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https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 14:03:29 +00:00
corrigido filepaths do air e boat
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@@ -1,12 +1,13 @@
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class CfgPatches {
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class braf_factions_characters {
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class CfgPatches
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{
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class braf_factions_characters
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{
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author = "BRAF Team";
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requiredAddons[] = {
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"BRAF_characters_army"
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};
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"BRAF_characters_army"};
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requiredVersion = 0.1;
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units[] = {
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//HIAF
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// HIAF
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"braf_hiaf_of_regular",
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"braf_hiaf_sl_regular",
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"braf_hiaf_tl_regular",
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@@ -28,7 +29,7 @@ class CfgPatches {
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"braf_hiaf_eng_regular",
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"braf_hiaf_hmg_regular",
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"braf_hiaf_hmg_a_regular",
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//HIAF Marine
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// HIAF Marine
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"braf_hiaf_of_marine",
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"braf_hiaf_sl_marine",
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"braf_hiaf_tl_marine",
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@@ -43,7 +44,7 @@ class CfgPatches {
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"braf_hiaf_medic_marine",
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"braf_hiaf_eng_marine",
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"braf_hiaf_pointman_marine",
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//HIAF Commandos
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// HIAF Commandos
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"braf_hiaf_tl_commando",
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"braf_hiaf_rifleman_commando",
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"braf_hiaf_diver_commando",
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@@ -51,10 +52,10 @@ class CfgPatches {
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"braf_hiaf_pointman_commando",
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"braf_hiaf_medic_commando",
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"braf_hiaf_eng_commando",
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//HIAF Story
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// HIAF Story
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"braf_hiaf_paco_story",
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"braf_hiaf_boubee_story",
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//Cratenia
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// Cratenia
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"braf_cra_of_regular",
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"braf_cra_sl_regular",
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"braf_cra_tl_regular",
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@@ -74,7 +75,7 @@ class CfgPatches {
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"braf_cra_eng_regular",
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"braf_cra_hmg_regular",
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"braf_cra_hmg_a_regular",
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//Cratenia Jungle
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// Cratenia Jungle
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"braf_cra_of_jungle",
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"braf_cra_sl_jungle",
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"braf_cra_tl_jungle",
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@@ -96,14 +97,14 @@ class CfgPatches {
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"braf_cra_hmg_a_jungle",
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};
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weapons[] = {
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//BDU
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// BDU
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"braf_horizon_regular_uniform",
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"braf_horizon_marine_uniform",
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"braf_cratenia_regular_uniform",
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"braf_cratenia_regular_uniform_bottons",
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"BRAF_Cratenia_Jungle_uniform",
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//BDU Rolled Up
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// BDU Rolled Up
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"braf_horizon_regular_RolledUp_uniform",
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"braf_horizon_marine_RolledUp_uniform",
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"braf_cratenia_regular_RolledUp_uniform",
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@@ -111,68 +112,83 @@ class CfgPatches {
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};
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};
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};
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class cfgFactionClasses {
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class BRAF_HIAF {
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class cfgFactionClasses
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{
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class BRAF_HIAF
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{
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displayName = "$STR_BRAF_HIAF";
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priority = 2;
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side = 1;
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};
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class BRAF_CRATENIA {
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class BRAF_CRATENIA
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{
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displayName = "$STR_BRAF_CRATENIA";
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priority = 2;
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side = 2;
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};
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class BRAF_FACTIONS {
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class BRAF_FACTIONS
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{
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displayName = "$STR_BRAF_FAC";
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priority = 2;
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side = 2;
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icon = "";
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};
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class BRAF_ELPB {
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class BRAF_ELPB
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{
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displayName = "$STR_BRAF_ELPB";
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priority = 2;
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side = 2;
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icon = "";
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};
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class BRAF_Narcos {
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class BRAF_Narcos
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{
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displayName = "Narcos";
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priority = 2;
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side = 2;
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};
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};
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class CfgEditorSubcategories {
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class BRAF_REGULAR {
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class CfgEditorSubcategories
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{
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class BRAF_REGULAR
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{
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displayName = "$STR_BRAF_REGULAR_2020";
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};
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class BRAF_JUNGLE {
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class BRAF_JUNGLE
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{
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displayName = "$STR_BRAF_JUNGLE_2020";
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};
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class BRAF_MARINE {
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class BRAF_MARINE
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{
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displayName = "$STR_BRAF_MARINE_2020";
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};
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class BRAF_STORY {
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class BRAF_STORY
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{
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displayName = "$STR_BRAF_STORY_2020";
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};
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class BRAF_COMMANDO {
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class BRAF_COMMANDO
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{
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displayName = "$STR_BRAF_COMMANDO_2020";
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};
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};
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class DefaultEventHandlers;
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class CfgVehicles {
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#include "units\v_factions_base.hpp"
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#include "v_uniform.hpp"
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#include "units/v_hiaf_army_2020.hpp"
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//#include "units/v_hiaf_commando_2020.hpp"
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#include "units/v_hiaf_marine_2020.hpp"
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#include "units/v_hiaf_story_2020.hpp"
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#include "units/v_cratenia_2020.hpp"
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#include "units/v_cratenia_jungle_2020.hpp"
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class CfgVehicles
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{
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#include "units\v_factions_base.hpp"
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#include "v_uniform.hpp"
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#include "units/v_hiaf_army_2020.hpp"
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// #include "units/v_hiaf_commando_2020.hpp"
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#include "units/v_hiaf_marine_2020.hpp"
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#include "units/v_hiaf_story_2020.hpp"
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#include "units/v_cratenia_2020.hpp"
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#include "units/v_cratenia_jungle_2020.hpp"
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};
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class CfgWeapons {
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class CfgWeapons
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{
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class ItemCore;
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class HeadGearItem;
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class Uniform_Base : ItemCore {
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class Uniform_Base : ItemCore
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{
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};
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class UniformItem;
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#include "w_uniform.hpp"
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#include "w_uniform.hpp"
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};
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