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braf/braf_weapons_launchers/AntiTank_ALAC/data/ALAC_rocket.rvmat

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#define _ARMA_
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.746,0.746,0.746,1};
specularPower = 14.4;
PixelShaderID = "NormalMapSpecularDIMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_rocket_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "braf\braf_weapons_launchers\AntiTank_ALAC\data\ALAC_rocket_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};