_ACU.p3d";
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scope = 1;
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scopeCurator = 2;
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scopeArsenal = 2;
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uniformClass = "braf_army_acu_regular_uniform";
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weapons[] = {
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"Braf_IA2",
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"Throw",
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"Put"
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};
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respawnWeapons[] = {
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"Braf_IA2",
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"Throw",
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"Put"
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};
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magazines[] = {
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green",
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"braf_30Rnd_556x45_red",
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"braf_30Rnd_556x45_red"
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};
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respawnMagazines[] = {
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green",
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"braf_30Rnd_556x45_red",
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"braf_30Rnd_556x45_red"
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};
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Items[] = {
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"FirstAidKit",
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"FirstAidKit"
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};
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respawnItems[] = {
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"FirstAidKit",
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"FirstAidKit"
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};
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linkedItems[] = {
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"braf_eb_opscore_olive",
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"braf_iba_lizard_rifleman",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"
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};
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respawnLinkedItems[] = {
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"braf_eb_opscore_olive",
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"braf_iba_lizard_rifleman",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"
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};
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hiddenSelections[] = {
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"char0",
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"char1",
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"char2",
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"char3",
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"char4",
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"char5",
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"char6",
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"char7",
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"char8",
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"char9",
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"char10",
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"char11",
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"rank_insignia",
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"branch_insignia",
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"brevet1_insignia",
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"shoulder_insignia",
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"insignia",
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"Camo1", //Top
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"Camo2", //Pants
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"Camo3", //boot
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"Camo4", //Gloves
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"Camo5"
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};
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hiddenSelectionsTextures[] = {
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"braf\braf_characters_army\Uniform\Data\ACU\EB\acu_co.paa",
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"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
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"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
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""
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};
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class EventHandlers : EventHandlers {
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init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
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};
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headgearList[] = {
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"braf_eb_opscore_olive",
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0.50
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};
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#include "\braf\braf_characters_army\functions\symbols.hpp"
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class UserActions {
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#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
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};
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class Wounds {
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tex[] = {};
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mat[] = {
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"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
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"braf\braf_hurt\feridas\top_injury.rvmat",
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"braf\braf_hurt\feridas\top_injury.rvmat",
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"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
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"braf\braf_hurt\feridas\pants_injury.rvmat",
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"braf\braf_hurt\feridas\pants_injury.rvmat",
