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https://github.com/projectbraf/braf_factions.git
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inicio da config do braf_factions_headgear conforme padrão do HEMTT
This commit is contained in:
67
addons/headgear/config.cpp
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67
addons/headgear/config.cpp
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@@ -0,0 +1,67 @@
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class CfgPatches {
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class braf_factions_characters_headgear {
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author = "BRAF Team";
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addonRootClass = "braf_characters_army";
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requiredAddons[] = {
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"A3_Characters_F",
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"A3_Characters_F_Heads",
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"A3_Characters_F_BLUFOR",
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"A3_Characters_F_Proxies",
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"BRAF_characters_headgear"
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};
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requiredVersion = 0.1;
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units[] = {};
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weapons[] = {
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//PASGT
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"braf_hiaf_mp_helmet",
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"braf_hiaf_army_helmet_cover",
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"braf_hiaf_army_helmet_cover_goggles_up",
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"braf_hiaf_army_helmet_cover_goggles_down",
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"braf_hiaf_marine_helmet_cover",
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"braf_hiaf_army_helmet_cover_goggles_up",
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"braf_hiaf_army_helmet_cover_goggles_down",
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//Beret
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"braf_hiaf_army_beret",
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"braf_hiaf_marine_beret",
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//Patrol Cap
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"braf_hiaf_army_PatrolCap",
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"braf_hiaf_marine_PatrolCap",
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//Boonie
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"braf_hiaf_boonie",
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"braf_HIAF_Mariner_boonie"
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};
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};
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};
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class CfgWeapons {
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class ItemCore;
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class HeadGearItem;
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class Uniform_Base : ItemCore {
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};
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class UniformItem;
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class H_HelmetB;
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class Vest_Camo_Base;
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class V_RebreatherB;
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class NVGoggles;
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class U_B_Wetsuit;
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class Binocular;
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class V_CarrierRigKBT_01_base_F;
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class VestItem;
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class braf_kevlar_iiia_helmet;
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class braf_m1_cover_late_lz;
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class braf_steel_helmet;
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class braf_patrol_cap_iteminfo;
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class braf_boonie_hat_iteminfo;
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class braf_beret_olive;
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class braf_army_patrolcap;
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class braf_boonie_hat_lizard;
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#include "w_hiaf_lwh.hpp"
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#include "w_hiaf_m1.hpp"
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#include "w_hiaf_beret.hpp"
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#include "w_hiaf_patrol_cap.hpp"
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#include "w_hiaf_boonie.hpp"
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#include "w_cratenia_orlite.hpp"
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};
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77
addons/headgear/data/Beret/cratenia/cratenia_regular.rvmat
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77
addons/headgear/data/Beret/cratenia/cratenia_regular.rvmat
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@@ -0,0 +1,77 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage6
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
addons/headgear/data/Beret/cratenia/cratenia_regular_co.paa
Normal file
BIN
addons/headgear/data/Beret/cratenia/cratenia_regular_co.paa
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Binary file not shown.
BIN
addons/headgear/data/Beret/cratenia/cratenia_regular_nohq.paa
Normal file
BIN
addons/headgear/data/Beret/cratenia/cratenia_regular_nohq.paa
Normal file
Binary file not shown.
77
addons/headgear/data/Beret/cratenia/cratenia_sf.rvmat
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77
addons/headgear/data/Beret/cratenia/cratenia_sf.rvmat
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@@ -0,0 +1,77 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage6
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
addons/headgear/data/Beret/cratenia/cratenia_sf_co.paa
Normal file
BIN
addons/headgear/data/Beret/cratenia/cratenia_sf_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/cratenia/cratenia_sf_nohq.paa
Normal file
BIN
addons/headgear/data/Beret/cratenia/cratenia_sf_nohq.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/cratenia/cratenia_smdi.paa
Normal file
BIN
addons/headgear/data/Beret/cratenia/cratenia_smdi.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/hiaf/hiaf_army_as.paa
Normal file
BIN
addons/headgear/data/Beret/hiaf/hiaf_army_as.paa
Normal file
Binary file not shown.
