mirror of
https://github.com/projectbraf/braf_factions.git
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inicio da config de addon do braf_factions_characters
This commit is contained in:
178
addons/characters/config.cpp
Normal file
178
addons/characters/config.cpp
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@@ -0,0 +1,178 @@
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class CfgPatches {
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class braf_factions_characters {
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author = "BRAF Team";
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requiredAddons[] = {
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"BRAF_characters_army"
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};
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requiredVersion = 0.1;
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units[] = {
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//HIAF
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"braf_hiaf_of_regular",
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"braf_hiaf_sl_regular",
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"braf_hiaf_tl_regular",
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"braf_hiaf_rifleman_regular",
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"braf_hiaf_riflelight_regular",
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"braf_hiaf_ammo_regular",
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"braf_hiaf_dmr_regular",
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"braf_hiaf_gl_regular",
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"braf_hiaf_mp_regular",
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"braf_hiaf_ar_regular",
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"braf_hiaf_lat_regular",
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"braf_hiaf_at_regular",
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"braf_hiaf_at_a_regular",
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"braf_hiaf_crewman_regular",
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"braf_hiaf_aa_regular",
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"braf_hiaf_medic_regular",
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"braf_hiaf_mortar_regular",
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"braf_hiaf_mortar_a_regular",
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"braf_hiaf_eng_regular",
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"braf_hiaf_hmg_regular",
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"braf_hiaf_hmg_a_regular",
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//HIAF Marine
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"braf_hiaf_of_marine",
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"braf_hiaf_sl_marine",
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"braf_hiaf_tl_marine",
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"braf_hiaf_rifleman_marine",
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"braf_hiaf_ammo_marine",
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"braf_hiaf_dmr_marine",
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"braf_hiaf_gl_marine",
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"braf_hiaf_ar_marine",
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"braf_hiaf_lat_marine",
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"braf_hiaf_crewman_marine",
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"braf_hiaf_aa_marine",
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"braf_hiaf_medic_marine",
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"braf_hiaf_eng_marine",
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"braf_hiaf_pointman_marine",
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//HIAF Commandos
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"braf_hiaf_tl_commando",
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"braf_hiaf_rifleman_commando",
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"braf_hiaf_diver_commando",
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"braf_hiaf_dmr_commando",
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"braf_hiaf_pointman_commando",
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"braf_hiaf_medic_commando",
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"braf_hiaf_eng_commando",
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//HIAF Story
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"braf_hiaf_paco_story",
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"braf_hiaf_boubee_story",
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//Cratenia
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"braf_cra_of_regular",
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"braf_cra_sl_regular",
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"braf_cra_tl_regular",
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"braf_cra_rifleman_regular",
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"braf_cra_riflelight_regular",
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"braf_cra_ammo_regular",
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"braf_cra_dmr_regular",
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"braf_cra_gl_regular",
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"braf_cra_ar_regular",
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"braf_cra_lat_regular",
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"braf_cra_at_regular",
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"braf_cra_at_a_regular",
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"braf_cra_aa_regular",
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"braf_cra_medic_regular",
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"braf_cra_mortar_regular",
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"braf_cra_mortar_a_regular",
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"braf_cra_eng_regular",
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"braf_cra_hmg_regular",
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"braf_cra_hmg_a_regular",
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//Cratenia Jungle
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"braf_cra_of_jungle",
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"braf_cra_sl_jungle",
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"braf_cra_tl_jungle",
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"braf_cra_rifleman_jungle",
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"braf_cra_riflelight_jungle",
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"braf_cra_ammo_jungle",
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"braf_cra_dmr_jungle",
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"braf_cra_gl_jungle",
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"braf_cra_ar_jungle",
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"braf_cra_lat_jungle",
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"braf_cra_at_jungle",
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"braf_cra_at_a_jungle",
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"braf_cra_aa_jungle",
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"braf_cra_medic_jungle",
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"braf_cra_mortar_jungle",
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"braf_cra_mortar_a_jungle",
