inicio da config PBOs weapons, vest, aviation e backpack

This commit is contained in:
valmojr
2023-10-18 19:15:04 -03:00
parent 9e65992385
commit 21fbaeaa99
219 changed files with 0 additions and 0 deletions

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class braf_aglc_base;
class braf_factions_aglc_verde : braf_aglc_base
{
_generalMacro="braf_factions_aglc_verde";
author="BRAF Team";
scope=2;
displayName="IMBEL AGLC .308 (Green)";
picture="\BRAF_Factions\braf_factions_weapons\308_AGLC\ui\aglc_verde.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\308_AGLC\data\AGLC_VERDE_co.paa"
};
};
class braf_factions_aglc_aaf : braf_aglc_base
{
_generalMacro="braf_factions_aglc_verde";
author="BRAF Team";
scope=2;
displayName="IMBEL AGLC .308 (AAF)";
picture="\braf_factions\braf_factions_weapons\308_AGLC\ui\aglc_verde.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\308_AGLC\data\AGLC_AAF_co.paa"
};
};
class braf_factions_aglc_verde_scope : braf_factions_aglc_verde {
scope=1;
author="BRAF Team";
_generalMacro="braf_factions_aglc_verde_scope";
class LinkedItems
{
class LinkedItemsOptic //Attach Mira
{
slot = "CowsSlot";
item = "optic_LRPS";
};
class LinkedItemsMuzzle //Attach para o Cano
{
slot = "MuzzleSlot";
item = "braf_msr_silencer";
};
class LinkedItemsAcc //Attach Accessorio
{
slot = "PointerSlot";
item = "";
};
};
};
class braf_factions_aglc_aaf_scope : braf_factions_aglc_aaf {
scope=1;
_generalMacro="braf_factions_aglc_aaf_scope";
class LinkedItems
{
class LinkedItemsOptic //Attach Mira
{
slot = "CowsSlot";
item = "optic_LRPS";
};
class LinkedItemsMuzzle //Attach para o Cano
{
slot = "MuzzleSlot";
item = "braf_msr_silencer";
};
class LinkedItemsAcc //Attach Accessorio
{
slot = "PointerSlot";
item = "";
};
};
};

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class braf_msr_308;
class braf_factions_msr_308_spray: braf_msr_308
{
_generalMacro="braf_factions_msr_308_spray";
author="BRAF Team";
displayName="Remington MSR .308 (Spray)";
picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_spray.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\308_MSR\data\MSRSPRAY_CO.paa"
};
};
class braf_factions_msr_308_ts: braf_msr_308
{
_generalMacro="braf_factions_msr_308_ts";
author="BRAF Team";
displayName="Remington MSR .308 (TS)";
picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_ts.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\308_MSR\data\MSRTS_CO.paa"
};
};

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class braf_msr_338;
class braf_factions_msr_338_spray: braf_msr_338
{
_generalMacro="braf_msr_308_spray";
author="BRAF Team";
displayName="Remington MSR .338 (Spray)";
picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_spray.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\308_MSR\data\MSRSPRAY_CO.paa"
};
};
class braf_factions_msr_338_ts: braf_msr_338
{
_generalMacro="braf_msr_308_ts";
author="BRAF Team";
displayName="Remington MSR .338 (TS)";
picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_ts.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\308_MSR\data\MSRTS_CO.paa"
};
};

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class braf_lmga4;
class braf_factions_colt_lmga4_aaf : braf_lmga4 {
_generalMacro = "braf_lmga4_aaf";
author="BRAF Team";
displayName = "Colt LMGA4 5.56mm (AAF)";
hiddenSelections[] = { "camo1", "camo2", "camo3" };
hiddenSelectionsTextures[] = {
"braf_factions\braf_factions_weapons\556_Colt\data\aaf\LMG_CO.paa",
"braf_factions\braf_factions_weapons\556_Colt\data\aaf\M16A2_CO.paa",
"braf_factions\braf_factions_weapons\556_Colt\data\aaf\AR15_LMG_CO.paa"
};
};
class braf_factions_colt_lmga4_green : braf_lmga4 {
_generalMacro = "braf_lmga4_green";
author="BRAF Team";
displayName = "Colt LMGA4 5.56mm (Green)";
hiddenSelections[] = { "camo1", "camo2", "camo3" };
hiddenSelectionsTextures[] = {
"braf_factions\braf_factions_weapons\556_Colt\data\green\LMG_CO.paa",
"braf_factions\braf_factions_weapons\556_Colt\data\green\M16A2_CO.paa",
"braf_factions\braf_factions_weapons\556_Colt\data\green\AR15_LMG_CO.paa"
};
};

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class braf_Lapa;
class braf_factions_lapa_tan: braf_Lapa
{
_generalMacro="braf_Lapa_tan";
author="BRAF Team";
displayName="LAPA FA-03 5.56mm (Tan)";
picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_snaketan.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_snaketan_CO.paa"
};
};
class braf_factions_lapa_green: braf_Lapa
{
_generalMacro="braf_Lapa_Green";
author="BRAF Team";
displayName="LAPA FA-03 5.56mm (Green)";
picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_green.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_green_CO.paa"
};
};
class braf_factions_lapa_Desert: braf_Lapa
{
_generalMacro="braf_Lapa_Desert";
author="BRAF Team";
displayName="LAPA FA-03 5.56mm (Desert)";
picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_desert.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_desert_CO.paa"
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.22,0.22,0.22,1};
specularPower=30;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.22,0.22,0.22,1};
specularPower=30;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.22,0.22,0.22,1};
specularPower=30;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class braf_Fal;
class braf_factions_fal_hiaf : braf_Fal
{
_generalMacro="braf_md1_hiaf";
author="BRAF Team";
displayName="IMBEL M964 FAL 7.62mm (Green)";
picture="\braf_factions\braf_factions_weapons\762_FAL\ui\MD1_ui.paa";
hiddenSelectionsTextures[]=
{
"\braf_factions\braf_factions_weapons\762_FAL\Data\parafal_muzle.paa",
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\handguard_CO.paa",
"\braf_factions\braf_factions_weapons\762_FAL\Data\parafal_corpo.paa",
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\stock_CO.paa"
};
hiddenSelectionsMaterials[]=
{
"\braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle.rvmat",
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\FAL_Guardamao.rvmat",
"\braf_factions\braf_factions_weapons\762_FAL\Data\FAL_corpo.rvmat",
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\FAL_coronha.rvmat"
};
};
class braf_factions_fal_hiaf_scope: braf_factions_fal_hiaf
{
scope = 1;
author="BRAF Team";
_generalMacro="braf_Fal_hiaf_Scope";
class LinkedItems
{
class LinkedItemsOptic
{
slot="CowsSlot";
item="braf_FAL_OIP_Scope";
};
};
};

