mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 15:33:29 +00:00
added thugs faction
This commit is contained in:
@@ -146,6 +146,12 @@ class cfgFactionClasses
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priority = 2;
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priority = 2;
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side = 2;
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side = 2;
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};
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};
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class BRAF_Thugs
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{
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displayName = "Thugs";
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priority = 2;
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side = 2;
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};
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};
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};
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class CfgEditorSubcategories
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class CfgEditorSubcategories
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{
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{
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@@ -169,18 +175,31 @@ class CfgEditorSubcategories
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{
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{
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displayName = "$STR_BRAF_COMMANDO_2020";
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displayName = "$STR_BRAF_COMMANDO_2020";
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};
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};
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class BRAF_Thugs_Light
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{
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displayName = "Men (Robber)";
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};
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class BRAF_Thugs_Heavy
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{
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displayName = "Men (Assaulter)";
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};
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class BRAF_Thugs_New_Cangaco
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{
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displayName = "Men (New Cangaço)";
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};
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};
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};
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class DefaultEventHandlers;
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class DefaultEventHandlers;
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class CfgVehicles
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class CfgVehicles
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{
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{
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#include "units\v_factions_base.hpp"
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#include "units\v_factions_base.hpp"
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#include "v_uniform.hpp"
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#include "v_uniform.hpp"
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#include "units/v_hiaf_army_2020.hpp"
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#include "units/v_hiaf_army_2020.hpp"
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// #include "units/v_hiaf_commando_2020.hpp"
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// #include "units/v_hiaf_commando_2020.hpp"
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#include "units/v_hiaf_marine_2020.hpp"
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#include "units/v_hiaf_marine_2020.hpp"
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#include "units/v_hiaf_story_2020.hpp"
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#include "units/v_hiaf_story_2020.hpp"
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#include "units/v_cratenia_2020.hpp"
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#include "units/v_cratenia_2020.hpp"
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#include "units/v_cratenia_jungle_2020.hpp"
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#include "units/v_cratenia_jungle_2020.hpp"
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#include "units/thug_opfor_units.hpp"
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};
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};
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class CfgWeapons
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class CfgWeapons
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{
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{
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@@ -190,5 +209,5 @@ class CfgWeapons
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{
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{
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};
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};
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class UniformItem;
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class UniformItem;
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#include "w_uniform.hpp"
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#include "w_uniform.hpp"
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};
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};
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@@ -1,152 +1,151 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="BRAF">
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<Project name="BRAF">
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<Package name="Units">
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<Package name="Units">
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<Container name="braf_inf">
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<Container name="braf_inf">
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<Key ID="STR_braf_backpack_radiopack_cratenia_army">
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<Key ID="STR_BRAF_AIRBORNE_2020">
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<English>[CRA] Radio Backpack, lizard</English>
