mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 18:03:30 +00:00
inicio da config PBOs weapons, vest, aviation e backpack
This commit is contained in:
75
addons/vest/Data/lc2/lc2_accessories.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_accessories.rvmat
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@@ -0,0 +1,75 @@
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 0 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0 };
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class StageTI {
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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75
addons/vest/Data/lc2/lc2_accessories_2.rvmat
Normal file
75
addons/vest/Data/lc2/lc2_accessories_2.rvmat
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@@ -0,0 +1,75 @@
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 0 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0 };
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class StageTI {
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
addons/vest/Data/lc2/lc2_accessories_2_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_2_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_2_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_2_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_2_smdi.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_as.paa
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Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_co.paa
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Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_accessories_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_accessories_smdi.paa
Normal file
Binary file not shown.
75
addons/vest/Data/lc2/lc2_belt.rvmat
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75
addons/vest/Data/lc2/lc2_belt.rvmat
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@@ -0,0 +1,75 @@
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 0 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0 };
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class StageTI {
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
addons/vest/Data/lc2/lc2_belt_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_belt_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_co.paa
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Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_belt_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_belt_smdi.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_belt_smdi.paa
Normal file
Binary file not shown.
75
addons/vest/Data/lc2/lc2_suspender.rvmat
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75
addons/vest/Data/lc2/lc2_suspender.rvmat
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@@ -0,0 +1,75 @@
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 0 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0 };
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class StageTI {
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
addons/vest/Data/lc2/lc2_suspender_as.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_as.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_suspender_co.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_co.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_suspender_nohq.paa
Normal file
BIN
addons/vest/Data/lc2/lc2_suspender_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vest/Data/lc2/lc2_suspender_smdi.paa
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BIN
addons/vest/Data/lc2/lc2_suspender_smdi.paa
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Binary file not shown.
BIN
addons/vest/Data/lc2/ui/lc2_ui.paa
Normal file
BIN
addons/vest/Data/lc2/ui/lc2_ui.paa
Normal file
Binary file not shown.
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