configurado filepaths do _headgear

This commit is contained in:
valmojr
2023-10-19 00:21:43 -03:00
parent 27a4072833
commit 7f67dbea5e
16 changed files with 45 additions and 45 deletions

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_NOHQ.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\coifa_early_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_as.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\coifa_early_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_smdi.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\coifa_early_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -7,7 +7,7 @@ specularPower = 30.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_NOHQ.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\coifa_late_NOHQ.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_as.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\coifa_late_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_smdi.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\coifa_late_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_NOHQ.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\liner_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_as.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\liner_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_smdi.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\liner_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_NOHQ.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\liner_plastic_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_as.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\liner_plastic_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_smdi.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\liner_plastic_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_NOHQ.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\m1_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_as.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\m1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_smdi.paa";
texture = "braf\braf_factions\addons\headgear\data\m1\m1_smdi.paa";
uvSource = "tex";
class uvTransform
{