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"braf_cra_eng_jungle",
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"braf_cra_hmg_jungle",
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"braf_cra_hmg_a_jungle",
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};
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weapons[] = {
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//BDU
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"braf_horizon_regular_uniform",
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"braf_horizon_marine_uniform",
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"braf_cratenia_regular_uniform",
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"braf_cratenia_regular_uniform_bottons",
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"BRAF_Cratenia_Jungle_uniform",
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//BDU Rolled Up
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"braf_horizon_regular_RolledUp_uniform",
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"braf_horizon_marine_RolledUp_uniform",
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"braf_cratenia_regular_RolledUp_uniform",
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"braf_cratenia_Jungle_RolledUp_uniform",
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};
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};
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};
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class cfgFactionClasses {
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class BRAF_HIAF {
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displayName = "$STR_BRAF_HIAF";
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priority = 2;
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side = 1;
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};
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class BRAF_CRATENIA {
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displayName = "$STR_BRAF_CRATENIA";
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priority = 2;
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side = 2;
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};
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class BRAF_FACTIONS {
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displayName = "$STR_BRAF_FAC";
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priority = 2;
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side = 2;
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icon = "";
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};
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class BRAF_ELPB {
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displayName = "$STR_BRAF_ELPB";
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priority = 2;
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side = 2;
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icon = "";
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};
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class BRAF_Narcos {
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displayName = "Narcos";
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priority = 2;
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side = 2;
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};
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};
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class CfgEditorSubcategories {
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class BRAF_REGULAR {
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displayName = "$STR_BRAF_REGULAR_2020";
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};
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class BRAF_JUNGLE {
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displayName = "$STR_BRAF_JUNGLE_2020";
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};
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class BRAF_MARINE {
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displayName = "$STR_BRAF_MARINE_2020";
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};
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class BRAF_STORY {
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displayName = "$STR_BRAF_STORY_2020";
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};
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class BRAF_COMMANDO {
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displayName = "$STR_BRAF_COMMANDO_2020";
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};
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};
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class DefaultEventHandlers;
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class CfgVehicles {
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#include "units\v_factions_base.hpp"
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#include "v_uniform.hpp"
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#include "units/v_hiaf_army_2020.hpp"
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//#include "units/v_hiaf_commando_2020.hpp"
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#include "units/v_hiaf_marine_2020.hpp"
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#include "units/v_hiaf_story_2020.hpp"
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#include "units/v_cratenia_2020.hpp"
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#include "units/v_cratenia_jungle_2020.hpp"
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};
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class CfgWeapons {
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class ItemCore;
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class HeadGearItem;
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class Uniform_Base : ItemCore {
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};
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class UniformItem;
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#include "w_uniform.hpp"
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};
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99
addons/characters/functions/cra_symbols.hpp
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99
addons/characters/functions/cra_symbols.hpp
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@@ -0,0 +1,99 @@
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class Attributes {
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class rank_insignia {
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displayName = "Rank";
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tooltip = "Change the Rank Icon";
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property = "rank_insignia";
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control = "combo";
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expression = "_this setObjectTextureGlobal [12,_value]";
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defaultValue = "getObjectTexture _this select 12";
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class values {
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class none{
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name = "$STR_Rank_None";
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value = "";
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default = 0;
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};