89
addons/headgear/data/Beret/hiaf/hiaf_army_beret.rvmat
Normal file
89
addons/headgear/data/Beret/hiaf/hiaf_army_beret.rvmat
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@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_army_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_army_as.paa";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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||||
};
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};
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class Stage5
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||||
{
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||||
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_army_smdi.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
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||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage6
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||||
{
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||||
texture = "#(ai,64,64,1)fresnel(1,1)";
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||||
uvSource = "none";
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||||
};
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||||
class Stage7
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||||
{
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||||
texture = "a3\data\env_cloth_neutral_co.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
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||||
BIN
addons/headgear/data/Beret/hiaf/hiaf_army_co.paa
Normal file
BIN
addons/headgear/data/Beret/hiaf/hiaf_army_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/hiaf/hiaf_army_nohq.paa
Normal file
BIN
addons/headgear/data/Beret/hiaf/hiaf_army_nohq.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/hiaf/hiaf_army_smdi.paa
Normal file
BIN
addons/headgear/data/Beret/hiaf/hiaf_army_smdi.paa
Normal file
Binary file not shown.
89
addons/headgear/data/Beret/hiaf/hiaf_m_beret.rvmat
Normal file
89
addons/headgear/data/Beret/hiaf/hiaf_m_beret.rvmat
Normal file
@@ -0,0 +1,89 @@
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||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_marine_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_marine_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_marine_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/headgear/data/Beret/hiaf/hiaf_marine_as.paa
Normal file
BIN
addons/headgear/data/Beret/hiaf/hiaf_marine_as.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/hiaf/hiaf_marine_co.paa
Normal file
BIN
addons/headgear/data/Beret/hiaf/hiaf_marine_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/hiaf/hiaf_marine_nohq.paa
Normal file
BIN
addons/headgear/data/Beret/hiaf/hiaf_marine_nohq.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/hiaf/hiaf_marine_smdi.paa
Normal file
BIN
addons/headgear/data/Beret/hiaf/hiaf_marine_smdi.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/ui/ui_hiaf_army.paa
Normal file
BIN
addons/headgear/data/Beret/ui/ui_hiaf_army.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/Beret/ui/ui_hiaf_marine.paa
Normal file
BIN
addons/headgear/data/Beret/ui/ui_hiaf_marine.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_hiaf_mariner.paa
Normal file
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_hiaf_mariner.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_marine_ui.paa
Normal file
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_marine_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_marine_ui.png
Normal file
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_marine_ui.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 167 KiB |
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_tanoa.paa
Normal file
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_tanoa.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_tanoa_ui.paa
Normal file
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_tanoa_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_tanoa_ui.png
Normal file
BIN
addons/headgear/data/boonie_hat/hiaf/boonie_tanoa_ui.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 173 KiB |
72
addons/headgear/data/ccb/ccb.rvmat
Normal file
72
addons/headgear/data/ccb/ccb.rvmat
Normal file
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 40;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.5)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/ccb/ccb_AS.paa
Normal file
BIN
addons/headgear/data/ccb/ccb_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/ccb_CO.paa
Normal file
BIN
addons/headgear/data/ccb/ccb_CO.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/ccb_NOHQ.paa
Normal file
BIN
addons/headgear/data/ccb/ccb_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/ccb_SMDI.paa
Normal file
BIN
addons/headgear/data/ccb/ccb_SMDI.paa
Normal file
Binary file not shown.
