inicio da config PBOs weapons, vest, aviation e backpack

This commit is contained in:
valmojr
2023-10-18 19:15:04 -03:00
parent 9e65992385
commit 21fbaeaa99
219 changed files with 0 additions and 0 deletions

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class braf_Lapa;
class braf_factions_lapa_tan: braf_Lapa
{
_generalMacro="braf_Lapa_tan";
author="BRAF Team";
displayName="LAPA FA-03 5.56mm (Tan)";
picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_snaketan.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_snaketan_CO.paa"
};
};
class braf_factions_lapa_green: braf_Lapa
{
_generalMacro="braf_Lapa_Green";
author="BRAF Team";
displayName="LAPA FA-03 5.56mm (Green)";
picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_green.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_green_CO.paa"
};
};
class braf_factions_lapa_Desert: braf_Lapa
{
_generalMacro="braf_Lapa_Desert";
author="BRAF Team";
displayName="LAPA FA-03 5.56mm (Desert)";
picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_desert.paa";
hiddenSelectionsTextures[]=
{
"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_desert_CO.paa"
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.22,0.22,0.22,1};
specularPower=30;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.22,0.22,0.22,1};
specularPower=30;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.22,0.22,0.22,1};
specularPower=30;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\Data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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