Files
braf/source/braf_static/M114/cfgMovesBasic.hpp

96 lines
1.7 KiB
C++

class DefaultEventhandlers;
class CfgMovesBasic
{
class DefaultDie;
class ManActions
{
braf_LowTripod_Gunner="braf_LowTripod_Gunner";
braf_mg_butt="braf_mg_butt";
braf_M2_Gunner="braf_M2_Gunner";
braf_M119_Commander="braf_M119_Commander";
braf_M119_Gunner="braf_M119_Gunner";
braf_M119_Cargo="braf_M119_Cargo";
};
};
class CfgMovesMaleSdr: CfgMovesBasic
{
class States
{
class Crew;
class braf_LowTripod_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\LowTripod_Gunner.rtm";
connectTo[]=
{
"Static_Dead",
1
};
leftHandIKBeg="true";
leftHandIKCurve[]={1};
leftHandIKEnd="true";
rightHandIKCurve[]={1};
righHandIKBeg="true";
righHandIKEnd="true";
};
class braf_mg_butt: Crew
{
file="\braf\braf_static\m101\Anim\mg_butt.rtm";
connectTo[]=
{
"Static_Dead",
1
};
leftHandIKBeg="true";
leftHandIKCurve[]={1};
leftHandIKEnd="true";
rightHandIKCurve[]={1};
righHandIKBeg="true";
righHandIKEnd="true";
};
class braf_M2_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M2_Gunner.rtm";
connectTo[]=
{
"Static_Dead",
1
};
leftHandIKBeg="true";
leftHandIKCurve[]={1};
leftHandIKEnd="true";
rightHandIKCurve[]={1};
righHandIKBeg="true";
righHandIKEnd="true";
};
class braf_M119_Commander: Crew
{
file="\braf\braf_static\m101\Anim\M119_Commander.rtm";
connectTo[]=
{
"Static_Dead",
1
};
};
class braf_M119_Gunner: Crew
{
file="\braf\braf_static\m101\Anim\M119_Gunner.rtm";
connectTo[]=
{
"Static_Dead",
1
};
};
class braf_M119_Cargo: Crew
{
file="\braf\braf_static\m101\Anim\M119_Cargo.rtm";
connectTo[]=
{
"Static_Dead",
1
};
};
};
};