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"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
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"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
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"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
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"",
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""
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};
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};
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};
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class braf_army_acu_rolled_regular : braf_army_rifleman_base {
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faction = "BRAF_ARMY";
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editorsubcategory = "BRAF_ARMY_REGULAR_2020";
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_generalMacro = "braf_army_rifleman_regular_2020";
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model = "braf\braf_characters_army\Uniform\braf_acu_2.p3d";
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scope = 1;
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scopeCurator = 2;
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scopeArsenal = 2;
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uniformClass = "braf_army_acu_regular_uniform";
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weapons[] = {
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"Braf_IA2",
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"Throw",
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"Put"
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};
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respawnWeapons[] = {
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"Braf_IA2",
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"Throw",
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"Put"
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};
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magazines[] = {
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green",
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"braf_30Rnd_556x45_red",
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"braf_30Rnd_556x45_red"
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};
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respawnMagazines[] = {
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green",
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"braf_30Rnd_556x45_red",
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"braf_30Rnd_556x45_red"
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};
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Items[] = {
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"FirstAidKit",
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"FirstAidKit"
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};
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respawnItems[] = {
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"FirstAidKit",
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"FirstAidKit"
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};
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linkedItems[] = {
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"braf_eb_opscore_olive",
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"braf_iba_lizard_rifleman",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"
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};
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respawnLinkedItems[] = {
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"braf_eb_opscore_olive",
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"braf_iba_lizard_rifleman",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"
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};
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hiddenSelections[] = {
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"char0",
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"char1",
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"char2",
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"char3",
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"char4",
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"char5",
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"char6",
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"char7",
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"char8",
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"char9",
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"char10",
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"char11",
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"rank_insignia",
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"branch_insignia",
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"brevet1_insignia",
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"shoulder_insignia",
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"insignia",
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"Camo1", //Top
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"Camo2", //Pants
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"Camo3", //boot
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"Camo4" //Gloves
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};
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hiddenSelectionsTextures[] = {
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_co.paa",
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"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
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"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
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""
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};
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class EventHandlers : EventHandlers {
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init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
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};
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headgearList[] = {
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"braf_eb_opscore_olive",
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0.50
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};
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#include "\braf\braf_characters_army\functions\symbols.hpp"