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class private {
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name = "$STR_Rank_Private";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRAsoldado_co.paa";
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};
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class corporal {
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name = "$STR_Rank_Corporal";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRAcabo_co.paa";
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};
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class sergeant {
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name = "$STR_Rank_3SERGEANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRA3sarg_co.paa";
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};
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class mastersergeant {
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name = "$STR_Rank_2SERGEANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRA2sarg_co.paa";
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};
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class staffsergeant {
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name = "$STR_Rank_1SERGEANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRA1sarg_co.paa";
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};
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class subofficer {
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name = "$STR_Rank_PETTYOFFICER";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRAsub_co.paa";
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};
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class 2lieutenant {
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name = "$STR_Rank_2LIEUTENANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRA2ten_co.paa";
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};
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class 1lieutenant {
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name = "$STR_Rank_1LIEUTENANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRA1ten_co.paa";
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};
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class captain {
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name = "$STR_Rank_CAPTAIN";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRAcap_co.paa";
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};
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class major {
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name = "$STR_Rank_MAJOR";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRAmajor_co.paa";
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};
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class lieutenantcolonel {
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name = "$STR_Rank_LIEUTENANTCOLONEL";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRAtencel_co.paa";
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};
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class colonel {
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name = "$STR_Rank_COLONEL";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRAcel_co.paa";
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};
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class brigadier {
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name = "$STR_Rank_brigadier";
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value = "BRAF_Factions\braf_factions_insignia\ranks\CRAbrig_co.paa";
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};
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};
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};
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class branch_insignia {
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displayName = "Branch";
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tooltip = "Change the Branch Icon";
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property = "branch_insignia";
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control = "combo";
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expression = "_this setObjectTextureGlobal [13,_value]";
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defaultValue = "getObjectTexture _this select 13";
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class values {
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class branch_infantry{
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name = "$STR_Branch_INFANTRY";
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value = "BRAF_Factions\braf_factions_insignia\branch\cratenia\inf_co.paa";
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};
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class branch_cavalry{
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name = "$STR_Branch_CAVALRY";
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value = "BRAF_Factions\braf_factions_insignia\branch\cratenia\cav_co.paa";
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};
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class branch_artillery{
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name = "$STR_Branch_ARTILLERY";
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value = "BRAF_Factions\braf_factions_insignia\branch\cratenia\art_co.paa";
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};
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class branch_enginnering{
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name = "$STR_Branch_ENGINNERING";
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value = "BRAF_Factions\braf_factions_insignia\branch\cratenia\eng_co.paa";
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};
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class branch_logistics{
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name = "$STR_Branch_LOGISTICS";
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value = "BRAF_Factions\braf_factions_insignia\branch\cratenia\log_co.paa";
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};
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};
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};
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};
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99
addons/characters/functions/hiaf_symbols.hpp
Normal file
99
addons/characters/functions/hiaf_symbols.hpp
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@@ -0,0 +1,99 @@
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class Attributes {
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class rank_insignia {
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displayName = "Rank";
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tooltip = "Change the Rank Icon";
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property = "rank_insignia";
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control = "combo";
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expression = "_this setObjectTextureGlobal [12,_value]";
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defaultValue = "getObjectTexture _this select 12";
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class values {
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class none{
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name = "$STR_Rank_None";
