Files
braf/braf_weapons_pistols/9mm_TaurusPT92/model.cfg

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class CfgSkeletons
{
class Default
{
isDiscrete=1;
skeletonInherit="";
skeletonBones[]={};
};
class PT92_keleton: Default
{
skeletonBones[]=
{
"magazine", "",
"recoil", "",
"hammer", "",
"bullet007", "",
"bullet008", "",
"charging_handle", "",
"seletor", "",
"Sling", "",
"alsa", "",
"gatilho", "",
"zeroing", "",
"zarelho", "",
"granada", "",
"Alca_mira", "",
"trilho_frontal", "",
"muzzleFlash", "",
"optic_rail", "",
"zasleh", "",
"bolt", "charging_handle"
};
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[]={};
skeletonName="";
};
class PT92: Default
{
sections[]=
{
"recoil","hammer","zasleh","muzzleFlash","magazine","selector","bolt","optic_rail","mira","zeroing","alsa","zarelho","trilho_frontal","granada","Sling","camo","camo1","camo2","camo3","camo4","camo5"
};
skeletonName="PT92_keleton";
sectionsInherit="";
class Animations
{
class gatilho_move_2
{
type="translation";
source="reload";
axis="gatilho_axis";
selection="gatilho";
sourceAddress="clamp";
minPhase=0;
maxPhase=0.6;
minValue=0.5;
maxValue=0.75;
memory=0;
offset0=0;
offset1=-0.2;
};
class gatilho_move_1
{
type="translation";
source="reload";
axis="gatilho_axis";
selection="gatilho";
sourceAddress="clamp";
minPhase=0.6;
maxPhase=1;
minValue=0.75;
maxValue=1;
memory=0;
offset0=0;
offset1=0.2;
};
class magazine_hasmag_hide
{
type="hide";
source="hasmagazine";
selection="magazine";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=0.5;
unHideValue=-1;
};
class magazine_reloadmag_hide
{
type="hide";
source="reloadmagazine";
selection="magazine";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=0.245;
unHideValue=0.59;
};
class magazine_reloadmag_move_1
{
type="translation";
source="reloadmagazine";
selection="magazine";
axis = "magazine_axis";
sourceAddress="clamp";
minPhase=0.18;
maxPhase=0.245;
minValue=0.18;
maxValue=0.245;
memory=0;
offset0=0;
offset1=1.5;
};
class magazine_reloadmag_move_2
{
type="translation";
source="reloadmagazine";
selection="magazine";
axis = "magazine_axis";
sourceAddress="clamp";
minPhase=0.59;
maxPhase=0.69;
minValue=0.59;
maxValue=0.69;
memory=0;
offset0=0;
offset1=-1.5;
};
class hammer_reload_rot_2
{
type="rotation";
source="reload";
axis="hammer_axis";
selection="hammer";
sourceAddress="clamp";
minPhase=0.6;
maxPhase=0.9;
minValue=0.0;
maxValue=0.25;
memory=0;
angle0=0;
angle1=-1.570796;
};
class hammer_reload_rot_1
{
type="rotation";
source="reload";
axis="hammer_axis";
selection="hammer";
sourceAddress="clamp";
minPhase=0.9;
maxPhase=1;
minValue=0.25;
maxValue=0.5;
memory=0;
angle0=0;
angle1=1.570796;
};
class bolt_reload_move_2
{
type="translation";
source="reload";
axis="bolt_axis";
selection="bolt";
sourceAddress="clamp";
minPhase=0;
maxPhase=0.6;
minValue=0.5;
maxValue=0.75;
memory=0;
offset0=0;
offset1=-0.2;
};
class bolt_reload_move_1
{
type="translation";
source="reload";
axis="bolt_axis";
selection="bolt";
sourceAddress="clamp";
minPhase=0.6;
maxPhase=1;
minValue=0.75;
maxValue=1;
memory=0;
offset0=0;
offset1=0.2;
};
class bolt_empty_move
{
type="translation";
source="isempty";
axis="bolt_axis";
selection="bolt";
sourceAddress="clamp";
minPhase=0;
maxPhase=0.6;
minValue=0;
maxValue=0.6;
memory=0;
offset0=0;
offset1=-0.2;
};
class alsa
{
type="rotation";
source="reload";
selection="alsa";
axis="alsa_axis";
minValue=0;
maxValue="0.5";
angle0="rad 30";
angle1="rad 0";
};
class alsa2
{
type="rotation";
source="reload";
selection="alsa";
axis="alsa_axis";
minValue=0.5;
maxValue="0";
angle0="rad 0";
angle1="rad 30";
};
class zarelho
{
type="rotation";
source="reload";
selection="zarelho";
axis="zarelho_axis";
minValue=0;
maxValue="0.5";
angle0="50";
angle1="0";
};
class zarelho2
{
type="rotation";
source="reload";
selection="zarelho";
axis="zarelho_axis";
minValue=0.5;
maxValue="0";
angle0="0";
angle1="50";
};
class muzzleFlashROT
{
type="rotationX";
source="ammoRandom"; //use ammo count as phase for animation
sourceAddress="loop"; //loop when phase out of bounds
selection="zasleh"; //selection we want to rotate
axis=""; //no own axis - center of rotation is computed from selection
centerFirstVertex=true; //use first vertex of selection as center of rotation
minValue=0;
maxValue=4; //rotation angle will be 360/4 = 90 degrees
angle0="rad 0";
angle1="rad 360";
};
};
};
};