mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-19 03:22:46 +00:00
inicio da config PBOs weapons, vest, aviation e backpack
This commit is contained in:
BIN
addons/vest/Data/BulletVest/BulletVest_as.paa
Normal file
BIN
addons/vest/Data/BulletVest/BulletVest_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/BulletVest/BulletVest_nohq.paa
Normal file
BIN
addons/vest/Data/BulletVest/BulletVest_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/BulletVest/BulletVest_smdi.paa
Normal file
BIN
addons/vest/Data/BulletVest/BulletVest_smdi.paa
Normal file
Binary file not shown.
89
addons/vest/Data/BulletVest/Bullet_Vest.rvmat
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89
addons/vest/Data/BulletVest/Bullet_Vest.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/BulletVest/Crapat_BulletVest_co.paa
Normal file
BIN
addons/vest/Data/BulletVest/Crapat_BulletVest_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/BulletVest/azul_BulletVest_co.paa
Normal file
BIN
addons/vest/Data/BulletVest/azul_BulletVest_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/BulletVest/camo3_as.paa
Normal file
BIN
addons/vest/Data/BulletVest/camo3_as.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/camo3_co.paa
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BIN
addons/vest/Data/BulletVest/camo3_co.paa
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BIN
addons/vest/Data/BulletVest/camo3_nohq.paa
Normal file
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addons/vest/Data/BulletVest/camo3_nohq.paa
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BIN
addons/vest/Data/BulletVest/camo3_smdi.paa
Normal file
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addons/vest/Data/BulletVest/camo3_smdi.paa
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BIN
addons/vest/Data/BulletVest/eb_BulletVest_co.paa
Normal file
BIN
addons/vest/Data/BulletVest/eb_BulletVest_co.paa
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Binary file not shown.
89
addons/vest/Data/BulletVest/lbv_camo3.rvmat
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89
addons/vest/Data/BulletVest/lbv_camo3.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
//};
|
||||
BIN
addons/vest/Data/BulletVest/preto_BulletVest_co.paa
Normal file
BIN
addons/vest/Data/BulletVest/preto_BulletVest_co.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_Crapat_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_Crapat_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_azul_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_azul_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_eb_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_eb_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_preto_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_preto_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_verde_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_verde_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_wdl_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_wdl_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/ephod_bullet_ui.paa
Normal file
BIN
addons/vest/Data/BulletVest/ui/ephod_bullet_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/verde_BulletVest_co.paa
Normal file
BIN
addons/vest/Data/BulletVest/verde_BulletVest_co.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/wdl_BulletVest_co.paa
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BIN
addons/vest/Data/BulletVest/wdl_BulletVest_co.paa
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Binary file not shown.
BIN
addons/vest/Data/IBA/Hiaf/wdl_co.paa
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BIN
addons/vest/Data/IBA/Hiaf/wdl_co.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/Camo_as.paa
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BIN
addons/vest/Data/ephod/Camo_as.paa
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BIN
addons/vest/Data/ephod/Camo_co.paa
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BIN
addons/vest/Data/ephod/Camo_co.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/Camo_nohq.paa
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BIN
addons/vest/Data/ephod/Camo_nohq.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/Camo_smdi.paa
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BIN
addons/vest/Data/ephod/Camo_smdi.paa
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Binary file not shown.
89
addons/vest/Data/ephod/cratenia.rvmat
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89
addons/vest/Data/ephod/cratenia.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\cratenia_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.75,0.75,0.75,0,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\cratenia_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/ephod/cratenia_as.paa
Normal file
BIN
addons/vest/Data/ephod/cratenia_as.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/cratenia_co.paa
Normal file
BIN
addons/vest/Data/ephod/cratenia_co.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/cratenia_nohq.paa
Normal file
BIN
addons/vest/Data/ephod/cratenia_nohq.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/cratenia_smdi.paa
Normal file
BIN
addons/vest/Data/ephod/cratenia_smdi.paa
Normal file
Binary file not shown.
89
addons/vest/Data/ephod/ephod_Vest.rvmat
Normal file
89
addons/vest/Data/ephod/ephod_Vest.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/ephod/ui/ephod_vest_ui.paa
Normal file
BIN
addons/vest/Data/ephod/ui/ephod_vest_ui.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lbv/cra/lbv_cra_co.paa
Normal file
BIN
addons/vest/Data/lbv/cra/lbv_cra_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lbv/hiaf/lbv_hiaf_co.paa
Normal file
BIN
addons/vest/Data/lbv/hiaf/lbv_hiaf_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lbv/hiaf/lbv_hiafm_co.paa
Normal file
BIN
addons/vest/Data/lbv/hiaf/lbv_hiafm_co.paa
Normal file
Binary file not shown.