89
addons/headgear/data/ccb/ccb_coifa.rvmat
Normal file
89
addons/headgear/data/ccb/ccb_coifa.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_coifa_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_coifa_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_coifa_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/headgear/data/ccb/ccb_coifa_AS.paa
Normal file
BIN
addons/headgear/data/ccb/ccb_coifa_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/ccb_coifa_NOHQ.paa
Normal file
BIN
addons/headgear/data/ccb/ccb_coifa_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/ccb_coifa_SMDI.paa
Normal file
BIN
addons/headgear/data/ccb/ccb_coifa_SMDI.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/hiaf/coifa_hiaf_army_co.paa
Normal file
BIN
addons/headgear/data/ccb/hiaf/coifa_hiaf_army_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/hiaf/coifa_hiaf_mariner_co.paa
Normal file
BIN
addons/headgear/data/ccb/hiaf/coifa_hiaf_mariner_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/hiaf/mb_hiaf_co.paa
Normal file
BIN
addons/headgear/data/ccb/hiaf/mb_hiaf_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/hiaf/ui/icon_hiaf_pasgt_cover.paa
Normal file
BIN
addons/headgear/data/ccb/hiaf/ui/icon_hiaf_pasgt_cover.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/hiaf/ui/icon_hiaf_pasgt_cover_g.paa
Normal file
BIN
addons/headgear/data/ccb/hiaf/ui/icon_hiaf_pasgt_cover_g.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/hiaf/ui/icon_hiaf_pasgt_cover_g_2.paa
Normal file
BIN
addons/headgear/data/ccb/hiaf/ui/icon_hiaf_pasgt_cover_g_2.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/hiaf/ui/ui_hiaf_army.paa
Normal file
BIN
addons/headgear/data/ccb/hiaf/ui/ui_hiaf_army.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/ccb/hiaf/ui/ui_hiaf_marine.paa
Normal file
BIN
addons/headgear/data/ccb/hiaf/ui/ui_hiaf_marine.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/goggles_nvg/glass_CA.paa
Normal file
BIN
addons/headgear/data/goggles_nvg/glass_CA.paa
Normal file
Binary file not shown.
72
addons/headgear/data/goggles_nvg/goggles_large.rvmat
Normal file
72
addons/headgear/data/goggles_nvg/goggles_large.rvmat
Normal file
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 1000.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_large_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_large_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/goggles_nvg/goggles_large_AS.paa
Normal file
BIN
addons/headgear/data/goggles_nvg/goggles_large_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/goggles_nvg/goggles_large_CO.paa
Normal file
BIN
addons/headgear/data/goggles_nvg/goggles_large_CO.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/goggles_nvg/goggles_large_NOHQ.paa
Normal file
BIN
addons/headgear/data/goggles_nvg/goggles_large_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/goggles_nvg/goggles_large_SMDI.paa
Normal file
BIN
addons/headgear/data/goggles_nvg/goggles_large_SMDI.paa
Normal file
Binary file not shown.
72
addons/headgear/data/goggles_nvg/goggles_small.rvmat
Normal file
72
addons/headgear/data/goggles_nvg/goggles_small.rvmat
Normal file
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 40.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/goggles_nvg/goggles_small_AS.paa
Normal file
BIN
addons/headgear/data/goggles_nvg/goggles_small_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/goggles_nvg/goggles_small_CO.paa
Normal file
BIN
addons/headgear/data/goggles_nvg/goggles_small_CO.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/goggles_nvg/goggles_small_NOHQ.paa
Normal file
BIN
addons/headgear/data/goggles_nvg/goggles_small_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/goggles_nvg/goggles_small_SMDI.paa
Normal file
BIN
addons/headgear/data/goggles_nvg/goggles_small_SMDI.paa
Normal file
Binary file not shown.
85
addons/headgear/data/m1/coifa_early.rvmat
Normal file
85
addons/headgear/data/m1/coifa_early.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=30.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/m1/coifa_early_AS.paa
Normal file
BIN
addons/headgear/data/m1/coifa_early_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/coifa_early_NOHQ.paa
Normal file
BIN
addons/headgear/data/m1/coifa_early_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/coifa_early_SMDI.paa
Normal file
BIN
addons/headgear/data/m1/coifa_early_SMDI.paa
Normal file
Binary file not shown.
72
addons/headgear/data/m1/coifa_late.rvmat
Normal file
72
addons/headgear/data/m1/coifa_late.rvmat
Normal file
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 30.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/m1/coifa_late_AS.paa
Normal file
BIN
addons/headgear/data/m1/coifa_late_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/coifa_late_NOHQ.paa
Normal file
BIN
addons/headgear/data/m1/coifa_late_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/coifa_late_SMDI.paa
Normal file
BIN
addons/headgear/data/m1/coifa_late_SMDI.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/coifa_late_wd_CO.paa
Normal file
BIN
addons/headgear/data/m1/coifa_late_wd_CO.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/hiaf/HIAF_coifa_late_CO.paa
Normal file
BIN
addons/headgear/data/m1/hiaf/HIAF_coifa_late_CO.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/hiaf/ui/m1_cover_late_hiaf_ui.paa
Normal file
BIN
addons/headgear/data/m1/hiaf/ui/m1_cover_late_hiaf_ui.paa
Normal file
Binary file not shown.