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value = "";
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default = 0;
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};
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class private {
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name = "$STR_Rank_Private";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAFsoldado_co.paa";
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};
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class corporal {
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name = "$STR_Rank_Corporal";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAFcabo_co.paa";
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};
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class sergeant {
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name = "$STR_Rank_3SERGEANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAF3sarg_co.paa";
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};
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class mastersergeant {
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name = "$STR_Rank_2SERGEANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAF2sarg_co.paa";
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};
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class staffsergeant {
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name = "$STR_Rank_1SERGEANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAF1sarg_co.paa";
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};
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class subofficer {
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name = "$STR_Rank_PETTYOFFICER";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAFsub_co.paa";
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};
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class 2lieutenant {
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name = "$STR_Rank_2LIEUTENANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAF2ten_co.paa";
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};
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class 1lieutenant {
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name = "$STR_Rank_1LIEUTENANT";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAF1ten_co.paa";
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};
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class captain {
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name = "$STR_Rank_CAPTAIN";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAFcap_co.paa";
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};
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class major {
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name = "$STR_Rank_MAJOR";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAFmajor_co.paa";
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};
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class lieutenantcolonel {
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name = "$STR_Rank_LIEUTENANTCOLONEL";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAFtencoronel_co.paa";
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};
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class colonel {
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name = "$STR_Rank_COLONEL";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAFcoronel_co.paa";
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};
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class brigadier {
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name = "$STR_Rank_brigadier";
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value = "BRAF_Factions\braf_factions_insignia\ranks\HIAFbrig_co.paa";
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};
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};
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};
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class branch_insignia {
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displayName = "Branch";
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tooltip = "Change the Branch Icon";
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property = "branch_insignia";
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control = "combo";
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expression = "_this setObjectTextureGlobal [13,_value]";
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defaultValue = "getObjectTexture _this select 13";
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class values {
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class branch_infantry{
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name = "$STR_Branch_INFANTRY";
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value = "BRAF_Factions\braf_factions_insignia\branch\hiaf\inf_co.paa";
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};
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class branch_cavalry{
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name = "$STR_Branch_CAVALRY";
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value = "BRAF_Factions\braf_factions_insignia\branch\hiaf\cav_co.paa";
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};
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class branch_artillery{
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name = "$STR_Branch_ARTILLERY";
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value = "BRAF_Factions\braf_factions_insignia\branch\hiaf\art_co.paa";
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};
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class branch_enginnering{
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name = "$STR_Branch_ENGINNERING";
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value = "BRAF_Factions\braf_factions_insignia\branch\hiaf\eng_co.paa";
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};
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class branch_logistics{
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name = "$STR_Branch_LOGISTICS";
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value = "BRAF_Factions\braf_factions_insignia\branch\hiaf\log_co.paa";
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};
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};
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};
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};
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152
addons/characters/stringtable.xml
Normal file
152
addons/characters/stringtable.xml
Normal file
@@ -0,0 +1,152 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="BRAF">
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<Package name="Units">
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<Container name="braf_inf">
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<Key ID="STR_braf_backpack_radiopack_cratenia_army">
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<English>[CRA] Radio Backpack, lizard</English>
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<Portuguese>[CRA] Mochila de Rádio, camuflagem padrão</Portuguese>
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</Key>
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<Key ID="STR_braf_backpack_radiopack_cratenia_jungle">
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<English>[CRA] Radio Backpack, lizard (jungle)</English>
