mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 16:23:28 +00:00
inicio da config PBOs weapons, vest, aviation e backpack
This commit is contained in:
BIN
addons/vest/Data/BulletVest/BulletVest_as.paa
Normal file
BIN
addons/vest/Data/BulletVest/BulletVest_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/BulletVest/BulletVest_nohq.paa
Normal file
BIN
addons/vest/Data/BulletVest/BulletVest_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/BulletVest/BulletVest_smdi.paa
Normal file
BIN
addons/vest/Data/BulletVest/BulletVest_smdi.paa
Normal file
Binary file not shown.
89
addons/vest/Data/BulletVest/Bullet_Vest.rvmat
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89
addons/vest/Data/BulletVest/Bullet_Vest.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/BulletVest/Crapat_BulletVest_co.paa
Normal file
BIN
addons/vest/Data/BulletVest/Crapat_BulletVest_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/BulletVest/azul_BulletVest_co.paa
Normal file
BIN
addons/vest/Data/BulletVest/azul_BulletVest_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/BulletVest/camo3_as.paa
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BIN
addons/vest/Data/BulletVest/camo3_as.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/camo3_co.paa
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BIN
addons/vest/Data/BulletVest/camo3_co.paa
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BIN
addons/vest/Data/BulletVest/camo3_nohq.paa
Normal file
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addons/vest/Data/BulletVest/camo3_nohq.paa
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BIN
addons/vest/Data/BulletVest/camo3_smdi.paa
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addons/vest/Data/BulletVest/camo3_smdi.paa
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BIN
addons/vest/Data/BulletVest/eb_BulletVest_co.paa
Normal file
BIN
addons/vest/Data/BulletVest/eb_BulletVest_co.paa
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Binary file not shown.
89
addons/vest/Data/BulletVest/lbv_camo3.rvmat
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89
addons/vest/Data/BulletVest/lbv_camo3.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
//};
|
||||
BIN
addons/vest/Data/BulletVest/preto_BulletVest_co.paa
Normal file
BIN
addons/vest/Data/BulletVest/preto_BulletVest_co.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_Crapat_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_Crapat_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_azul_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_azul_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_eb_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_eb_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_preto_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_preto_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_verde_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_verde_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_wdl_ui.paa
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BIN
addons/vest/Data/BulletVest/ui/Bullet_vest_wdl_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/ui/ephod_bullet_ui.paa
Normal file
BIN
addons/vest/Data/BulletVest/ui/ephod_bullet_ui.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/verde_BulletVest_co.paa
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BIN
addons/vest/Data/BulletVest/verde_BulletVest_co.paa
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Binary file not shown.
BIN
addons/vest/Data/BulletVest/wdl_BulletVest_co.paa
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BIN
addons/vest/Data/BulletVest/wdl_BulletVest_co.paa
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Binary file not shown.
BIN
addons/vest/Data/IBA/Hiaf/wdl_co.paa
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BIN
addons/vest/Data/IBA/Hiaf/wdl_co.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/Camo_as.paa
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BIN
addons/vest/Data/ephod/Camo_as.paa
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BIN
addons/vest/Data/ephod/Camo_co.paa
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BIN
addons/vest/Data/ephod/Camo_co.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/Camo_nohq.paa
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BIN
addons/vest/Data/ephod/Camo_nohq.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/Camo_smdi.paa
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BIN
addons/vest/Data/ephod/Camo_smdi.paa
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89
addons/vest/Data/ephod/cratenia.rvmat
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89
addons/vest/Data/ephod/cratenia.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\cratenia_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.75,0.75,0.75,0,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\cratenia_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/ephod/cratenia_as.paa
Normal file
BIN
addons/vest/Data/ephod/cratenia_as.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/cratenia_co.paa
Normal file
BIN
addons/vest/Data/ephod/cratenia_co.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/cratenia_nohq.paa
Normal file
BIN
addons/vest/Data/ephod/cratenia_nohq.paa
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Binary file not shown.
