mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 18:03:30 +00:00
inicio da config do braf_factions_headgear conforme padrão do HEMTT
This commit is contained in:
85
addons/headgear/data/m1/coifa_early.rvmat
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85
addons/headgear/data/m1/coifa_early.rvmat
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@@ -0,0 +1,85 @@
|
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
|
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.75,0.75,0.75,1.0};
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specularPower=30.0;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1.0,0.0,0.0};
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||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2
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||||
{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_as.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_smdi.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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||||
pos[] = {0.0,0.0,0.0};
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};
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};
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BIN
addons/headgear/data/m1/coifa_early_AS.paa
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BIN
addons/headgear/data/m1/coifa_early_AS.paa
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Binary file not shown.
BIN
addons/headgear/data/m1/coifa_early_NOHQ.paa
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BIN
addons/headgear/data/m1/coifa_early_NOHQ.paa
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Binary file not shown.
BIN
addons/headgear/data/m1/coifa_early_SMDI.paa
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BIN
addons/headgear/data/m1/coifa_early_SMDI.paa
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Binary file not shown.
72
addons/headgear/data/m1/coifa_late.rvmat
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72
addons/headgear/data/m1/coifa_late.rvmat
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@@ -0,0 +1,72 @@
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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
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diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
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emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
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specular[] = { 0.75, 0.75, 0.75, 1.0 };
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specularPower = 30.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_NOHQ.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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||||
class uvTransform {
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||||
aside[] = { 1.0, 0.0, 0.0 };
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||||
up[] = { 0.0, 1.0, 0.0 };
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||||
dir[] = { 0.0, 0.0, 0.0 };
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||||
pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_as.paa";
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uvSource = "tex";
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class uvTransform {
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||||
aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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||||
dir[] = { 0.0, 0.0, 0.0 };
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||||
pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_smdi.paa";
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uvSource = "tex";
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||||
class uvTransform {
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||||
aside[] = { 1.0, 0.0, 0.0 };
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||||
up[] = { 0.0, 1.0, 0.0 };
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||||
dir[] = { 0.0, 0.0, 0.0 };
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||||
pos[] = { 0.0, 0.0, 0.0 };
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||||
};
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};
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class Stage6 {
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||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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||||
class Stage7 {
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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||||
class uvTransform {
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||||
aside[] = { 1.0, 0.0, 0.0 };
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||||
up[] = { 0.0, 1.0, 0.0 };
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||||
dir[] = { 0.0, 0.0, 0.0 };
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||||
pos[] = { 0.0, 0.0, 0.0 };
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||||
};
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||||
};
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||||
BIN
addons/headgear/data/m1/coifa_late_AS.paa
Normal file
BIN
addons/headgear/data/m1/coifa_late_AS.paa
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Binary file not shown.
BIN
addons/headgear/data/m1/coifa_late_NOHQ.paa
Normal file
BIN
addons/headgear/data/m1/coifa_late_NOHQ.paa
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Binary file not shown.
BIN
addons/headgear/data/m1/coifa_late_SMDI.paa
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BIN
addons/headgear/data/m1/coifa_late_SMDI.paa
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Binary file not shown.
BIN
addons/headgear/data/m1/coifa_late_wd_CO.paa
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BIN
addons/headgear/data/m1/coifa_late_wd_CO.paa
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Binary file not shown.
BIN
addons/headgear/data/m1/hiaf/HIAF_coifa_late_CO.paa
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BIN
addons/headgear/data/m1/hiaf/HIAF_coifa_late_CO.paa
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Binary file not shown.
BIN
addons/headgear/data/m1/hiaf/ui/m1_cover_late_hiaf_ui.paa
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BIN
addons/headgear/data/m1/hiaf/ui/m1_cover_late_hiaf_ui.paa
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Binary file not shown.
85
addons/headgear/data/m1/liner.rvmat
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85
addons/headgear/data/m1/liner.rvmat
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@@ -0,0 +1,85 @@
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
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||||
emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.75,0.75,0.75,1.0};
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specularPower=40.0;
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PixelShaderID="Super";
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VertexShaderID="Super";
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||||
class Stage1
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||||
{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_NOHQ.paa";
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uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
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||||
};
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||||
};
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||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
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||||
};
|
||||
};
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||||
class Stage3
|
||||
{
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||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
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||||
};
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||||
};
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||||
class Stage4
|
||||
{
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||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_as.paa";
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uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
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||||
};
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||||
};
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||||
class Stage5
|
||||
{
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||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/m1/liner_AS.paa
Normal file
BIN
addons/headgear/data/m1/liner_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/liner_NOHQ.paa
Normal file
BIN
addons/headgear/data/m1/liner_NOHQ.paa
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Binary file not shown.
BIN
addons/headgear/data/m1/liner_SMDI.paa
Normal file
BIN
addons/headgear/data/m1/liner_SMDI.paa
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Binary file not shown.
85
addons/headgear/data/m1/liner_plastic.rvmat
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85
addons/headgear/data/m1/liner_plastic.rvmat
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@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=1000.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/m1/liner_plastic_AS.paa
Normal file
BIN
addons/headgear/data/m1/liner_plastic_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/liner_plastic_NOHQ.paa
Normal file
BIN
addons/headgear/data/m1/liner_plastic_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/liner_plastic_SMDI.paa
Normal file
BIN
addons/headgear/data/m1/liner_plastic_SMDI.paa
Normal file
Binary file not shown.
85
addons/headgear/data/m1/m1.rvmat
Normal file
85
addons/headgear/data/m1/m1.rvmat
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@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=30.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
addons/headgear/data/m1/m1_AS.paa
Normal file
BIN
addons/headgear/data/m1/m1_AS.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/m1_CO.paa
Normal file
BIN
addons/headgear/data/m1/m1_CO.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/m1_NOHQ.paa
Normal file
BIN
addons/headgear/data/m1/m1_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/m1_SMDI.paa
Normal file
BIN
addons/headgear/data/m1/m1_SMDI.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_cover_early_de_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_cover_early_de_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_cover_early_wd_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_cover_early_wd_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_cover_late_hiaf_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_cover_late_hiaf_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_cover_late_lz_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_cover_late_lz_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_liner_plastic_pe_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_liner_plastic_pe_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_liner_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_liner_ui.paa
Normal file
Binary file not shown.
BIN
addons/headgear/data/m1/ui/m1_ui.paa
Normal file
BIN
addons/headgear/data/m1/ui/m1_ui.paa
Normal file
Binary file not shown.
Reference in New Issue
Block a user