inicio da config PBOs weapons, vest, aviation e backpack

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valmojr
2023-10-18 19:15:04 -03:00
parent 9e65992385
commit 21fbaeaa99
219 changed files with 0 additions and 0 deletions

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0.1,0.1,0.1,0};
emmisive[]={0,0,0,1};
specular[]={0.25,0.25,0.25,0};
specularPower=20;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,128,128,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,128,128,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,128,128,1)fresnel(1,1)";
uvSource="none";
};
class Stage7
{
texture="a3\data\env_cloth_neutral_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class StageTI
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Pilot_Coverall_ti_ca.paa";
};