BIN
addons/vest/Data/ephod/cratenia_smdi.paa
Normal file
BIN
addons/vest/Data/ephod/cratenia_smdi.paa
Normal file
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89
addons/vest/Data/ephod/ephod_Vest.rvmat
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89
addons/vest/Data/ephod/ephod_Vest.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/ephod/ui/ephod_vest_ui.paa
Normal file
BIN
addons/vest/Data/ephod/ui/ephod_vest_ui.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lbv/cra/lbv_cra_co.paa
Normal file
BIN
addons/vest/Data/lbv/cra/lbv_cra_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lbv/hiaf/lbv_hiaf_co.paa
Normal file
BIN
addons/vest/Data/lbv/hiaf/lbv_hiaf_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lbv/hiaf/lbv_hiafm_co.paa
Normal file
BIN
addons/vest/Data/lbv/hiaf/lbv_hiafm_co.paa
Normal file
Binary file not shown.
75
addons/vest/Data/lc2/lc2_accessories.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_accessories.rvmat
Normal file
@@ -0,0 +1,75 @@
|
||||
ambient[] = { 1, 1, 1, 1 };
|
||||
diffuse[] = { 1, 1, 1, 1 };
|
||||
forcedDiffuse[] = { 0, 0, 0, 0 };
|
||||
emmisive[] = { 0, 0, 0, 1 };
|
||||
specular[] = { 0.5, 0.5, 0.5, 0 };
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class StageTI {
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
75
addons/vest/Data/lc2/lc2_accessories_2.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_accessories_2.rvmat
Normal file
@@ -0,0 +1,75 @@
|
||||
ambient[] = { 1, 1, 1, 1 };
|
||||
diffuse[] = { 1, 1, 1, 1 };
|
||||
forcedDiffuse[] = { 0, 0, 0, 0 };
|
||||
emmisive[] = { 0, 0, 0, 1 };
|
||||
specular[] = { 0.5, 0.5, 0.5, 0 };
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class StageTI {
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/lc2/lc2_accessories_2_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_2_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_2_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_2_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_smdi.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_smdi.paa
Normal file
Binary file not shown.
75
addons/vest/Data/lc2/lc2_belt.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_belt.rvmat
Normal file
@@ -0,0 +1,75 @@
|
||||
ambient[] = { 1, 1, 1, 1 };
|
||||
diffuse[] = { 1, 1, 1, 1 };
|
||||
forcedDiffuse[] = { 0, 0, 0, 0 };
|
||||
emmisive[] = { 0, 0, 0, 1 };
|
||||
specular[] = { 0.5, 0.5, 0.5, 0 };
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class StageTI {
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/lc2/lc2_belt_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_belt_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_belt_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_belt_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_smdi.paa
Normal file
Binary file not shown.
75
addons/vest/Data/lc2/lc2_suspender.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_suspender.rvmat
Normal file
@@ -0,0 +1,75 @@
|
||||
ambient[] = { 1, 1, 1, 1 };
|
||||
diffuse[] = { 1, 1, 1, 1 };
|
||||
forcedDiffuse[] = { 0, 0, 0, 0 };
|
||||
emmisive[] = { 0, 0, 0, 1 };
|
||||
specular[] = { 0.5, 0.5, 0.5, 0 };
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1, 0, 0 };
|
||||
up[] = { 0, 1, 0 };
|
||||
dir[] = { 0, 0, 0 };
|
||||
pos[] = { 0, 0, 0 };
|
||||
};
|
||||
};
|
||||
class StageTI {
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/vest/Data/lc2/lc2_suspender_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_suspender_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_suspender_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_suspender_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_smdi.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/ui/lc2_ui.paa
Normal file
BIN
addons/vest/Data/lc2/ui/lc2_ui.paa
Normal file
Binary file not shown.
Reference in New Issue
Block a user