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class UserActions {
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#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
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};
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class Wounds {
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tex[] = {};
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mat[] = {
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"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
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"braf\braf_hurt\feridas\top_injury.rvmat",
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"braf\braf_hurt\feridas\top_injury.rvmat",
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"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
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"braf\braf_hurt\feridas\pants_injury.rvmat",
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"braf\braf_hurt\feridas\pants_injury.rvmat",
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"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
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"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
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"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
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"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
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"",
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""
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};
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};
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};
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class braf_army_acu_rolled_regular_gloves : braf_army_rifleman_base {
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faction = "BRAF_ARMY";
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editorsubcategory = "BRAF_ARMY_REGULAR_2020";
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_generalMacro = "braf_army_rifleman_regular_2020";
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model = "braf\braf_characters_army\Uniform\braf_acu_2.p3d";
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scope = 1;
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scopeCurator = 2;
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scopeArsenal = 2;
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uniformClass = "braf_army_acu_regular_uniform";
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weapons[] = {
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"Braf_IA2",
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"Throw",
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"Put"
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};
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respawnWeapons[] = {
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"Braf_IA2",
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"Throw",
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"Put"
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};
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magazines[] = {
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green",
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"braf_30Rnd_556x45_red",
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"braf_30Rnd_556x45_red"
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};
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respawnMagazines[] = {
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"braf_30Rnd_556x45",
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"braf_30Rnd_556x45",
|
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"braf_30Rnd_556x45",
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"HandGrenade",
|
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"HandGrenade",
|
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green",
|
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"braf_30Rnd_556x45_red",
|
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"braf_30Rnd_556x45_red"
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};
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|
Items[] = {
|
|
"FirstAidKit",
|
|
"FirstAidKit"
|
|
};
|
|
respawnItems[] = {
|
|
"FirstAidKit",
|
|
"FirstAidKit"
|
|
};
|
|
linkedItems[] = {
|
|
"braf_eb_opscore_olive",
|
|
"braf_iba_lizard_rifleman",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
respawnLinkedItems[] = {
|
|
"braf_eb_opscore_olive",
|
|
"braf_iba_lizard_rifleman",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
|
|
""
|
|
};
|
|
class EventHandlers : EventHandlers {
|
|
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
|
|
};
|
|
headgearList[] = {
|
|
"braf_eb_opscore_olive",
|
|
0.50
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\top_injury.rvmat",
|
|
"braf\braf_hurt\feridas\top_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
//------------------------------------- TFM Army -------------------------------------------
|
|
class braf_army_under : I_soldier_F {
|
|
Author = "BRAF Team";
|
|
scope = 1;
|
|
_generalMacro = "braf_army_Under";
|
|
model = "\braf\braf_characters_army\Uniform\BRAF_tfm.p3d";
|
|
uniformClass = "braf_army_naked_uniform";
|
|
displayName = "TFM";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
identityTypes[] = {};
|
|
hiddenSelections[] = {
|
|
"camo1", //TShirt
|
|
"camo2", //Shorts
|
|
"camo3", //Toes
|
|
"camo4" //Meia
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_eb.paa",
|
|
"braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_eb_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\NakedUniform\meia_co.paa"
|
|
};
|
|
hiddenSelectionsMaterials[] = {
|
|
"a3\characters_f_exp\syndikat\data\u_i_c_soldier_bandit_5_f_1.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\NakedUniform\tenis.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\NakedUniform\meia.rvmat"
|
|
};
|
|
};
|
|
//------------------------------------- Japona -------------------------------------------
|
|
class braf_army_jacket_gloves_lizard : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_jacket_gloves_lizard";
|
|
Author = "BRAF Team";
|
|
identityTypes[] = {
|
|
"NoGlasses",
|
|
"LanguageENG_F",
|
|
"braf_brazilian_faces"
|
|
};
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
|
|
canCarryBackPack = 1;
|
|
canDeactivateMines = 1;
|
|
attendant = 1;
|
|
engineer = 1;
|
|
