328 lines
10 KiB
C++
328 lines
10 KiB
C++
// Ephod Vest
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class braf_ephod_vest_itemInfo : VestItem {
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uniformModel = "\braf\braf_characters_vest\braf_ephod.p3d";
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hiddenSelections[] = {"camo"};
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hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa"};
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containerClass = "Supply100";
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mass = 80;
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//armor = 30;
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class HitpointsProtectionInfo {
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class Chest {
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HitpointName = "HitChest";
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armor = 0;
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PassThrough = 0.2;
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};
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class Diaphragm {
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HitpointName = "HitDiaphragm";
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armor = 0;
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PassThrough = 0.2;
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};
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class Abdomen {
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hitpointName = "HitAbdomen";
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armor = 0;
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passThrough = 0.2;
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};
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class Body {
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hitpointName = "HitBody";
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passThrough = 0.2;
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};
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class Pelvis {
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hitpointName = "HitPelvis";
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armor = 0;
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passThrough = 0.2;
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};
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};
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};
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class braf_ephod_vest_base : ItemCore {
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scope = 0;
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scopeArsenal = 0;
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scopeCurator = 0;
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author = "BRAF Team";
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displayName = "[CRA] Ephod Vest";
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picture = "\braf\braf_characters_vest\Data\ephod\ui\ephod_vest_ui.paa";
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model = "\braf\braf_characters_vest\braf_ephod.p3d";
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hiddenSelections[] = {"camo"};
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hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa"};
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descriptionShort = "Chest Rig";
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class ItemInfo : braf_ephod_vest_itemInfo {};
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};
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// Ephod Vest w/ Flag
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class braf_ephod_vest_flag_ItemInfo : VestItem {
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uniformModel = "\braf\braf_characters_vest\braf_ephod_flag.p3d";
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hiddenSelections[] = {"camo"};
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hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa"};
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containerClass = "Supply100";
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mass = 80;
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//armor = 30;
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class HitpointsProtectionInfo {
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class Chest {
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HitpointName = "HitChest";
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armor = 0;
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PassThrough = 0.2;
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};
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class Diaphragm {
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HitpointName = "HitDiaphragm";
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armor = 0;
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PassThrough = 0.2;
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};
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class Abdomen {
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hitpointName = "HitAbdomen";
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armor = 0;
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passThrough = 0.2;
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};
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class Body {
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hitpointName = "HitBody";
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passThrough = 0.2;
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};
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class Pelvis {
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hitpointName = "HitPelvis";
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armor = 0;
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passThrough = 0.2;
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};
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};
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};
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class braf_ephod_vest_flag_base : braf_ephod_vest_base {
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displayName = "[CRA] Ephod Vest (Flag)";
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model = "\braf\braf_characters_vest\braf_ephod_flag.p3d";
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hiddenSelections[] = {"camo"};
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hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\ephod\Camo_co.paa"};
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class ItemInfo : braf_ephod_vest_flag_ItemInfo {};
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};
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// Ballistic Vest
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class braf_bullet_vest_itemInfo : VestItem {
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uniformModel = "\braf\braf_characters_vest\braf_bullet_vest.p3d";
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hiddenSelections[] = {
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"camo"
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};
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hiddenSelectionsTextures[] = {
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"\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa"
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};
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containerClass = "Supply0";
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mass = 40;
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//armor = 30;
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class HitpointsProtectionInfo {
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class Chest {
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hitpointName = "HitChest";
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armor = 8;
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passThrough = 0.5;
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};
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class Diaphragm {
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hitpointName = "HitDiaphragm";
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armor = 8;
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passThrough = 0.5;
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};
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class Abdomen {
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hitpointName = "HitAbdomen";
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armor = 8;
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passThrough = 0.5;
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};
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class Body {
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hitpointName = "HitBody";
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passThrough = 0.5;
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};
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};
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};
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class braf_bullet_vest_base : ItemCore {
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scope = 0;
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scopeArsenal = 0;
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scopeCurator = 0;
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author = "BRAF Team";
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displayName = "Ballistic Vest base class";
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picture = "\braf\braf_characters_vest\data\BulletVest\ui\Bullet_vest_eb_ui.paa";
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model = "\braf\braf_characters_vest\braf_bullet_vest.p3d";
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hiddenSelections[] = {
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"camo"
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};
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hiddenSelectionsTextures[] = {
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"\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa"
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};
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descriptionShort = "Ballistic Vest";
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class ItemInfo : braf_bullet_vest_itemInfo {};
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};
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// Ballistic Vest w/ LC2
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class braf_bullet_vest_lc2_itemInfo : VestItem {
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uniformModel = "\braf\braf_characters_vest\braf_bullet_lc2.p3d";
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hiddenSelections[] = {"camo"};
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hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\eb_BulletVest_co.paa"};
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containerClass = "Supply80";
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mass = 40;
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//armor = 30;
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class HitpointsProtectionInfo {
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class Chest {
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hitpointName = "HitChest";
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armor = 8;
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passThrough = 0.5;
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};
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class Diaphragm {
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hitpointName = "HitDiaphragm";
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armor = 8;
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passThrough = 0.5;
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};
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class Abdomen {
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hitpointName = "HitAbdomen";
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armor = 8;
