mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 23:03:29 +00:00
inicio da config PBOs weapons, vest, aviation e backpack
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89
addons/aviation/Flightsuits/data/luva.rvmat
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89
addons/aviation/Flightsuits/data/luva.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0.1,0.1,0.1,0};
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emmisive[]={0,0,0,1};
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specular[]={0.25,0.25,0.25,0};
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specularPower=40;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\luva_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,128,128,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,128,128,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,128,128,1)fresnel(1,1)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data\env_cloth_neutral_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class StageTI
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{
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texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Pilot_Coverall_ti_ca.paa";
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};
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