75
addons/vest/Data/lc2/lc2_accessories.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_accessories.rvmat
Normal file
@@ -0,0 +1,75 @@
|
||||
ambient[] = { 1, 1, 1, 1 };
|
||||
diffuse[] = { 1, 1, 1, 1 };
|
||||
forcedDiffuse[] = { 0, 0, 0, 0 };
|
||||
emmisive[] = { 0, 0, 0, 1 };
|
||||
specular[] = { 0.5, 0.5, 0.5, 0 };
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class StageTI {
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
75
addons/vest/Data/lc2/lc2_accessories_2.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_accessories_2.rvmat
Normal file
@@ -0,0 +1,75 @@
|
||||
ambient[] = { 1, 1, 1, 1 };
|
||||
diffuse[] = { 1, 1, 1, 1 };
|
||||
forcedDiffuse[] = { 0, 0, 0, 0 };
|
||||
emmisive[] = { 0, 0, 0, 1 };
|
||||
specular[] = { 0.5, 0.5, 0.5, 0 };
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class StageTI {
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/lc2/lc2_accessories_2_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_2_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_2_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_2_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_smdi.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_smdi.paa
Normal file
Binary file not shown.
75
addons/vest/Data/lc2/lc2_belt.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_belt.rvmat
Normal file
@@ -0,0 +1,75 @@
|
||||
ambient[] = { 1, 1, 1, 1 };
|
||||
diffuse[] = { 1, 1, 1, 1 };
|
||||
forcedDiffuse[] = { 0, 0, 0, 0 };
|
||||
emmisive[] = { 0, 0, 0, 1 };
|
||||
specular[] = { 0.5, 0.5, 0.5, 0 };
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class StageTI {
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/lc2/lc2_belt_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_belt_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_belt_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_belt_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_smdi.paa
Normal file
Binary file not shown.
75
addons/vest/Data/lc2/lc2_suspender.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_suspender.rvmat
Normal file
@@ -0,0 +1,75 @@
|
||||
ambient[] = { 1, 1, 1, 1 };
|
||||
diffuse[] = { 1, 1, 1, 1 };
|
||||
forcedDiffuse[] = { 0, 0, 0, 0 };
|
||||
emmisive[] = { 0, 0, 0, 1 };
|
||||
specular[] = { 0.5, 0.5, 0.5, 0 };
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class StageTI {
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/lc2/lc2_suspender_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_suspender_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_suspender_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_suspender_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_smdi.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/ui/lc2_ui.paa
Normal file
BIN
addons/vest/Data/lc2/ui/lc2_ui.paa
Normal file
Binary file not shown.
22
addons/vest/config.cpp
Normal file
22
addons/vest/config.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
class CfgPatches {
|
||||
class braf_factions_characters_vest {
|
||||
author = "BRAF Team";
|
||||
addonRootClass = "braf_characters_army";
|
||||
requiredAddons[] = {
|
||||
"A3_Characters_F",
|
||||
"A3_Characters_F_Heads",
|
||||
"A3_Characters_F_BLUFOR",
|
||||
"A3_Characters_F_Proxies",
|
||||
};
|
||||
requiredVersion = 0.1;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgWeapons {
|
||||
class ItemCore;
|
||||
class V_CarrierRigKBT_01_base_F;
|
||||
class VestItem;
|
||||
#include "w_vest.hpp"
|
||||
};
|
||||
165
addons/vest/model.cfg
Normal file
165
addons/vest/model.cfg
Normal file
@@ -0,0 +1,165 @@
|
||||
class CfgSkeletons {
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton {
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {
|
||||
"Pelvis", "",
|
||||
"Spine", "Pelvis",
|
||||
"Spine1", "Spine",
|
||||
"Spine2", "Spine1",
|
||||
"Spine3", "Spine2",
|
||||
"Camera", "Pelvis",
|
||||
"weapon", "Spine1",
|
||||
"launcher", "Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"neck", "Spine3",
|
||||
"neck1", "neck",
|
||||
"head", "neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub", "head",
|
||||
"Face_Jawbone", "Face_Hub",
|
||||
"Face_Jowl", "Face_Jawbone",
|
||||
"Face_chopRight", "Face_Jawbone",
|
||||
"Face_chopLeft", "Face_Jawbone",
|
||||
"Face_LipLowerMiddle", "Face_Jawbone",
