inicio da config PBOs weapons, vest, aviation e backpack

This commit is contained in:
valmojr
2023-10-18 19:15:04 -03:00
parent 9e65992385
commit 21fbaeaa99
219 changed files with 0 additions and 0 deletions

165
addons/vest/model.cfg Normal file
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class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton {
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] = {
"Pelvis", "",
"Spine", "Pelvis",
"Spine1", "Spine",
"Spine2", "Spine1",
"Spine3", "Spine2",
"Camera", "Pelvis",
"weapon", "Spine1",
"launcher", "Spine1",
// Head skeleton in hierarchy
"neck", "Spine3",
"neck1", "neck",
"head", "neck1",
// New facial features
"Face_Hub", "head",
"Face_Jawbone", "Face_Hub",
"Face_Jowl", "Face_Jawbone",
"Face_chopRight", "Face_Jawbone",
"Face_chopLeft", "Face_Jawbone",
"Face_LipLowerMiddle", "Face_Jawbone",
"Face_LipLowerLeft", "Face_Jawbone",
"Face_LipLowerRight", "Face_Jawbone",
"Face_Chin", "Face_Jawbone",
"Face_Tongue", "Face_Jawbone",
"Face_CornerRight", "Face_Hub",
"Face_CheekSideRight", "Face_CornerRight",
"Face_CornerLeft", "Face_Hub",
"Face_CheekSideLeft", "Face_CornerLeft",
"Face_CheekFrontRight", "Face_Hub",
"Face_CheekFrontLeft", "Face_Hub",
"Face_CheekUpperRight", "Face_Hub",
"Face_CheekUpperLeft", "Face_Hub",
"Face_LipUpperMiddle", "Face_Hub",
"Face_LipUpperRight", "Face_Hub",
"Face_LipUpperLeft", "Face_Hub",
"Face_NostrilRight", "Face_Hub",
"Face_NostrilLeft", "Face_Hub",
"Face_Forehead", "Face_Hub",
"Face_BrowFrontRight", "Face_Forehead",
"Face_BrowFrontLeft", "Face_Forehead",
"Face_BrowMiddle", "Face_Forehead",
"Face_BrowSideRight", "Face_Forehead",
"Face_BrowSideLeft", "Face_Forehead",
"Face_Eyelids", "Face_Hub",
"Face_EyelidUpperRight", "Face_Hub",
"Face_EyelidUpperLeft", "Face_Hub",
"Face_EyelidLowerRight", "Face_Hub",
"Face_EyelidLowerLeft", "Face_Hub",
"EyeLeft", "Face_Hub",
"EyeRight", "Face_Hub",
// Left upper side
"LeftShoulder", "Spine3",
"LeftArm", "LeftShoulder",
"LeftArmRoll", "LeftArm",
"LeftForeArm", "LeftArmRoll",
"LeftForeArmRoll", "LeftForeArm",
"LeftHand", "LeftForeArmRoll",
"LeftHandRing", "LeftHand",
"LeftHandRing1", "LeftHandRing",
"LeftHandRing2", "LeftHandRing1",
"LeftHandRing3", "LeftHandRing2",
"LeftHandPinky1", "LeftHandRing",
"LeftHandPinky2", "LeftHandPinky1",
"LeftHandPinky3", "LeftHandPinky2",
"LeftHandMiddle1", "LeftHand",
"LeftHandMiddle2", "LeftHandMiddle1",
"LeftHandMiddle3", "LeftHandMiddle2",
"LeftHandIndex1", "LeftHand",
"LeftHandIndex2", "LeftHandIndex1",
"LeftHandIndex3", "LeftHandIndex2",
"LeftHandThumb1", "LeftHand",
"LeftHandThumb2", "LeftHandThumb1",
"LeftHandThumb3", "LeftHandThumb2",
// Right upper side
"RightShoulder", "Spine3",
"RightArm", "RightShoulder",
"RightArmRoll", "RightArm",
"RightForeArm", "RightArmRoll",
"RightForeArmRoll", "RightForeArm",
"RightHand", "RightForeArmRoll",
"RightHandRing", "RightHand",
"RightHandRing1", "RightHandRing",
"RightHandRing2", "RightHandRing1",
"RightHandRing3", "RightHandRing2",
"RightHandPinky1", "RightHandRing",
"RightHandPinky2", "RightHandPinky1",
"RightHandPinky3", "RightHandPinky2",
"RightHandMiddle1", "RightHand",
"RightHandMiddle2", "RightHandMiddle1",
"RightHandMiddle3", "RightHandMiddle2",
"RightHandIndex1", "RightHand",
"RightHandIndex2", "RightHandIndex1",
"RightHandIndex3", "RightHandIndex2",
"RightHandThumb1", "RightHand",
"RightHandThumb2", "RightHandThumb1",
"RightHandThumb3", "RightHandThumb2",
// Left lower side
"LeftUpLeg", "Pelvis",
"LeftUpLegRoll", "LeftUpLeg",
"LeftLeg", "LeftUpLegRoll",
"LeftLegRoll", "LeftLeg",
"LeftFoot", "LeftLegRoll",
"LeftToeBase", "LeftFoot",
// Right lower side
"RightUpLeg", "Pelvis",
"RightUpLegRoll", "RightUpLeg",
"RightLeg", "RightUpLegRoll",
"RightLegRoll", "RightLeg",
"RightFoot", "RightLegRoll",
"RightToeBase", "RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels {
class Default {
sectionsInherit = "";
sections[] = {};
skeletonName = "";
};
class arma_vest : Default {
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] = {
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands",
"clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "Camo3", "Camo4", "cantil", "municao", "personality", "hl", "injury_head", "insignia", "ghillie_hide", "unhide"
};
skeletonName = "OFP2_ManSkeleton";
};
class braf_Bullet_Vest : arma_vest {
};
class braf_ephod : arma_vest {
};
class braf_ephod_flag : arma_vest {
};
class braf_ephod_Bullet : arma_vest {
};
class braf_ephod_Bullet_flag : arma_vest {
};
class braf_bullet_lc2 : arma_vest {
};
};