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braf/source/braf_tracked/M41/data/main_damage.rvmat

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class StageTI
{
texture="braf\braf_tracked\m41\data\main_ti_ca.paa";
};
ambient[] = {1.0, 1.0, 1.0, 1.0};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {0.0, 0.0, 0.0, 1.0};
specular[] = {0.93574, 1.0, 0.9082, 0.0};
specularPower = 90.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture="braf\braf_tracked\m41\data\main_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_basicArmor_dt.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {6,0,0};
up[] = {0,6,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {6,0,0};
up[] = {0,6,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4 {
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};
class Stage5 {
texture="braf\braf_tracked\m41\data\main_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.36,0.01)";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};
class Stage7 {
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};