Files
braf/braf_weapons_anim/animations/762mm_FN_MAG/model.cfg

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class CfgSkeletons
{
class ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"SLOT_BackWpnL","Spine3",
"SLOT_BackWpnR","Spine3",
"SLOT_BackPack","Spine2",
"SLOT_ButtPack","Spine1",
"SLOT_PatrolWpn","Spine1",
"camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"Neck","Spine3",
"Neck1","Neck",
"Head","Neck1",
"HeadCutScene","Head",
"Jaw","Head",
"Chin","Head",
"Jaw_RF","Head",
"Jaw_RM","Head",
"Jaw_RS","Head",
"Jaw_LF","Head",
"Jaw_LM","Head",
"Jaw_LS","Head",
"Ear_R","Head",
"Ear_L","Head",
"Lip_LC","Head",
"Lip_LwLB","Head",
"Lip_LwLF","Head",
"Lip_LwM","Head",
"Lip_LwRF","Head",
"Lip_LwRB","Head",
"Lip_RC","Head",
"Lip_UpRB","Head",
"Lip_UpRF","Head",
"Lip_UpM","Head",
"Lip_UpLF","Head",
"Lip_UpLB","Head",
"Nose_Tip","Head",
"Nose_R","Head",
"Nose_L","Head",
"Zig_LT","Head",
"Zig_LM","Head",
"Zig_LB","Head",
"Zig_RT","Head",
"Zig_RM","Head",
"Zig_RB","Head",
"Cheek_R","Head",
"Cheek_L","Head",
"Eyebrow_LB","Head",
"Eyebrow_LM","Head",
"Eyebrow_LF","Head",
"Corr","Head",
"Eyebrow_RF","Head",
"Eyebrow_RM","Head",
"Eyebrow_RB","Head",
"Eye_UpR","Head",
"Eye_LwR","Head",
"Eye_UpL","Head",
"Eye_LwL","Head",
"Cheek_RF","Head",
"Cheek_RM","Head",
"Cheek_RB","Head",
"Cheek_LF","Head",
"Cheek_LM","Head",
"Cheek_LB","Head",
"Forehead_L","Head",
"Forehead_M","Head",
"Forehead_R","Head",
"L_Eye","Head",
"R_Eye","Head",
"l_pupila","Head",
"r_pupila","Head",
"Neck_T","Head",
"Neck_B","Head",
"Neck_R","Head",
"Neck_L","Head",
"Tongue_B","Head",
"Tongue_M","Head",
"Tongue_F","Head",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="a3\characters_f\templatertm\Male.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan: Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "injury_head", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "insignia"
};
skeletonName = "ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};