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<English>Men (2020, Airborne)</English>
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<Portuguese>[CRA] Mochila de Rádio, camuflagem padrão</Portuguese>
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<Portuguese>Homem (2020, Paraquedista)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_braf_backpack_radiopack_cratenia_jungle">
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<Key ID="STR_BRAF_CAATINGA_2020">
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<English>[CRA] Radio Backpack, lizard (jungle)</English>
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<English>Men (2020, Caatinga)</English>
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<Portuguese>[CRA] Mochila de Rádio, camuflagem de selva</Portuguese>
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<Portuguese>Homem (2020, Caatinga)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_rank_brigadier">
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<Key ID="STR_BRAF_COMMANDO_2020">
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<English>Brigadier</English>
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<English>Men (2020, Commando)</English>
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<Portuguese>Brigadeiro</Portuguese>
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<Portuguese>Homem (2020, Comandos)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_rank_sergeant">
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<Key ID="STR_BRAF_CRATENIA">
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<English>Sergeant</English>
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<English>Cratenia</English>
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<Portuguese>Sargento</Portuguese>
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<Portuguese>Cratenia</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_rank_sergeantmajor">
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<Key ID="STR_BRAF_CSR_A">
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<English>Sergeant Major</English>
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<English>Ammo Bearer (AT)</English>
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<Portuguese>Sargento Mor</Portuguese>
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<Portuguese>Municiador (AT)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_rank_mastersergeant">
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<Key ID="STR_BRAF_ELPB">
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<English>Master Sergeant</English>
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<English>ELPB</English>
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<Portuguese>Mestre Sargento</Portuguese>
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<Portuguese>ELPB</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_rank_mastersergeantmajor">
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<Key ID="STR_BRAF_FAC">
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<English>Master Sergeant Major</English>
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<English>BRAF Factions</English>
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<Portuguese>Mestre Sargento Mor</Portuguese>
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<Portuguese>Facções do BRAF</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_cratenia_flag">
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<!--> Factions <-->
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<English>Flag (Cratenia)</English>
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<Key ID="STR_BRAF_HIAF">
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<Portuguese>Bandeira (Cratenia)</Portuguese>
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<English>Horizon Islands Armed Forces</English>
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</Key>
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<Portuguese>Forças Armadas das Ilhas Horizon</Portuguese>
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<!--> Factions <-->
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</Key>
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<Key ID="STR_BRAF_HIAF">
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<Key ID="STR_BRAF_JUNGLE_2020">
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<English>Horizon Islands Armed Forces</English>
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<English>Men (2020, Jungle)</English>
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<Portuguese>Forças Armadas das Ilhas Horizon</Portuguese>
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<Portuguese>Homem (Selva)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_CRATENIA">
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<Key ID="STR_BRAF_LAT">
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<English>Cratenia</English>
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<English>Rifleman (Light AT)</English>
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<Portuguese>Cratenia</Portuguese>
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<Portuguese>Fuzileiro (AT Leve)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_ELPB">
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<Key ID="STR_BRAF_M2_A">
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<English>ELPB</English>
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<English>M2 Assistant</English>
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<Portuguese>ELPB</Portuguese>
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<Portuguese>Assistente de Metralhadora Pesada</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_FAC">
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<Key ID="STR_BRAF_MARINE_2020">
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<English>BRAF Factions</English>
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<English>Men (2020, Marine)</English>
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<Portuguese>Facções do BRAF</Portuguese>
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<Portuguese>Homem (2020, FuzNav)</Portuguese>
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</Key>
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</Key>
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<!--> Subcategories <-->
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<Key ID="STR_BRAF_MG_A">
