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Adicionado texturas alternativas do interceptor do CFN
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@@ -7,7 +7,7 @@ specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "BRAF_characters_vest\data\lc2\lc2_accessories_nohq.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_accessories_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "BRAF_characters_vest\data\lc2\lc2_accessories_as.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_accessories_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "BRAF_characters_vest\data\lc2\lc2_accessories_smdi.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_accessories_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "BRAF_characters_vest\data\lc2\lc2_accessories_2_nohq.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_accessories_2_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "BRAF_characters_vest\data\lc2\lc2_accessories_2_as.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_accessories_2_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "BRAF_characters_vest\data\lc2\lc2_accessories_2_smdi.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_accessories_2_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "BRAF_characters_vest\data\lc2\lc2_belt_nohq.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_belt_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "BRAF_characters_vest\data\lc2\lc2_belt_as.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_belt_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "BRAF_characters_vest\data\lc2\lc2_belt_smdi.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_belt_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "BRAF_characters_vest\data\lc2\lc2_suspender_nohq.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_suspender_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "BRAF_characters_vest\data\lc2\lc2_suspender_as.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_suspender_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "BRAF_characters_vest\data\lc2\lc2_suspender_smdi.paa";
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texture = "braf_factions\braf_factions_characters_vest\data\lc2\lc2_suspender_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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