85
addons/headgear/data/m1/liner.rvmat
Normal file
85
addons/headgear/data/m1/liner.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=40.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/m1/liner_AS.paa
Normal file
BIN
addons/headgear/data/m1/liner_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/liner_NOHQ.paa
Normal file
BIN
addons/headgear/data/m1/liner_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/liner_SMDI.paa
Normal file
BIN
addons/headgear/data/m1/liner_SMDI.paa
Normal file
Binary file not shown.
85
addons/headgear/data/m1/liner_plastic.rvmat
Normal file
85
addons/headgear/data/m1/liner_plastic.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=1000.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/m1/liner_plastic_AS.paa
Normal file
BIN
addons/headgear/data/m1/liner_plastic_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/liner_plastic_NOHQ.paa
Normal file
BIN
addons/headgear/data/m1/liner_plastic_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/liner_plastic_SMDI.paa
Normal file
BIN
addons/headgear/data/m1/liner_plastic_SMDI.paa
Normal file
Binary file not shown.
85
addons/headgear/data/m1/m1.rvmat
Normal file
85
addons/headgear/data/m1/m1.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=30.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/m1/m1_AS.paa
Normal file
BIN
addons/headgear/data/m1/m1_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/m1_CO.paa
Normal file
BIN
addons/headgear/data/m1/m1_CO.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/m1_NOHQ.paa
Normal file
BIN
addons/headgear/data/m1/m1_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/m1_SMDI.paa
Normal file
BIN
addons/headgear/data/m1/m1_SMDI.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_cover_early_de_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_cover_early_de_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_cover_early_wd_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_cover_early_wd_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_cover_late_hiaf_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_cover_late_hiaf_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_cover_late_lz_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_cover_late_lz_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_liner_plastic_pe_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_liner_plastic_pe_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_liner_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_liner_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/cateye_aaf_co.paa
Normal file
BIN
addons/headgear/data/mich2000/cateye_aaf_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/cateye_marpatd_co.paa
Normal file
BIN
addons/headgear/data/mich2000/cateye_marpatd_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/cateye_marpatw_co.paa
Normal file
BIN
addons/headgear/data/mich2000/cateye_marpatw_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/cateye_ocp_co.paa
Normal file
BIN
addons/headgear/data/mich2000/cateye_ocp_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/cateye_ucp_co.paa
Normal file
BIN
addons/headgear/data/mich2000/cateye_ucp_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/cateye_woodland_co.paa
Normal file
BIN
addons/headgear/data/mich2000/cateye_woodland_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/coifa_aaf_co.paa
Normal file
BIN
addons/headgear/data/mich2000/coifa_aaf_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/coifa_marpatd_co.paa
Normal file
BIN
addons/headgear/data/mich2000/coifa_marpatd_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/coifa_marpatw_co.paa
Normal file
BIN
addons/headgear/data/mich2000/coifa_marpatw_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/coifa_ocp_co.paa
Normal file
BIN
addons/headgear/data/mich2000/coifa_ocp_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/coifa_ucp_co.paa
Normal file
BIN
addons/headgear/data/mich2000/coifa_ucp_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/mich2000/coifa_woodland_co.paa
Normal file
BIN
addons/headgear/data/mich2000/coifa_woodland_co.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/orlite/cra/tan_orlite_CO.paa
Normal file
BIN
addons/headgear/data/orlite/cra/tan_orlite_CO.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/orlite/cra/verde_orlite_CO.paa
Normal file
BIN
addons/headgear/data/orlite/cra/verde_orlite_CO.paa
Normal file
Binary file not shown.
85
addons/headgear/data/orlite/orlite.rvmat
Normal file
85
addons/headgear/data/orlite/orlite.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=30.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\orlite\orlite_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\orlite\orlite_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\orlite\orlite_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user