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<Key ID="STR_BRAF_REGULAR_2020">
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<English>Machine Gunner Assistant</English>
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<English>Men (2020, Regular)</English>
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<Portuguese>Assistente de Metralheiro</Portuguese>
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<Portuguese>Homem (2020, Regular)</Portuguese>
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</Key>
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</Key>
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<!--> Units <-->
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<Key ID="STR_BRAF_JUNGLE_2020">
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<Key ID="STR_BRAF_MP_1">
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<English>Men (2020, Jungle)</English>
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<English>Military Police (Rifle)</English>
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<Portuguese>Homem (Selva)</Portuguese>
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<Portuguese>Polícia do Exército (Fuzil)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_CAATINGA_2020">
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<Key ID="STR_BRAF_MP_2">
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<English>Men (2020, Caatinga)</English>
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<English>Military Police (Shotgun)</English>
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<Portuguese>Homem (2020, Caatinga)</Portuguese>
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<Portuguese>Polícia do Exército (Escopeta)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_AIRBORNE_2020">
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<Key ID="STR_BRAF_MP_3">
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<English>Men (2020, Airborne)</English>
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<English>Military Police (Pistol)</English>
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<Portuguese>Homem (2020, Paraquedista)</Portuguese>
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<Portuguese>Polícia do Exército (Pistola)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_COMMANDO_2020">
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<Key ID="STR_BRAF_Mortar_A">
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<English>Men (2020, Commando)</English>
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<English>Mortar Assistant</English>
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<Portuguese>Homem (2020, Comandos)</Portuguese>
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<Portuguese>Assistente de Morteiro Leve</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_RECON_2020">
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<Key ID="STR_BRAF_RECON_2020">
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<English>Men (2020, Recon)</English>
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<English>Men (2020, Recon)</English>
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<Portuguese>Homem (2020, PelRec)</Portuguese>
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<Portuguese>Homem (2020, PelRec)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_MARINE_2020">
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<!--> Subcategories <-->
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<English>Men (2020, Marine)</English>
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<Key ID="STR_BRAF_REGULAR_2020">
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<Portuguese>Homem (2020, FuzNav)</Portuguese>
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<English>Men (2020, Regular)</English>
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</Key>
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<Portuguese>Homem (2020, Regular)</Portuguese>
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<Key ID="STR_BRAF_STORY_2020">
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</Key>
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<English>Men (2020, Story)</English>
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<Key ID="STR_BRAF_STORY_2020">
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<Portuguese>Homem (2020, História)</Portuguese>
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<English>Men (2020, Story)</English>
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</Key>
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<Portuguese>Homem (2020, História)</Portuguese>
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</Key>
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<!--> Units <-->
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<Key ID="STR_braf_HSto_CB">
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<Key ID="STR_BRAF_MP_1">
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<English>Colonel Boubée</English>
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<English>Military Police (Rifle)</English>
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<Portuguese>Coronel Boubée</Portuguese>
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<Portuguese>Polícia do Exército (Fuzil)</Portuguese>
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</Key>
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</Key>
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<!--> Story <-->
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<Key ID="STR_BRAF_MP_2">
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<Key ID="STR_braf_HSto_Paco">
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<English>Military Police (Shotgun)</English>
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<English>President Paco Jirkernes</English>
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<Portuguese>Polícia do Exército (Escopeta)</Portuguese>
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<Portuguese>Presidente Paco Jirkernes</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_MP_3">
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<Key ID="STR_braf_M2">
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<English>Military Police (Pistol)</English>
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<English>M2 Gunner</English>
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<Portuguese>Polícia do Exército (Pistola)</Portuguese>
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<Portuguese>Atirador de Metralhadora Pesada</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_LAT">
