configurado filepaths do _weapons

This commit is contained in:
valmojr
2023-10-18 20:26:58 -03:00
parent 02ee9a2ba2
commit 27c7c6733a
18 changed files with 47 additions and 47 deletions

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\guardamao_nohq.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\guardamao_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\handguard_AS.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\handguard_AS.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\guardamao_smdi.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\guardamao_smdi.paa";
uvSource="tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\coronha_fal_nohq.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\coronha_fal_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\stock_AS.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\stock_AS.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\coronha_fal_smdi.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\coronha_fal_smdi.paa";
uvSource="tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\CorpoFal_nohq.paa";
texture = "braf\braf_factions\addons\weapons\762_FAL\Data\CorpoFal_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\FAL_corpo_smdi.paa";
texture = "braf\braf_factions\addons\weapons\762_FAL\Data\FAL_corpo_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle_nohq.paa";
texture = "braf\braf_factions\addons\weapons\762_FAL\Data\FAL_muzzle_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle_smdi.paa";
texture = "braf\braf_factions\addons\weapons\762_FAL\Data\FAL_muzzle_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\handguard_NOHQ.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\HIAF\handguard_NOHQ.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\handguard_AS.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\handguard_AS.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\guardamao_smdi.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\guardamao_smdi.paa";
uvSource="tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\stock_NOHQ.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\HIAF\stock_NOHQ.paa";
uvSource="tex";
class uvTransform
{
@@ -45,7 +45,7 @@ class Stage3
};
class Stage4
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\stock_AS.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\stock_AS.paa";
uvSource="tex";
class uvTransform
{
@@ -57,7 +57,7 @@ class Stage4
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\coronha_fal_smdi.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\coronha_fal_smdi.paa";
uvSource="tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\trilho_guardamao_nohq.paa";
texture = "braf\braf_factions\addons\weapons\762_FAL\Data\trilho_guardamao_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\trilho_guardamao_smdi.paa";
texture = "braf\braf_factions\addons\weapons\762_FAL\Data\trilho_guardamao_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\Trilho_nohq.paa";
texture = "braf\braf_factions\addons\weapons\762_FAL\Data\Trilho_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\trilho_smdi.paa";
texture = "braf\braf_factions\addons\weapons\762_FAL\Data\trilho_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -12,7 +12,7 @@ class Stage1
};
class Stage2
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\metal_detail_dt.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\metal_detail_dt.paa";
uvSource="tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\m964_nohq.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\m964_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture="braf_factions\braf_factions_weapons\762_FAL\Data\m964_smdi.paa";
texture="braf\braf_factions\addons\weapons\762_FAL\Data\m964_smdi.paa";
uvSource="tex";
class uvTransform
{