mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 16:03:30 +00:00
inicio da config PBOs weapons, vest, aviation e backpack
This commit is contained in:
34
addons/weapons/556_LAPA/556_LAPA.hpp
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34
addons/weapons/556_LAPA/556_LAPA.hpp
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class braf_Lapa;
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class braf_factions_lapa_tan: braf_Lapa
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{
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_generalMacro="braf_Lapa_tan";
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author="BRAF Team";
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displayName="LAPA FA-03 5.56mm (Tan)";
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picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_snaketan.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_snaketan_CO.paa"
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};
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};
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class braf_factions_lapa_green: braf_Lapa
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{
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_generalMacro="braf_Lapa_Green";
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author="BRAF Team";
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displayName="LAPA FA-03 5.56mm (Green)";
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picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_green.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_green_CO.paa"
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};
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};
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class braf_factions_lapa_Desert: braf_Lapa
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{
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_generalMacro="braf_Lapa_Desert";
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author="BRAF Team";
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displayName="LAPA FA-03 5.56mm (Desert)";
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picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_desert.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_desert_CO.paa"
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};
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};
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92
addons/weapons/556_LAPA/data/lapa_desert.rvmat
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92
addons/weapons/556_LAPA/data/lapa_desert.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.22,0.22,0.22,1};
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specularPower=30;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={8,0,0};
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up[]={0,8,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,16,2,2)fresnel(10.4,8.3)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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BIN
addons/weapons/556_LAPA/data/lapa_fa03_base_NOHQ.paa
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BIN
addons/weapons/556_LAPA/data/lapa_fa03_base_NOHQ.paa
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Binary file not shown.
BIN
addons/weapons/556_LAPA/data/lapa_fa03_desert_CO.paa
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BIN
addons/weapons/556_LAPA/data/lapa_fa03_desert_CO.paa
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Binary file not shown.
BIN
addons/weapons/556_LAPA/data/lapa_fa03_green_CO.paa
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BIN
addons/weapons/556_LAPA/data/lapa_fa03_green_CO.paa
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Binary file not shown.
BIN
addons/weapons/556_LAPA/data/lapa_fa03_paint_AS.paa
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BIN
addons/weapons/556_LAPA/data/lapa_fa03_paint_AS.paa
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Binary file not shown.
BIN
addons/weapons/556_LAPA/data/lapa_fa03_paint_SMDI.paa
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BIN
addons/weapons/556_LAPA/data/lapa_fa03_paint_SMDI.paa
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Binary file not shown.
BIN
addons/weapons/556_LAPA/data/lapa_fa03_snaketan_CO.paa
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BIN
addons/weapons/556_LAPA/data/lapa_fa03_snaketan_CO.paa
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Binary file not shown.
92
addons/weapons/556_LAPA/data/lapa_green.rvmat
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92
addons/weapons/556_LAPA/data/lapa_green.rvmat
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@@ -0,0 +1,92 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.22,0.22,0.22,1};
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specularPower=30;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={8,0,0};
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up[]={0,8,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,16,2,2)fresnel(10.4,8.3)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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92
addons/weapons/556_LAPA/data/lapa_tan.rvmat
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92
addons/weapons/556_LAPA/data/lapa_tan.rvmat
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@@ -0,0 +1,92 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.22,0.22,0.22,1};
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specularPower=30;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={8,0,0};
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up[]={0,8,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,16,2,2)fresnel(10.4,8.3)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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BIN
addons/weapons/556_LAPA/ui/lapa_fa03_ui_desert.paa
Normal file
BIN
addons/weapons/556_LAPA/ui/lapa_fa03_ui_desert.paa
Normal file
Binary file not shown.
BIN
addons/weapons/556_LAPA/ui/lapa_fa03_ui_green.paa
Normal file
BIN
addons/weapons/556_LAPA/ui/lapa_fa03_ui_green.paa
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Binary file not shown.
BIN
addons/weapons/556_LAPA/ui/lapa_fa03_ui_snaketan.paa
Normal file
BIN
addons/weapons/556_LAPA/ui/lapa_fa03_ui_snaketan.paa
Normal file
Binary file not shown.
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