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<Key ID="STR_braf_Mortar">
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<English>Rifleman (Light AT)</English>
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<English>Mortar Operator</English>
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<Portuguese>Fuzileiro (AT Leve)</Portuguese>
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<Portuguese>Atirador de Morteiro Leve</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_MG_A">
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<Key ID="STR_braf_backpack_radiopack_cratenia_army">
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<English>Machine Gunner Assistant</English>
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<English>[CRA] Radio Backpack, lizard</English>
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<Portuguese>Assistente de Metralheiro</Portuguese>
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<Portuguese>[CRA] Mochila de Rádio, camuflagem padrão</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_braf_driver">
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<Key ID="STR_braf_backpack_radiopack_cratenia_jungle">
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<English>Driver</English>
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<English>[CRA] Radio Backpack, lizard (jungle)</English>
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<Portuguese>Motorista</Portuguese>
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<Portuguese>[CRA] Mochila de Rádio, camuflagem de selva</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_braf_Mortar">
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<Key ID="STR_braf_driver">
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<English>Mortar Operator</English>
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<English>Driver</English>
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<Portuguese>Atirador de Morteiro Leve</Portuguese>
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<Portuguese>Motorista</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_Mortar_A">
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<Key ID="STR_braf_militia">
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<English>Mortar Assistant</English>
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<English>Militia</English>
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<Portuguese>Assistente de Morteiro Leve</Portuguese>
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<Portuguese>Milicia</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_braf_M2">
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<Key ID="STR_braf_pointman">
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<English>M2 Gunner</English>
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<English>Pointman</English>
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<Portuguese>Atirador de Metralhadora Pesada</Portuguese>
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<Portuguese>Esclarecedor</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_BRAF_M2_A">
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<Key ID="STR_cratenia_flag">
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<English>M2 Assistant</English>
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<English>Flag (Cratenia)</English>
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<Portuguese>Assistente de Metralhadora Pesada</Portuguese>
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<Portuguese>Bandeira (Cratenia)</Portuguese>
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</Key>
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</Key>
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<Key ID="STR_braf_pointman">
|
<Key ID="STR_rank_brigadier">
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<English>Pointman</English>
|
<English>Brigadier</English>
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<Portuguese>Esclarecedor</Portuguese>
|
<Portuguese>Brigadeiro</Portuguese>
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</Key>
|
</Key>
|
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<Key ID="STR_braf_militia">
|
<Key ID="STR_rank_mastersergeant">
|
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<English>Militia</English>
|
<English>Master Sergeant</English>
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<Portuguese>Milicia</Portuguese>
|
<Portuguese>Mestre Sargento</Portuguese>
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</Key>
|
</Key>
|
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<Key ID="STR_BRAF_CSR_A">
|
<Key ID="STR_rank_mastersergeantmajor">
|
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<English>Ammo Bearer (AT)</English>
|
<English>Master Sergeant Major</English>
|
||||||
<Portuguese>Municiador (AT)</Portuguese>
|
<Portuguese>Mestre Sargento Mor</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<!--> Story <-->
|
<Key ID="STR_rank_sergeant">
|
||||||
<Key ID="STR_braf_HSto_Paco">
|
<English>Sergeant</English>
|
||||||
<English>President Paco Jirkernes</English>
|
<Portuguese>Sargento</Portuguese>
|
||||||
<Portuguese>Presidente Paco Jirkernes</Portuguese>
|
</Key>
|
||||||
</Key>
|
<Key ID="STR_rank_sergeantmajor">
|
||||||
<Key ID="STR_braf_HSto_CB">
|
<English>Sergeant Major</English>
|
||||||
<English>Colonel Boubée</English>
|
<Portuguese>Sargento Mor</Portuguese>
|
||||||
<Portuguese>Coronel Boubée</Portuguese>
|
</Key>
|
||||||
</Key>
|
</Container>
|
||||||
</Container>
|
</Package>
|
||||||
</Package>
|
|
||||||
</Project>
|
</Project>
|
||||||
178
addons/characters/units/thug_opfor_units.hpp
Normal file
178
addons/characters/units/thug_opfor_units.hpp
Normal file
@@ -0,0 +1,178 @@
|
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|
class O_G_Soldier_F;
|
||||||
|
|
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|
class braf_factions_thug_pistol: O_G_Soldier_F
|
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|
{
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|
scope = 2;
|
||||||
|
scopeArsenal = 2;
|
||||||
|
scopeCurator = 2;
|
||||||
|
_generalMacro = "braf_factions_thug_pistol";
|
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|
displayName = "Thug (Pistol)";
|
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|
faction = "BRAF_Thugs";
|
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|
uniformClass = "U_I_C_Soldier_Bandit_4_F";
|
||||||
|