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ambient[] = {1.0,1.0,1.0,1};
diffuse[] = {1.0,1.0,1.0,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.128,0.127,0.125,1};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\guardamao_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\handguard_AS.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\guardamao_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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ambient[] = {1.0,1.0,1.0,1};
diffuse[] = {1.0,1.0,1.0,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.128,0.127,0.125,1};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\coronha_fal_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\stock_AS.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\coronha_fal_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.08,0.08,0.08,0.08};
specularPower=44.099998;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\CorpoFal_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\FAL_corpo_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.08,0.08,0.08,0.08};
specularPower=44.099998;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

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ambient[] = {1.0,1.0,1.0,1};
diffuse[] = {1.0,1.0,1.0,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.128,0.127,0.125,1};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\handguard_NOHQ.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\handguard_AS.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\guardamao_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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ambient[] = {1.0,1.0,1.0,1};
diffuse[] = {1.0,1.0,1.0,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.128,0.127,0.125,1};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\stock_NOHQ.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\stock_AS.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\coronha_fal_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.08,0.08,0.08,0.08};
specularPower=44.099998;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\trilho_guardamao_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\trilho_guardamao_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

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@@ -0,0 +1,92 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.08,0.08,0.08,0.08};
specularPower=44.099998;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\Trilho_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\trilho_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

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@@ -0,0 +1,60 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.2,0.2,0.2,1};
specularPower=60;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
};
class Stage2
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\metal_detail_dt.paa";
uvSource="tex";
class uvTransform
{
aside[]={4.0000,0.000000,0.000000};
up[]={0.000000,4.0000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
};
class Stage4
{
texture="#(argb,8,8,3)color(0,0,0,0)";
};
class Stage5
{
texture="#(argb,8,8,3)color(0,0.2,1,1)";
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(5.1,1.7)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,92 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\m964_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\m964_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.29,0.001)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,43 @@
class braf_md1;
class braf_factions_md1_hiaf: braf_md1
{
_generalMacro="braf_factions_md1_hiaf";
author="BRAF Team";
scope=2;
displayName="IMBEL M964 MD1 7.62mm (Green)";
picture="\braf_factions\braf_factions_weapons\762_FAL\ui\MD1_ui.paa";
hiddenSelectionsTextures[]=
{
"\braf_factions\braf_factions_weapons\762_FAL\Data\parafal_muzle.paa",
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\handguard_CO.paa",
"\braf_factions\braf_factions_weapons\762_FAL\Data\parafal_corpo.paa",
"\braf_factions\braf_factions_weapons\762_FAL\Data\trilho_superior.paa",
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\stock_CO.paa"
};
hiddenSelectionsMaterials[]=
{
"\braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle.rvmat",
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\FAL_Guardamao.rvmat",
"\braf_factions\braf_factions_weapons\762_FAL\Data\FAL_corpo.rvmat",
"\braf_factions\braf_factions_weapons\762_FAL\Data\Trilho_superior.rvmat",
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\FAL_coronha.rvmat"
};
};
class braf_factions_md1_hiaf_scope : braf_factions_md1_hiaf
{
_generalMacro="braf_factions_md1_hiaf_scope";
author="BRAF Team";
class LinkedItems
{
class LinkedItemsOptic
{
slot="CowsSlot";
item="optic_SOS";
};
class LinkedItemsAcc
{
slot="PointerSlot";
item="acc_flashlight";
};
};
};

42
addons/weapons/config.cpp Normal file
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class CfgPatches
{
class braf_factions_weapons
{
units[] = {};
weapons[] = {
"braf_factions_aglc_verde",
"braf_factions_aglc_aaf",
"braf_factions_aglc_verde_scope",
"braf_factions_aglc_aaf_scope",
"braf_factions_msr_308_spray",
"braf_factions_msr_308_ts",
"braf_factions_msr_338_spray",
"braf_factions_msr_338_ts",
"braf_factions_colt_lmga4_aaf",
"braf_factions_colt_lmga4_green",
"braf_factions_lapa_tan",
"braf_factions_lapa_green",
"braf_factions_fal_hiaf",
"braf_factions_fal_hiaf_scope",
};
requiredVersion = 0.1;
requiredAddons[] = {
"braf_weapons_core",
"braf_weapons_assault_rifles",
"braf_weapons_sniper_rifles",
"braf_weapons_sound",
};
};
};
class CfgWeapons
{
#include "308_AGLC\308_AGLC.hpp"
#include "308_MSR\308_MSR.hpp"
#include "338_MSR\338_MSR.hpp"
#include "556_Colt\556_Colt.hpp"
#include "556_LAPA\556_LAPA.hpp"
#include "762_FAL\762_FAL.hpp"
#include "762_MD1\762_MD1.hpp"
};