|
||||
"Face_LipLowerLeft", "Face_Jawbone",
|
||||
"Face_LipLowerRight", "Face_Jawbone",
|
||||
"Face_Chin", "Face_Jawbone",
|
||||
"Face_Tongue", "Face_Jawbone",
|
||||
"Face_CornerRight", "Face_Hub",
|
||||
"Face_CheekSideRight", "Face_CornerRight",
|
||||
"Face_CornerLeft", "Face_Hub",
|
||||
"Face_CheekSideLeft", "Face_CornerLeft",
|
||||
"Face_CheekFrontRight", "Face_Hub",
|
||||
"Face_CheekFrontLeft", "Face_Hub",
|
||||
"Face_CheekUpperRight", "Face_Hub",
|
||||
"Face_CheekUpperLeft", "Face_Hub",
|
||||
"Face_LipUpperMiddle", "Face_Hub",
|
||||
"Face_LipUpperRight", "Face_Hub",
|
||||
"Face_LipUpperLeft", "Face_Hub",
|
||||
"Face_NostrilRight", "Face_Hub",
|
||||
"Face_NostrilLeft", "Face_Hub",
|
||||
"Face_Forehead", "Face_Hub",
|
||||
"Face_BrowFrontRight", "Face_Forehead",
|
||||
"Face_BrowFrontLeft", "Face_Forehead",
|
||||
"Face_BrowMiddle", "Face_Forehead",
|
||||
"Face_BrowSideRight", "Face_Forehead",
|
||||
"Face_BrowSideLeft", "Face_Forehead",
|
||||
"Face_Eyelids", "Face_Hub",
|
||||
"Face_EyelidUpperRight", "Face_Hub",
|
||||
"Face_EyelidUpperLeft", "Face_Hub",
|
||||
"Face_EyelidLowerRight", "Face_Hub",
|
||||
"Face_EyelidLowerLeft", "Face_Hub",
|
||||
"EyeLeft", "Face_Hub",
|
||||
"EyeRight", "Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder", "Spine3",
|
||||
"LeftArm", "LeftShoulder",
|
||||
"LeftArmRoll", "LeftArm",
|
||||
"LeftForeArm", "LeftArmRoll",
|
||||
"LeftForeArmRoll", "LeftForeArm",
|
||||
"LeftHand", "LeftForeArmRoll",
|
||||
"LeftHandRing", "LeftHand",
|
||||
"LeftHandRing1", "LeftHandRing",
|
||||
"LeftHandRing2", "LeftHandRing1",
|
||||
"LeftHandRing3", "LeftHandRing2",
|
||||
"LeftHandPinky1", "LeftHandRing",
|
||||
"LeftHandPinky2", "LeftHandPinky1",
|
||||
"LeftHandPinky3", "LeftHandPinky2",
|
||||
"LeftHandMiddle1", "LeftHand",
|
||||
"LeftHandMiddle2", "LeftHandMiddle1",
|
||||
"LeftHandMiddle3", "LeftHandMiddle2",
|
||||
"LeftHandIndex1", "LeftHand",
|
||||
"LeftHandIndex2", "LeftHandIndex1",
|
||||
"LeftHandIndex3", "LeftHandIndex2",
|
||||
"LeftHandThumb1", "LeftHand",
|
||||
"LeftHandThumb2", "LeftHandThumb1",
|
||||
"LeftHandThumb3", "LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder", "Spine3",
|
||||
"RightArm", "RightShoulder",
|
||||
"RightArmRoll", "RightArm",
|
||||
"RightForeArm", "RightArmRoll",
|
||||
"RightForeArmRoll", "RightForeArm",
|
||||
"RightHand", "RightForeArmRoll",
|
||||
"RightHandRing", "RightHand",
|
||||
"RightHandRing1", "RightHandRing",
|
||||
"RightHandRing2", "RightHandRing1",
|
||||
"RightHandRing3", "RightHandRing2",
|
||||
"RightHandPinky1", "RightHandRing",
|
||||
"RightHandPinky2", "RightHandPinky1",
|
||||
"RightHandPinky3", "RightHandPinky2",
|
||||
"RightHandMiddle1", "RightHand",
|
||||
"RightHandMiddle2", "RightHandMiddle1",
|
||||
"RightHandMiddle3", "RightHandMiddle2",
|
||||
"RightHandIndex1", "RightHand",
|
||||
"RightHandIndex2", "RightHandIndex1",
|
||||
"RightHandIndex3", "RightHandIndex2",
|
||||
"RightHandThumb1", "RightHand",
|
||||
"RightHandThumb2", "RightHandThumb1",
|
||||
"RightHandThumb3", "RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg", "Pelvis",
|
||||
"LeftUpLegRoll", "LeftUpLeg",
|
||||
"LeftLeg", "LeftUpLegRoll",
|
||||
"LeftLegRoll", "LeftLeg",
|
||||
"LeftFoot", "LeftLegRoll",
|
||||
"LeftToeBase", "LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg", "Pelvis",
|
||||
"RightUpLegRoll", "RightUpLeg",
|
||||
"RightLeg", "RightUpLegRoll",
|
||||
"RightLegRoll", "RightLeg",
|
||||
"RightFoot", "RightLegRoll",
|
||||
"RightToeBase", "RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels {
|
||||
class Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
|
||||
class arma_vest : Default {
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] = {
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands",
|
||||
"clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "Camo3", "Camo4", "cantil", "municao", "personality", "hl", "injury_head", "insignia", "ghillie_hide", "unhide"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
class braf_Bullet_Vest : arma_vest {
|
||||
};
|
||||
class braf_ephod : arma_vest {
|
||||
};
|
||||
class braf_ephod_flag : arma_vest {
|
||||
};
|
||||
class braf_ephod_Bullet : arma_vest {
|
||||
};
|
||||
class braf_ephod_Bullet_flag : arma_vest {
|