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<Portuguese>[CRA] Mochila de Rádio, camuflagem de selva</Portuguese>
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</Key>
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<Key ID="STR_rank_brigadier">
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<English>Brigadier</English>
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<Portuguese>Brigadeiro</Portuguese>
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</Key>
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<Key ID="STR_rank_sergeant">
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<English>Sergeant</English>
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<Portuguese>Sargento</Portuguese>
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</Key>
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<Key ID="STR_rank_sergeantmajor">
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<English>Sergeant Major</English>
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<Portuguese>Sargento Mor</Portuguese>
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</Key>
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<Key ID="STR_rank_mastersergeant">
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<English>Master Sergeant</English>
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<Portuguese>Mestre Sargento</Portuguese>
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</Key>
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<Key ID="STR_rank_mastersergeantmajor">
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<English>Master Sergeant Major</English>
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||||
<Portuguese>Mestre Sargento Mor</Portuguese>
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</Key>
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<Key ID="STR_cratenia_flag">
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<English>Flag (Cratenia)</English>
|
||||
<Portuguese>Bandeira (Cratenia)</Portuguese>
|
||||
</Key>
|
||||
<!--> Factions <-->
|
||||
<Key ID="STR_BRAF_HIAF">
|
||||
<English>Horizon Islands Armed Forces</English>
|
||||
<Portuguese>Forças Armadas das Ilhas Horizon</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_CRATENIA">
|
||||
<English>Cratenia</English>
|
||||
<Portuguese>Cratenia</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_ELPB">
|
||||
<English>ELPB</English>
|
||||
<Portuguese>ELPB</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_FAC">
|
||||
<English>BRAF Factions</English>
|
||||
<Portuguese>Facções do BRAF</Portuguese>
|
||||
</Key>
|
||||
<!--> Subcategories <-->
|
||||
<Key ID="STR_BRAF_REGULAR_2020">
|
||||
<English>Men (2020, Regular)</English>
|
||||
<Portuguese>Homem (2020, Regular)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_JUNGLE_2020">
|
||||
<English>Men (2020, Jungle)</English>
|
||||
<Portuguese>Homem (Selva)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_CAATINGA_2020">
|
||||
<English>Men (2020, Caatinga)</English>
|
||||
<Portuguese>Homem (2020, Caatinga)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_AIRBORNE_2020">
|
||||
<English>Men (2020, Airborne)</English>
|
||||
<Portuguese>Homem (2020, Paraquedista)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_COMMANDO_2020">
|
||||
<English>Men (2020, Commando)</English>
|
||||
<Portuguese>Homem (2020, Comandos)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_RECON_2020">
|
||||
<English>Men (2020, Recon)</English>
|
||||
<Portuguese>Homem (2020, PelRec)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_MARINE_2020">
|
||||
<English>Men (2020, Marine)</English>
|
||||
<Portuguese>Homem (2020, FuzNav)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_STORY_2020">
|
||||
<English>Men (2020, Story)</English>
|
||||
<Portuguese>Homem (2020, História)</Portuguese>
|
||||
</Key>
|
||||
|
||||
<!--> Units <-->
|
||||
<Key ID="STR_BRAF_MP_1">
|
||||
<English>Military Police (Rifle)</English>
|
||||
<Portuguese>Polícia do Exército (Fuzil)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_MP_2">
|
||||
<English>Military Police (Shotgun)</English>
|
||||
<Portuguese>Polícia do Exército (Escopeta)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_MP_3">
|
||||
<English>Military Police (Pistol)</English>
|
||||
<Portuguese>Polícia do Exército (Pistola)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_LAT">
|
||||
<English>Rifleman (Light AT)</English>
|
||||
<Portuguese>Fuzileiro (AT Leve)</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_MG_A">
|
||||
<English>Machine Gunner Assistant</English>
|
||||
<Portuguese>Assistente de Metralheiro</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_braf_driver">
|
||||
<English>Driver</English>
|
||||
<Portuguese>Motorista</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_braf_Mortar">
|
||||
<English>Mortar Operator</English>
|
||||
<Portuguese>Atirador de Morteiro Leve</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_Mortar_A">
|
||||
<English>Mortar Assistant</English>
|
||||
<Portuguese>Assistente de Morteiro Leve</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_braf_M2">
|
||||
<English>M2 Gunner</English>
|
||||
<Portuguese>Atirador de Metralhadora Pesada</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_M2_A">
|
||||
<English>M2 Assistant</English>
|
||||
<Portuguese>Assistente de Metralhadora Pesada</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_braf_pointman">
|
||||
<English>Pointman</English>
|
||||
<Portuguese>Esclarecedor</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_braf_militia">
|
||||
<English>Militia</English>
|
||||
<Portuguese>Milicia</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_BRAF_CSR_A">
|
||||
<English>Ammo Bearer (AT)</English>
|
||||
<Portuguese>Municiador (AT)</Portuguese>
|
||||
</Key>
|
||||
<!--> Story <-->
|
||||
<Key ID="STR_braf_HSto_Paco">
|
||||
<English>President Paco Jirkernes</English>
|
||||
<Portuguese>Presidente Paco Jirkernes</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_braf_HSto_CB">
|
||||
<English>Colonel Boubée</English>
|
||||
<Portuguese>Coronel Boubée</Portuguese>
|
||||
</Key>
|
||||
</Container>
|
||||
</Package>
|
||||
</Project>
|
||||
BIN
addons/characters/uniform/Data/BDU/Cratenia/cratenia_boot_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/cratenia_boot_co.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/Cratenia/gloves.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/Cratenia/gloves.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.25,0.25,0.25,0};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\gloves_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\gloves_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\gloves_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/Cratenia/pants.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/Cratenia/pants.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\pants_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/Cratenia/rolled/top.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/Cratenia/rolled/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\rolled\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\rolled\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\rolled\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/selva/pants_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/selva/pants_co.paa
Normal file
Binary file not shown.