genericNames = "braf_brazilian_names";
|
|
displayName = "$STR_braf_SL";
|
|
nakedUniform = "braf_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_jacket_gloves_lizard_uniform";
|
|
weapons[] = {};
|
|
respawnWeapons[] = {};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {
|
|
"braf_eb_ccb",
|
|
"braf_iba_lizard_squadleader",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Japona\EB\camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
|
|
""
|
|
};
|
|
class Attributes {
|
|
class rank_insignia {
|
|
displayName = "Rank";
|
|
tooltip = "Change the Rank Icon";
|
|
property = "rank_insignia";
|
|
control = "combo";
|
|
expression = "_this setObjectTextureGlobal [5,_value]";
|
|
defaultValue = "getObjectTexture this select 5";
|
|
class values{
|
|
class none{
|
|
name = "$STR_Rank_None";
|
|
value = "";
|
|
default = 0;
|
|
};
|
|
class private {
|
|
name = "$STR_Rank_Private";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_soldado.paa";
|
|
};
|
|
class corporal {
|
|
name = "$STR_Rank_Corporal";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_cabo.paa";
|
|
};
|
|
class 3sergeant {
|
|
name = "$STR_Rank_3SERGEANT";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_3sarg.paa";
|
|
};
|
|
class 2sergeant {
|
|
name = "$STR_Rank_2SERGEANT";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_2sarg.paa";
|
|
};
|
|
class 1sergeant {
|
|
name = "$STR_Rank_1SERGEANT";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_1sarg.paa";
|
|
};
|
|
class subofficer {
|
|
name = "$STR_Rank_PETTYOFFICER";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_subtenente.paa";
|
|
};
|
|
class 2lieutenant {
|
|
name = "$STR_Rank_2LIEUTENANT";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_2tenente.paa";
|
|
};
|
|
class 1lieutenant {
|
|
name = "$STR_Rank_1LIEUTENANT";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_1tenente.paa";
|
|
};
|
|
class captain {
|
|
name = "$STR_Rank_CAPTAIN";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_capitao.paa";
|
|
};
|
|
class major {
|
|
name = "$STR_Rank_MAJOR";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_major.paa";
|
|
};
|
|
class lieutenantcolonel {
|
|
name = "$STR_Rank_LIEUTENANTCOLONEL";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_tcoronel.paa";
|
|
};
|
|
class colonel {
|
|
name = "$STR_Rank_COLONEL";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_coronel.paa";
|
|
};
|
|
};
|
|
};
|
|
class branch_insignia {
|
|
displayName = "Branch";
|
|
tooltip = "Change the Branch Icon";
|
|
property = "branch_insignia";
|
|
control = "combo";
|
|
expression = "_this setObjectTextureGlobal [6,_value]";
|
|
defaultValue = "getObjectTexture this select 6";
|
|
class values {
|
|
class none{
|
|
name = "$STR_Rank_None";
|
|
value = "";
|
|
default = 0;
|
|
};
|
|
class branch_infantry{
|
|
name = "$STR_Branch_INFANTRY";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\inf.paa";
|
|
};
|
|
class branch_cavalry{
|
|
name = "$STR_Branch_CAVALRY";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\cav.paa";
|
|
};
|
|
class branch_artillery{
|
|
name = "$STR_Branch_ARTILLERY";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\art.paa";
|
|
};
|
|
class branch_enginnering{
|
|
name = "$STR_Branch_ENGINNERING";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\eng.paa";
|
|
};
|
|
class branch_comms{
|
|
name = "$STR_Branch_COMMS";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\com.paa";
|
|
};
|
|
class branch_logistics{
|
|
name = "$STR_Branch_LOGISTICS";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\int.paa";
|
|
};
|
|
class branch_ordnance{
|
|
name = "$STR_Branch_ORDNANCE";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\matbel.paa";
|
|
};
|
|
class branch_medic{
|
|
name = "$STR_Branch_MEDIC";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\medic.paa";
|
|
};
|
|
class branch_health{
|
|
name = "$STR_Branch_HEALTH";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\sau.paa";
|
|
};
|
|
class branch_armyaviation{
|
|
name = "$STR_Branch_ARMYAVIATION";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\avex.paa";
|
|
};
|
|
class branch_commando{
|
|
name = "$STR_Branch_COMMANDO";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\comandos.paa";
|
|
};
|
|
class branch_patchfinder{
|
|
name = "$STR_Branch_PATHFINDER";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\branch\pathfinder.paa";
|
|
};
|
|
};
|
|
};
|
|
class brevet1 {
|
|
displayName = "Brevet";
|
|
tooltip = "Change the lower Brevet";
|
|
property = "brevet1";
|
|
control = "combo";
|
|
expression = "_this setObjectTextureGlobal [7,_value]";
|
|
defaultValue = "getObjectTexture this select 7";
|
|
class values {
|
|
class none {
|
|
name = "$STR_Rank_None";
|
|
value = "";
|
|
default = 0;
|
|
};
|
|
class brevet_armor {
|
|
name = "$STR_Brevet_ARMOR";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\armor.paa";
|
|
};
|
|
class brevet_jungle {
|
|
name = "$STR_Brevet_JUNGLE";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\jungle.paa";
|
|
};
|
|
class brevet_pilot {
|
|
name = "$STR_Brevet_PILOT";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\pilot.paa";
|
|
};
|
|
class brevet_advartillery {
|
|
name = "$STR_Brevet_ADVARTILLERY";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\advartillery.paa";
|
|
};
|
|
class brevet_rocket {
|
|
name = "$STR_Brevet_ROCKET";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\rockets.paa";
|
|
};
|
|
class brevet_pqdt {
|
|
name = "$STR_Brevet_PQDT";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\pqdt.paa";
|
|
};
|
|
class brevet_specops {
|
|
name = "$STR_Brevet_SPECOPS";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\specops.paa";
|
|
};
|
|
class brevet_mountaineering {
|
|
name = "$STR_Brevet_MOUNTAINEERING";
|
|
value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\guiacordada.paa";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat"
|
|
};
|
|
};
|
|
};
|
|
class braf_army_jacket_lizard : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_jacket_lizard";
|
|
Author = "BRAF Team";
|
|
identityTypes[] = {
|
|
"NoGlasses",
|
|
"LanguageENG_F",
|
|
"braf_brazilian_faces"
|
|
};
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
|
|
canCarryBackPack = 1;
|
|
canDeactivateMines = 1;
|
|
attendant = 1;
|
|
engineer = 1;
|
|
genericNames = "braf_brazilian_names";
|
|
displayName = "$STR_braf_SL";
|
|
nakedUniform = "braf_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_jacket_lizard_uniform";
|
|
weapons[] = {};
|
|
respawnWeapons[] = {};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {
|
|
"braf_eb_ccb",
|
|
"braf_iba_lizard_squadleader",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4" //Gloves
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Japona\EB\camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat"
|
|
};
|
|
};
|
|
};
|
|
class braf_army_jacket_woodland_gloves : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_jacket_woodland_gloves";
|
|
Author = "BRAF Team";
|
|
identityTypes[] = {
|
|
"NoGlasses",
|
|
"LanguageENG_F",
|
|
"braf_brazilian_faces"
|
|
};
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
|
|
canCarryBackPack = 1;
|
|
canDeactivateMines = 1;
|
|
attendant = 1;
|
|
engineer = 1;
|
|
genericNames = "braf_brazilian_names";
|
|
displayName = "$STR_braf_SL";
|
|
nakedUniform = "braf_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_jacket_woodland_gloves_uniform";
|
|
weapons[] = {};
|
|
respawnWeapons[] = {};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {
|
|
"braf_eb_ccb",
|
|
"braf_iba_lizard_squadleader",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat"
|
|
};
|
|
};
|
|
};
|
|
class braf_army_jacket_woodland : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_jacket_woodland";
|
|
Author = "BRAF Team";
|
|
identityTypes[] = {
|
|
"NoGlasses",
|
|
"LanguageENG_F",
|
|
"braf_brazilian_faces"
|
|
};
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
|
|
canCarryBackPack = 1;
|
|
canDeactivateMines = 1;
|
|
attendant = 1;
|
|
engineer = 1;
|
|
genericNames = "braf_brazilian_names";
|
|
displayName = "$STR_braf_SL";
|
|
nakedUniform = "braf_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_jacket_woodland_uniform";
|
|
weapons[] = {};
|
|
respawnWeapons[] = {};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {
|
|
"braf_eb_ccb",
|
|
"braf_iba_lizard_squadleader",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4" //Gloves
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat"
|
|
};
|
|
};
|
|
};
|
|
//Commando
|
|
class braf_army_jacket_woodland_commando : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_jacket_woodland";
|
|
Author = "BRAF Team";
|
|
identityTypes[] = {
|
|
"NoGlasses",
|
|
"LanguageENG_F",
|
|
"braf_brazilian_faces"
|
|
};
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
|
|
canCarryBackPack = 1;
|
|
canDeactivateMines = 1;
|
|
attendant = 1;
|
|
engineer = 1;
|
|
genericNames = "braf_brazilian_names";
|
|
displayName = "$STR_braf_SL";
|
|
nakedUniform = "braf_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_jacket_commando_uniform";
|
|
weapons[] = {};
|
|
respawnWeapons[] = {};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {
|
|
"braf_eb_ccb",
|
|
"braf_iba_lizard_squadleader",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
|
|
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat"
|
|
};
|
|
};
|
|
};
|
|
|
|
//------------------------------------- Gandoleta -------------------------------------------
|
|
class braf_army_combat_shirt : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
genericNames = "braf_brazilian_names";
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_regular_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4" //Gloves
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
class braf_army_combat_shirt_gloves : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_gloves";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_regular_uniform_gloves";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
"braf\braf_characters_army\Uniform\data\luva\gloves.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
//Lizard
|
|
class braf_army_combat_shirt_camo : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_camo";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "braf_army_combat_shirt_regular_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_camo_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4" //Gloves
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
class braf_army_combat_shirt_gloves_camo : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_gloves_camo";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_camo_uniform_gloves";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
// Airborne
|
|
class braf_army_combat_shirt_camo_airborne : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_camo";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "braf_army_combat_shirt_regular_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_airborne_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4" //Gloves
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
class braf_army_combat_shirt_camo_gloves_airborne : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_gloves_black";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_airborne_uniform_gloves";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
// Jungle
|
|
class braf_army_combat_shirt_jungle : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_camo";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "braf_army_combat_shirt_regular_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_airborne_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4" //Gloves
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
class braf_army_combat_shirt_jungle_gloves : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_gloves_black";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_airborne_uniform_gloves";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
//Black
|
|
class braf_army_combat_shirt_black : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_black";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "braf_army_combat_shirt_regular_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_black_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_black_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
class braf_army_combat_shirt_gloves_black : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_gloves_black";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_black_uniform_gloves";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_black_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
//CFN
|
|
class braf_army_combat_shirt_cfn : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_cfn";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_cfn_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4" //Gloves
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\CFN\Combat_shirt_CFN_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\CFN\pants_cfn_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_CFN_co.paa",
|
|
""
|
|
};
|
|