||||
};
|
||||
class braf_bullet_lc2 : arma_vest {
|
||||
};
|
||||
};
|
||||
248
addons/vest/w_vest.hpp
Normal file
248
addons/vest/w_vest.hpp
Normal file
@@ -0,0 +1,248 @@
|
||||
//--------------------------Ballistic Vest----------------------------
|
||||
//----- Cratenia -----
|
||||
class braf_bullet_vest_base;
|
||||
class braf_bullet_vest_itemInfo;
|
||||
class braf_Bullet_vest_cra : braf_bullet_vest_base {
|
||||
scope = 2;
|
||||
scopeArsenal = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "[CRA] Ballistic Vest, CRAPAT";
|
||||
picture = "\braf_factions\braf_factions_characters_vest\Data\BulletVest\ui\Bullet_vest_Crapat_ui.paa";
|
||||
hiddenSelections[] = {
|
||||
"camo"
|
||||
};
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\Crapat_BulletVest_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_bullet_vest_itemInfo {
|
||||
hiddenSelections[] = {
|
||||
"camo"
|
||||
};
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\Crapat_BulletVest_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//----- Factions -----
|
||||
class braf_Bullet_vest_green : braf_Bullet_vest_cra {
|
||||
displayName = "Ballistic Vest, Green";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\verde_BulletVest_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_bullet_vest_itemInfo {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\verde_BulletVest_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
class braf_Bullet_vest_blue : braf_Bullet_vest_cra {
|
||||
displayName = "Ballistic Vest, Blue";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\azul_BulletVest_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_bullet_vest_itemInfo {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\azul_BulletVest_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
class braf_Bullet_vest_wdl : braf_Bullet_vest_cra {
|
||||
displayName = "Ballistic Vest, Woodland";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\wdl_BulletVest_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_bullet_vest_itemInfo {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\wdl_BulletVest_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//-------------------------- Ephod ----------------------------
|
||||
//----- Cratenia -----
|
||||
class braf_ephod_vest_itemInfo;
|
||||
class braf_ephod_vest_base;
|
||||
class braf_ephod_vest : braf_ephod_vest_base {
|
||||
scope = 2;
|
||||
scopeArsenal = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "[CRA] Ephod Vest";
|
||||
picture = "\braf_factions\braf_factions_characters_vest\Data\ephod\ui\ephod_vest_ui.paa";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_ephod_vest_itemInfo {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class braf_ephod_vest_flag_ItemInfo;
|
||||
class braf_ephod_vest_flag_base;
|
||||
class braf_ephod_vest_flag : braf_ephod_vest_flag_base {
|
||||
scope = 2;
|
||||
scopeArsenal = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "[CRA] Ephod Vest (Flag)";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_ephod_vest_flag_ItemInfo {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
//--------------------------Ballistic Vest w/ Ephod----------------------------
|
||||
//----- Cratenia -----
|
||||
class braf_bullet_ephod_vest_itemInfo;
|
||||
class braf_bullet_ephod_vest_base;
|
||||
class braf_ephod_balistic_cra : braf_bullet_ephod_vest_base {
|
||||
scope = 2;
|
||||
scopeArsenal = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "[CRA] Ballistic Vest, CRAPAT (Ephod)";
|
||||
picture = "\braf_factions\braf_factions_characters_vest\Data\BulletVest\ui\ephod_bullet_ui.paa";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\Crapat_BulletVest_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_bullet_ephod_vest_itemInfo {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\Crapat_BulletVest_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
class braf_bullet_ephod_vest_flag_itemInfo;
|
||||
class braf_bullet_ephod_vest_flag_base;
|
||||
class braf_ephod_balistic_cra_flag : braf_bullet_ephod_vest_flag_base {
|
||||
scope = 2;
|
||||
scopeArsenal = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "[CRA] Ballistic Vest, CRAPAT (Ephod, Flag)";
|
||||
picture = "\braf_factions\braf_factions_characters_vest\Data\BulletVest\ui\ephod_bullet_ui.paa";