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/selva/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/selva/top_co.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/Cratenia/top.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/Cratenia/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/Marine/pants.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/Marine/pants.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_smdi.paa
Normal file
Binary file not shown.
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\rolled\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\rolled\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\rolled\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/rolled/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/rolled/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/rolled/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/rolled/top_co.paa
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/Marine/top.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/Marine/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/pants.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/pants.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/rolled/top.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/rolled/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\rolled\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\rolled\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\rolled\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/top.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/top_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/top_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/top_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/top_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/top_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/env_cloth_neutral_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/env_cloth_neutral_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/env_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/env_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gloves.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gloves.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/gloves.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/gloves.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.25,0.25,0.25,0};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gloves_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gloves_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gloves_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/gloves_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gloves_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gloves_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gloves_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gloves_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gloves_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gola.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gola.paa
Normal file
Binary file not shown.
87
addons/characters/uniform/Data/BDU/gola.rvmat
Normal file
87
addons/characters/uniform/Data/BDU/gola.rvmat
Normal file
@@ -0,0 +1,87 @@
|
||||
ambient[] = {0.5,0.5,0.5,1};
|
||||
diffuse[] = {0.5,0.5,0.5,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gola_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gola_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
addons/characters/uniform/Data/BDU/gola_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gola_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gola_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gola_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gola_ti_ca.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gola_ti_ca.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/ui/AirForce_Unifom.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/ui/AirForce_Unifom.paa
Normal file
Binary file not shown.
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/ui/Army_Unifom.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/ui/Army_Unifom.paa
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/ui/Mariner_Uniform.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/ui/Mariner_Uniform.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/Boot/Meia/meia.rvmat
Normal file
89
addons/characters/uniform/Data/Boot/Meia/meia.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\Meia\meia_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\Meia\meia_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\Meia\meia_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/Boot/Meia/meia_as.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/Meia/meia_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/Meia/meia_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/Meia/meia_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/Meia/meia_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/Meia/meia_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/Meia/meia_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/Meia/meia_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/Boot/boot.rvmat
Normal file
89
addons/characters/uniform/Data/Boot/boot.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/Boot/boot_as.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_cratenia_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_cratenia_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_jungle_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_jungle_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_pqd_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_pqd_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/camo_as.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/camo_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/camo_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/camo_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/tan_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/tan_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Luva/gloves.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/Luva/gloves.rvmat
Normal file
89
addons/characters/uniform/Data/Luva/gloves.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.25,0.25,0.25,0};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/Luva/gloves_as.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Luva/gloves_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Luva/gloves_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Luva/gloves_tan_co.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves_tan_co.paa
Normal file
Binary file not shown.
87
addons/characters/uniform/Data/feridas/pants_injury.rvmat
Normal file
87
addons/characters/uniform/Data/feridas/pants_injury.rvmat
Normal file
@@ -0,0 +1,87 @@
|
||||
ambient[] = {0.5,0.5,0.5,1};
|
||||
diffuse[] = {0.5,0.5,0.5,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_w.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
addons/characters/uniform/Data/feridas/pants_w.paa
Normal file
BIN
addons/characters/uniform/Data/feridas/pants_w.paa
Normal file
Binary file not shown.
87
addons/characters/uniform/Data/feridas/top_injury.rvmat
Normal file
87
addons/characters/uniform/Data/feridas/top_injury.rvmat
Normal file
@@ -0,0 +1,87 @@
|
||||
ambient[] = {0.5,0.5,0.5,1};
|
||||
diffuse[] = {0.5,0.5,0.5,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_w.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user