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passThrough = 0.5;
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};
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class Body {
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hitpointName = "HitBody";
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passThrough = 0.5;
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};
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};
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};
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class braf_bullet_vest_lc2_base : braf_bullet_vest_base {
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scope = 0;
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scopeArsenal = 0;
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scopeCurator = 0;
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displayName = "Ballistic Vest, (LC-2) base class";
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picture = "\braf\braf_characters_vest\Data\BulletVest\ui\Bullet_vest_eb_ui.paa";
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model = "\braf\braf_characters_vest\braf_bullet_lc2.p3d";
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hiddenSelections[] = {"camo"};
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hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\eb_BulletVest_co.paa"};
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descriptionShort = "Ballistic Vest";
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class ItemInfo : braf_bullet_vest_lc2_itemInfo {};
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};
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// Ballistic Vest w/ Ephod
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class braf_bullet_ephod_vest_itemInfo : VestItem {
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uniformModel = "\braf\braf_characters_vest\braf_ephod_Bullet.p3d";
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hiddenSelections[] = {
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"camo",
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"camo1"
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};
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hiddenSelectionsTextures[] = {
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"\braf\braf_characters_vest\Data\ephod\Camo_co.paa",
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"\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa"
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};
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containerClass = "Supply100";
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mass = 40;
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//armor = 30;
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class HitpointsProtectionInfo {
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class Chest {
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hitpointName = "HitChest";
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armor = 8;
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passThrough = 0.5;
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};
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class Diaphragm {
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hitpointName = "HitDiaphragm";
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armor = 8;
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passThrough = 0.5;
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};
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class Abdomen {
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hitpointName = "HitAbdomen";
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armor = 8;
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passThrough = 0.5;
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};
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class Body {
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hitpointName = "HitBody";
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passThrough = 0.5;
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};
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};
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};
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class braf_bullet_ephod_vest_base : braf_bullet_vest_base {
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displayName = "Ballistic Vest (Ephod) base class";
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picture = "\braf\braf_characters_vest\Data\BulletVest\ui\ephod_bullet_ui.paa";
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model = "\braf\braf_characters_vest\braf_ephod_Bullet.p3d";
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hiddenSelections[] = {
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"camo",
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"camo1"
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};
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hiddenSelectionsTextures[] = {
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"\braf\braf_characters_vest\Data\ephod\Camo_co.paa",
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"\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa"
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};
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class ItemInfo : braf_bullet_ephod_vest_itemInfo {};
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};
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// Ballistic Vest w/ Ephod w/ Flag
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class braf_bullet_ephod_vest_flag_itemInfo : VestItem {
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uniformModel = "\braf\braf_characters_vest\braf_ephod_bullet_flag.p3d";
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hiddenSelections[] = {
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"camo",
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"camo1"
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};
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hiddenSelectionsTextures[] = {
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"\braf\braf_characters_vest\Data\ephod\Camo_co.paa",
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"\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa"
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};
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containerClass = "Supply100";
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mass = 40;
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//armor = 30;
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class HitpointsProtectionInfo {
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class Chest {
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hitpointName = "HitChest";
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armor = 8;
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passThrough = 0.5;
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};
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class Diaphragm {
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hitpointName = "HitDiaphragm";
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armor = 8;
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passThrough = 0.5;
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};
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class Abdomen {
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hitpointName = "HitAbdomen";
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armor = 8;
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passThrough = 0.5;
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};
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class Body {
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hitpointName = "HitBody";
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passThrough = 0.5;
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};
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};
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};
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class braf_bullet_ephod_vest_flag_base : braf_bullet_ephod_vest_base {
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scope = 0;
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scopeArsenal = 0;
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scopeCurator = 0;
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model = "\braf\braf_characters_vest\braf_ephod_bullet_flag.p3d";
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displayName = "[CRA] Ballistic Vest, CRAPAT (Ephod, Flag)";
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picture = "\braf\braf_characters_vest\Data\BulletVest\ui\ephod_bullet_ui.paa";
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hiddenSelections[] = {
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"camo",
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"camo1"
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};
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hiddenSelectionsTextures[] = {
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"\braf\braf_characters_vest\Data\ephod\Camo_co.paa",
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"\braf\braf_characters_vest\Data\BulletVest\eb_bulletVest_co.paa"
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};
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class ItemInfo : braf_bullet_ephod_vest_flag_itemInfo {};
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};
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//----- EB -----
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class braf_Bullet_vest_eb : braf_bullet_vest_base {
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scope = 2;
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scopeArsenal = 2;
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scopeCurator = 2;
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displayName = "[EB] Ballistic Vest, Lizard";
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hiddenSelectionsTextures[] = {
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"\braf\braf_characters_vest\Data\BulletVest\eb_BulletVest_co.paa"
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};
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class ItemInfo : braf_bullet_vest_itemInfo {
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hiddenSelectionsTextures[] = {
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"\braf\braf_characters_vest\Data\BulletVest\eb_BulletVest_co.paa"
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};
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};
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};
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class braf_bullet_vest_lc2_eb : braf_bullet_vest_lc2_base {
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scope = 2;
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scopeArsenal = 2;
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scopeCurator = 2;
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displayName = "[EB] Ballistic Vest, Lizard (LC-2)";
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};
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class braf_Bullet_vest_black : braf_bullet_vest_base {
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scope = 2;
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scopeArsenal = 2;
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scopeCurator = 2;
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displayName = "Ballistic Vest, Black";
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picture = "\braf\braf_characters_vest\Data\BulletVest\ui\Bullet_vest_preto_ui.paa";
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hiddenSelectionsTextures[] = { "\braf\braf_characters_vest\Data\BulletVest\preto_BulletVest_co.paa"};
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class ItemInfo : braf_bullet_vest_itemInfo {
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hiddenSelectionsTextures[] = {
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"\braf\braf_characters_vest\Data\BulletVest\preto_BulletVest_co.paa"
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};
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};
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}; |