corrigido filepaths do air e boat

This commit is contained in:
valmojr
2023-10-19 01:36:39 -03:00
parent d3a70ca38e
commit 0a8089817d
5 changed files with 166 additions and 148 deletions

View File

@@ -1,12 +1,13 @@
class CfgPatches {
class braf_factions_characters {
class CfgPatches
{
class braf_factions_characters
{
author = "BRAF Team";
requiredAddons[] = {
"BRAF_characters_army"
};
"BRAF_characters_army"};
requiredVersion = 0.1;
units[] = {
//HIAF
// HIAF
"braf_hiaf_of_regular",
"braf_hiaf_sl_regular",
"braf_hiaf_tl_regular",
@@ -28,7 +29,7 @@ class CfgPatches {
"braf_hiaf_eng_regular",
"braf_hiaf_hmg_regular",
"braf_hiaf_hmg_a_regular",
//HIAF Marine
// HIAF Marine
"braf_hiaf_of_marine",
"braf_hiaf_sl_marine",
"braf_hiaf_tl_marine",
@@ -43,7 +44,7 @@ class CfgPatches {
"braf_hiaf_medic_marine",
"braf_hiaf_eng_marine",
"braf_hiaf_pointman_marine",
//HIAF Commandos
// HIAF Commandos
"braf_hiaf_tl_commando",
"braf_hiaf_rifleman_commando",
"braf_hiaf_diver_commando",
@@ -51,10 +52,10 @@ class CfgPatches {
"braf_hiaf_pointman_commando",
"braf_hiaf_medic_commando",
"braf_hiaf_eng_commando",
//HIAF Story
// HIAF Story
"braf_hiaf_paco_story",
"braf_hiaf_boubee_story",
//Cratenia
// Cratenia
"braf_cra_of_regular",
"braf_cra_sl_regular",
"braf_cra_tl_regular",
@@ -74,7 +75,7 @@ class CfgPatches {
"braf_cra_eng_regular",
"braf_cra_hmg_regular",
"braf_cra_hmg_a_regular",
//Cratenia Jungle
// Cratenia Jungle
"braf_cra_of_jungle",
"braf_cra_sl_jungle",
"braf_cra_tl_jungle",
@@ -96,14 +97,14 @@ class CfgPatches {
"braf_cra_hmg_a_jungle",
};
weapons[] = {
//BDU
// BDU
"braf_horizon_regular_uniform",
"braf_horizon_marine_uniform",
"braf_cratenia_regular_uniform",
"braf_cratenia_regular_uniform_bottons",
"BRAF_Cratenia_Jungle_uniform",
//BDU Rolled Up
// BDU Rolled Up
"braf_horizon_regular_RolledUp_uniform",
"braf_horizon_marine_RolledUp_uniform",
"braf_cratenia_regular_RolledUp_uniform",
@@ -111,68 +112,83 @@ class CfgPatches {
};
};
};
class cfgFactionClasses {
class BRAF_HIAF {
class cfgFactionClasses
{
class BRAF_HIAF
{
displayName = "$STR_BRAF_HIAF";
priority = 2;
side = 1;
};
class BRAF_CRATENIA {
class BRAF_CRATENIA
{
displayName = "$STR_BRAF_CRATENIA";
priority = 2;
side = 2;
};
class BRAF_FACTIONS {
class BRAF_FACTIONS
{
displayName = "$STR_BRAF_FAC";
priority = 2;
side = 2;
icon = "";
};
class BRAF_ELPB {
class BRAF_ELPB
{
displayName = "$STR_BRAF_ELPB";
priority = 2;
side = 2;
icon = "";
};
class BRAF_Narcos {
class BRAF_Narcos
{
displayName = "Narcos";
priority = 2;
side = 2;
};
};
class CfgEditorSubcategories {
class BRAF_REGULAR {
class CfgEditorSubcategories
{
class BRAF_REGULAR
{
displayName = "$STR_BRAF_REGULAR_2020";
};
class BRAF_JUNGLE {
class BRAF_JUNGLE
{
displayName = "$STR_BRAF_JUNGLE_2020";
};
class BRAF_MARINE {
class BRAF_MARINE
{
displayName = "$STR_BRAF_MARINE_2020";
};
class BRAF_STORY {
class BRAF_STORY
{
displayName = "$STR_BRAF_STORY_2020";
};
class BRAF_COMMANDO {
class BRAF_COMMANDO
{
displayName = "$STR_BRAF_COMMANDO_2020";
};
};
class DefaultEventHandlers;
class CfgVehicles {
#include "units\v_factions_base.hpp"
#include "v_uniform.hpp"
#include "units/v_hiaf_army_2020.hpp"
//#include "units/v_hiaf_commando_2020.hpp"
#include "units/v_hiaf_marine_2020.hpp"
#include "units/v_hiaf_story_2020.hpp"
#include "units/v_cratenia_2020.hpp"
#include "units/v_cratenia_jungle_2020.hpp"
class CfgVehicles
{
#include "units\v_factions_base.hpp"
#include "v_uniform.hpp"
#include "units/v_hiaf_army_2020.hpp"
// #include "units/v_hiaf_commando_2020.hpp"
#include "units/v_hiaf_marine_2020.hpp"
#include "units/v_hiaf_story_2020.hpp"
#include "units/v_cratenia_2020.hpp"
#include "units/v_cratenia_jungle_2020.hpp"
};
class CfgWeapons {
class CfgWeapons
{
class ItemCore;
class HeadGearItem;
class Uniform_Base : ItemCore {
class Uniform_Base : ItemCore
{
};
class UniformItem;
#include "w_uniform.hpp"
#include "w_uniform.hpp"
};