|
||||
hiddenSelections[] = {
|
||||
"camo",
|
||||
"camo1"
|
||||
};
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\Crapat_BulletVest_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_bullet_ephod_vest_flag_itemInfo {
|
||||
hiddenSelections[] = {
|
||||
"camo",
|
||||
"camo1"
|
||||
};
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\Crapat_BulletVest_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
//----- Factions -----
|
||||
|
||||
class braf_ephod_balistic_black : braf_ephod_balistic_cra {
|
||||
displayName = "Ballistic Vest, Black (Ephod)";
|
||||
picture = "\braf_factions\braf_factions_characters_vest\Data\BulletVest\ui\ephod_bullet_ui.paa";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\preto_BulletVest_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_bullet_ephod_vest_itemInfo {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\preto_BulletVest_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
class braf_ephod_balistic_olive : braf_ephod_balistic_cra {
|
||||
displayName = "Ballistic Vest, Olive (Ephod)";
|
||||
picture = "\braf_factions\braf_factions_characters_vest\Data\BulletVest\ui\ephod_bullet_ui.paa";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\verde_BulletVest_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_bullet_ephod_vest_itemInfo {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\Data\ephod\Camo_co.paa",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\BulletVest\verde_BulletVest_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//--------------------------Ballistic Vest w/ Ephod----------------------------
|
||||
//----- EB -----
|
||||
class braf_bullet_vest_lc2_itemInfo;
|
||||
class braf_bullet_vest_lc2_base;
|
||||
class braf_LC2_vest_black : braf_bullet_vest_lc2_base {
|
||||
scope = 2;
|
||||
scopeArsenal = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "[EB] Ballistic Vest, Black (LC-2)";
|
||||
picture = "\braf_factions\braf_factions_characters_vest\Data\BulletVest\ui\Bullet_vest_eb_ui.paa";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\BRAF_Factions\braf_factions_characters_vest\Data\BulletVest\preto_BulletVest_co.paa"
|
||||
};
|
||||
descriptionShort = "Ballistic Vest";
|
||||
class ItemInfo : braf_bullet_vest_lc2_itemInfo {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\BRAF_Factions\braf_factions_characters_vest\Data\BulletVest\preto_BulletVest_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//--------------------------LBV----------------------------
|
||||
class braf_lbv_woodland;
|
||||
class braf_lbv_item;
|
||||
class braf_lbv_hiaf : braf_lbv_woodland {
|
||||
scope = 2;
|
||||
displayName = "[HIAF] LBV, Army Lizard";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\data\lbv\hiaf\lbv_hiaf_co.paa",
|
||||
"",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\lc2\lc2_belt_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_lbv_item {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\data\lbv\hiaf\lbv_hiaf_co.paa",
|
||||
"",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\lc2\lc2_belt_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
class braf_lbv_hiaf_marine : braf_lbv_woodland {
|
||||
scope = 2;
|
||||
displayName = "[HIAF] LBV, Marine Lizard";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\data\lbv\hiaf\lbv_hiafm_co.paa",
|
||||
"",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\lc2\lc2_belt_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_lbv_item {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\data\lbv\hiaf\lbv_hiafm_co.paa",
|
||||
"",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\lc2\lc2_belt_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
class braf_lbv_cratenia : braf_lbv_woodland {
|
||||
scope = 2;
|
||||
displayName = "[CRA] LBV, Army Lizard";
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\data\lbv\cra\lbv_cra_co.paa",
|
||||
"",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\lc2\lc2_belt_co.paa"
|
||||
};
|
||||
class ItemInfo : braf_lbv_item {
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\braf_factions\braf_factions_characters_vest\data\lbv\cra\lbv_cra_co.paa",
|
||||
"",
|
||||
"\braf_factions\braf_factions_characters_vest\Data\lc2\lc2_belt_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user