inicio da config do braf_factions_headgear conforme padrão do HEMTT

This commit is contained in:
valmojr
2023-10-18 17:48:57 -03:00
parent 9cadfbc1e0
commit 5b572da634
124 changed files with 0 additions and 0 deletions

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class CfgPatches {
class braf_factions_characters_headgear {
author = "BRAF Team";
addonRootClass = "braf_characters_army";
requiredAddons[] = {
"A3_Characters_F",
"A3_Characters_F_Heads",
"A3_Characters_F_BLUFOR",
"A3_Characters_F_Proxies",
"BRAF_characters_headgear"
};
requiredVersion = 0.1;
units[] = {};
weapons[] = {
//PASGT
"braf_hiaf_mp_helmet",
"braf_hiaf_army_helmet_cover",
"braf_hiaf_army_helmet_cover_goggles_up",
"braf_hiaf_army_helmet_cover_goggles_down",
"braf_hiaf_marine_helmet_cover",
"braf_hiaf_army_helmet_cover_goggles_up",
"braf_hiaf_army_helmet_cover_goggles_down",
//Beret
"braf_hiaf_army_beret",
"braf_hiaf_marine_beret",
//Patrol Cap
"braf_hiaf_army_PatrolCap",
"braf_hiaf_marine_PatrolCap",
//Boonie
"braf_hiaf_boonie",
"braf_HIAF_Mariner_boonie"
};
};
};
class CfgWeapons {
class ItemCore;
class HeadGearItem;
class Uniform_Base : ItemCore {
};
class UniformItem;
class H_HelmetB;
class Vest_Camo_Base;
class V_RebreatherB;
class NVGoggles;
class U_B_Wetsuit;
class Binocular;
class V_CarrierRigKBT_01_base_F;
class VestItem;
class braf_kevlar_iiia_helmet;
class braf_m1_cover_late_lz;
class braf_steel_helmet;
class braf_patrol_cap_iteminfo;
class braf_boonie_hat_iteminfo;
class braf_beret_olive;
class braf_army_patrolcap;
class braf_boonie_hat_lizard;
#include "w_hiaf_lwh.hpp"
#include "w_hiaf_m1.hpp"
#include "w_hiaf_beret.hpp"
#include "w_hiaf_patrol_cap.hpp"
#include "w_hiaf_boonie.hpp"
#include "w_cratenia_orlite.hpp"
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage6
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage6
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_army_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_army_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_army_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_marine_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_marine_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_marine_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
specular[] = { 0.75, 0.75, 0.75, 1.0 };
specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_NOHQ.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_AS.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,0.5)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_coifa_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_coifa_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_coifa_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
specular[] = { 0.75, 0.75, 0.75, 1.0 };
specularPower = 1000.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_large_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_large_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,0.1)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};

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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
specular[] = { 0.75, 0.75, 0.75, 1.0 };
specularPower = 40.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};

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ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,0.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.75,0.75,0.75,1.0};
specularPower=30.0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
specular[] = { 0.75, 0.75, 0.75, 1.0 };
specularPower = 30.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_NOHQ.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};

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ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,0.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.75,0.75,0.75,1.0};
specularPower=40.0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,0.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.75,0.75,0.75,1.0};
specularPower=1000.0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,0.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.75,0.75,0.75,1.0};
specularPower=30.0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,0.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.75,0.75,0.75,1.0};
specularPower=30.0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\orlite\orlite_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\orlite\orlite_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\orlite\orlite_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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