//#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
class braf_army_combat_shirt_cfn_gloves : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_gloves_cfn";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_cfn_uniform_gloves";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\CFN\Combat_shirt_CFN_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\CFN\pants_cfn_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_CFN_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
|
|
""
|
|
};
|
|
//#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
//FAB
|
|
class braf_army_combat_shirt_fab : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_fab";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_fab_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4" //Gloves
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\FAB\Combat_shirt_FAB_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\FAB\pants_fab_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
""
|
|
};
|
|
//#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
class braf_army_combat_shirt_gloves_fab : braf_army_rifleman_base {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_army_combat_shirt_gloves_fab";
|
|
model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
displayName = "$STR_BRAF_SL";
|
|
nakedUniform = "BRAF_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_combat_shirt_fab_uniform_gloves";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {};
|
|
respawnItems[] = {};
|
|
linkedItems[] = {};
|
|
respawnLinkedItems[] = {};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"Camo4", //Gloves
|
|
"Camo5" //Hang
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\FAB\Combat_shirt_FAB_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\FAB\pants_fab_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
|
|
""
|
|
};
|
|
//#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
|
|
"",
|
|
""
|
|
};
|
|
};
|
|
};
|
|
//------------------------------------- Camiseta -------------------------------------------
|
|
class braf_army_safe : I_soldier_F {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_Army_safe";
|
|
Author = "BRAF Team";
|
|
identityTypes[] = {
|
|
"NoGlasses",
|
|
"LanguageENG_F",
|
|
"braf_brazilian_faces"
|
|
};
|
|
model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
cost = 4;
|
|
canCarryBackPack = 1;
|
|
canDeactivateMines = 1;
|
|
attendant = 1;
|
|
engineer = 1;
|
|
genericNames = "braf_brazilian_names";
|
|
displayName = "$STR_braf_SL";
|
|
nakedUniform = "braf_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_regular_TShirt_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {
|
|
"FirstAidKit",
|
|
"FirstAidKit"
|
|
};
|
|
respawnItems[] = {
|
|
"FirstAidKit",
|
|
"FirstAidKit"
|
|
};
|
|
linkedItems[] = {
|
|
"braf_army_PatrolCap",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
respawnLinkedItems[] = {
|
|
"braf_army_PatrolCap",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"insignia"
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat",
|
|
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
|
|
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat"
|
|
};
|
|
};
|
|
};
|
|
class braf_army_safe_airborne : I_soldier_F {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_Army_safe_jungle";
|
|
Author = "BRAF Team";
|
|
identityTypes[] = {
|
|
"NoGlasses",
|
|
"LanguageENG_F",
|
|
"braf_brazilian_faces"
|
|
};
|
|
model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
cost = 4;
|
|
canCarryBackPack = 1;
|
|
canDeactivateMines = 1;
|
|
attendant = 1;
|
|
engineer = 1;
|
|
genericNames = "braf_brazilian_names";
|
|
displayName = "$STR_braf_SL";
|
|
nakedUniform = "braf_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_airborne_tshirt_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {
|
|
"FirstAidKit",
|
|
"FirstAidKit"
|
|
};
|
|
respawnItems[] = {
|
|
"FirstAidKit",
|
|
"FirstAidKit"
|
|
};
|
|
linkedItems[] = {
|
|
"braf_army_PatrolCap",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
respawnLinkedItems[] = {
|
|
"braf_army_PatrolCap",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"insignia"
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat",
|
|
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
|
|
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat"
|
|
};
|
|
};
|
|
};
|
|
class braf_army_safe_jungle : I_soldier_F {
|
|
side = 2;
|
|
faction = "BRAF_ARMY";
|
|
editorsubcategory = "BRAF_ARMY_REGULAR_2020";
|
|
_generalMacro = "braf_Army_safe_jungle";
|
|
Author = "BRAF Team";
|
|
identityTypes[] = {
|
|
"NoGlasses",
|
|
"LanguageENG_F",
|
|
"braf_brazilian_faces"
|
|
};
|
|
model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d";
|
|
scope = 1;
|
|
scopeCurator = 2;
|
|
scopeArsenal = 2;
|
|
cost = 4;
|
|
canCarryBackPack = 1;
|
|
canDeactivateMines = 1;
|
|
attendant = 1;
|
|
engineer = 1;
|
|
genericNames = "braf_brazilian_names";
|
|
displayName = "$STR_braf_SL";
|
|
nakedUniform = "braf_army_naked_uniform";
|
|
uniformAccessories[] = {};
|
|
uniformClass = "braf_army_regular_TShirt_uniform";
|
|
weapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
respawnWeapons[] = {
|
|
"Throw",
|
|
"Put"
|
|
};
|
|
magazines[] = {};
|
|
respawnMagazines[] = {};
|
|
Items[] = {
|
|
"FirstAidKit",
|
|
"FirstAidKit"
|
|
};
|
|
respawnItems[] = {
|
|
"FirstAidKit",
|
|
"FirstAidKit"
|
|
};
|
|
linkedItems[] = {
|
|
"braf_army_PatrolCap",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
respawnLinkedItems[] = {
|
|
"braf_army_PatrolCap",
|
|
"ItemMap",
|
|
"ItemGPS",
|
|
"ItemCompass",
|
|
"ItemWatch",
|
|
"ItemRadio"
|
|
};
|
|
hiddenSelections[] = {
|
|
"char0",
|
|
"char1",
|
|
"char2",
|
|
"char3",
|
|
"char4",
|
|
"char5",
|
|
"char6",
|
|
"char7",
|
|
"char8",
|
|
"char9",
|
|
"char10",
|
|
"char11",
|
|
"rank_insignia",
|
|
"branch_insignia",
|
|
"brevet1_insignia",
|
|
"shoulder_insignia",
|
|
"Camo1", //Top
|
|
"Camo2", //Pants
|
|
"Camo3", //boot
|
|
"insignia"
|
|
};
|
|
hiddenSelectionsTextures[] = {
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa",
|
|
""
|
|
};
|
|
#include "\braf\braf_characters_army\functions\symbols.hpp"
|
|
class UserActions {
|
|
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
|
|
};
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat",
|
|
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
|
|
"braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_hurt\feridas\pants_injury.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
|
|
"braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat"
|
|
};
|
|
};
|
|
}; |