backpack = "";
|
||||||
|
weapons[] = {"hgun_ACPC2_F", "Throw", "Put"};
|
||||||
|
magazines[] = {"9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag"};
|
||||||
|
items[] = {"FirstAidKit"};
|
||||||
|
linkedItems[] = {};
|
||||||
|
genericNames = "braf_brazilian_names";
|
||||||
|
identityTypes[] = {
|
||||||
|
"NoGlasses",
|
||||||
|
"LanguageFRE_F",
|
||||||
|
"Head_Tanoan"
|
||||||
|
};
|
||||||
|
class EventHandlers : EventHandlers {
|
||||||
|
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;[_this select 0] call braf_factions_fnc_thugswear;};";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class O_G_soldier_M_F;
|
||||||
|
|
||||||
|
class braf_factions_thug_marksman: O_G_soldier_M_F
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
scopeArsenal = 2;
|
||||||
|
scopeCurator = 2;
|
||||||
|
_generalMacro = "braf_factions_thug_marksman";
|
||||||
|
displayName = "Thug (Marksman)";
|
||||||
|
faction = "BRAF_Thugs";
|
||||||
|
uniformClass = "U_I_C_Soldier_Bandit_4_F";
|
||||||
|
backpack = "";
|
||||||
|
weapons[] = {"Braf_aglc_preto", "Throw", "Put"};
|
||||||
|
magazines[] = {"braf_5Rnd_308_Red", "braf_5Rnd_308_Red", "braf_5Rnd_308_Red"};
|
||||||
|
items[] = {};
|
||||||
|
linkedItems[] = {"optic_LRPS"};
|
||||||
|
genericNames = "braf_brazilian_names";
|
||||||
|
identityTypes[] = {
|
||||||
|
"NoGlasses",
|
||||||
|
"LanguageFRE_F",
|
||||||
|
"Head_Tanoan"
|
||||||
|
};
|
||||||
|
class EventHandlers : EventHandlers {
|
||||||
|
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;[_this select 0] call braf_factions_fnc_thugswear;};";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class braf_factions_thug_rifleman: O_G_Soldier_F
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
scopeArsenal = 2;
|
||||||
|
scopeCurator = 2;
|
||||||
|
_generalMacro = "braf_factions_thug_marksman";
|
||||||
|
displayName = "Thug (AKM)";
|
||||||
|
faction = "BRAF_Thugs";
|
||||||
|
uniformClass = "U_I_C_Soldier_Bandit_4_F";
|
||||||
|
backpack = "";
|
||||||
|
weapons[] = {"arifle_AKM_F", "Throw", "Put"};
|
||||||
|
magazines[] = {"30Rnd_762x39_Mag_F", "30Rnd_762x39_Mag_F", "30Rnd_762x39_Mag_F"};
|
||||||
|
items[] = {"FirstAidKit"};
|
||||||
|
linkedItems[] = {};
|
||||||
|
genericNames = "braf_brazilian_names";
|
||||||
|
identityTypes[] = {
|
||||||
|
"NoGlasses",
|
||||||
|
"LanguageFRE_F",
|
||||||
|
"Head_Tanoan"
|
||||||
|
};
|
||||||
|
class EventHandlers : EventHandlers {
|
||||||
|
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;[_this select 0] call braf_factions_fnc_thugswear;};";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class braf_factions_thug_shotgun: O_G_Soldier_F
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
scopeArsenal = 2;
|
||||||
|
scopeCurator = 2;
|
||||||
|
_generalMacro = "braf_factions_thug_shotgun";
|
||||||
|
displayName = "Thug (Shotgun)";
|
||||||
|
faction = "BRAF_Thugs";
|
||||||
|
uniformClass = "U_I_C_Soldier_Bandit_4_F";
|
||||||
|
backpack = "";
|
||||||
|
weapons[] = {"sgun_HunterShotgun_01_F", "Throw", "Put"};
|
||||||
|
magazines[] = {"2Rnd_12Gauge_Pellets", "2Rnd_12Gauge_Pellets", "2Rnd_12Gauge_Pellets", "2Rnd_12Gauge_Pellets", "2Rnd_12Gauge_Pellets"};
|
||||||
|
items[] = {};
|
||||||
|
linkedItems[] = {};
|
||||||
|
genericNames = "braf_brazilian_names";
|
||||||
|
identityTypes[] = {
|
||||||
|
"NoGlasses",
|
||||||
|
"LanguageFRE_F",
|
||||||
|
"Head_Tanoan"
|
||||||
|
};
|
||||||
|
class EventHandlers : EventHandlers {
|
||||||
|
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;[_this select 0] call braf_factions_fnc_thugswear;};";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class braf_factions_thug_smg: O_G_Soldier_F
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
scopeArsenal = 2;
|
||||||
|
scopeCurator = 2;
|
||||||
|
_generalMacro = "braf_factions_thug_smg";
|
||||||
|
displayName = "Thug (SMG)";
|
||||||
|
faction = "BRAF_Thugs";
|
||||||
|
uniformClass = "U_I_C_Soldier_Bandit_4_F";
|
||||||
|
backpack = "";
|
||||||
|
weapons[] = {"Braf_MT12", "Throw", "Put"};
|
||||||
|
magazines[] = {"30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag"};
|
||||||
|
items[] = {"FirstAidKit"};
|
||||||
|
linkedItems[] = {};
|
||||||
|
genericNames = "braf_brazilian_names";
|
||||||
|
identityTypes[] = {
|
||||||
|
"NoGlasses",
|
||||||
|
"LanguageFRE_F",
|
||||||
|
"Head_Tanoan"
|
||||||
|
};
|
||||||
|
class EventHandlers : EventHandlers {
|
||||||
|
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;[_this select 0] call braf_factions_fnc_thugswear;};";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class braf_factions_thug_aa: O_G_Soldier_F
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
scopeArsenal = 2;
|
||||||
|
scopeCurator = 2;
|
||||||
|
_generalMacro = "braf_factions_thug_aa";
|
||||||
|
displayName = "Thug (AA)";
|
||||||
|
faction = "BRAF_Thugs";
|
||||||
|
uniformClass = "U_I_C_Soldier_Bandit_4_F";
|
||||||
|
backpack = "";
|
||||||
|
weapons[] = {"Braf_MT12", "braf_Igla", "Throw", "Put"};
|
||||||
|
magazines[] = {"30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "braf_Igla_missile"};
|
||||||
|
items[] = {"FirstAidKit"};
|
||||||
|
linkedItems[] = {};
|
||||||
|
genericNames = "braf_brazilian_names";
|
||||||
|
identityTypes[] = {
|
||||||
|
"NoGlasses",
|
||||||
|
"LanguageFRE_F",
|
||||||
|
"Head_Tanoan"
|
||||||
|
};
|
||||||
|
class EventHandlers : EventHandlers {
|
||||||
|
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;[_this select 0] call braf_factions_fnc_thugswear;};";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class braf_factions_thug_at: O_G_Soldier_F
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
scopeArsenal = 2;
|
||||||
|
scopeCurator = 2;
|
||||||
|
_generalMacro = "braf_factions_thug_at";
|
||||||
|
displayName = "Thug (AT)";
|
||||||
|
faction = "BRAF_Thugs";
|
||||||
|
uniformClass = "U_I_C_Soldier_Bandit_4_F";
|
||||||
|
backpack = "";
|
||||||
|
weapons[] = {"Braf_MT12", "braf_launch_alac", "Throw", "Put"};
|
||||||
|
magazines[] = {"30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag"};
|
||||||
|
items[] = {"FirstAidKit"};
|
||||||
|
linkedItems[] = {};
|
||||||
|
genericNames = "braf_brazilian_names";
|
||||||
|
identityTypes[] = {
|
||||||
|
"NoGlasses",
|
||||||
|
"LanguageFRE_F",
|
||||||
|
"Head_Tanoan"
|
||||||
|
};
|
||||||
|
class EventHandlers : EventHandlers {
|
||||||
|
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;[_this select 0] call braf_factions_fnc_thugswear;};";
|
||||||
|
};
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user