mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 15:53:28 +00:00
inicio da config de addon do braf_factions_characters
This commit is contained in:
BIN
addons/characters/uniform/Data/BDU/Cratenia/cratenia_boot_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/cratenia_boot_co.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/Cratenia/gloves.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/Cratenia/gloves.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.25,0.25,0.25,0};
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||||
specularPower = 30;
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PixelShaderID = "Super";
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||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
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||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\gloves_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage3
|
||||
{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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class Stage4
|
||||
{
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texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\gloves_as.paa";
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uvSource = "tex";
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||||
class uvTransform
|
||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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class Stage5
|
||||
{
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texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\gloves_smdi.paa";
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uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
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dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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};
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||||
class Stage6
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||||
{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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||||
};
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class Stage7
|
||||
{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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};
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||||
class StageTI
|
||||
{
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||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/gloves_smdi.paa
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Binary file not shown.
89
addons/characters/uniform/Data/BDU/Cratenia/pants.rvmat
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89
addons/characters/uniform/Data/BDU/Cratenia/pants.rvmat
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@@ -0,0 +1,89 @@
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||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
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||||
specularPower = 1;
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||||
PixelShaderID = "Super";
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||||
VertexShaderID = "Super";
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||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\pants_nohq.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\pants_as.paa";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\pants_smdi.paa";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
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||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_nohq.paa
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Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/pants_smdi.paa
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Binary file not shown.
89
addons/characters/uniform/Data/BDU/Cratenia/rolled/top.rvmat
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89
addons/characters/uniform/Data/BDU/Cratenia/rolled/top.rvmat
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@@ -0,0 +1,89 @@
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||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\rolled\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\rolled\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\rolled\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_as.paa
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Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_co.paa
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Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_nohq.paa
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BIN
addons/characters/uniform/Data/BDU/Cratenia/rolled/top_nohq.paa
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BIN
addons/characters/uniform/Data/BDU/Cratenia/selva/pants_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/selva/pants_co.paa
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Binary file not shown.
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BIN
addons/characters/uniform/Data/BDU/Cratenia/selva/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/selva/top_co.paa
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Binary file not shown.
89
addons/characters/uniform/Data/BDU/Cratenia/top.rvmat
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89
addons/characters/uniform/Data/BDU/Cratenia/top.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\Cratenia\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_as.paa
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Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_co.paa
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Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_nohq.paa
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BIN
addons/characters/uniform/Data/BDU/Cratenia/top_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/Cratenia/top_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/Marine/pants.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/Marine/pants.rvmat
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/pants_smdi.paa
Normal file
Binary file not shown.
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\rolled\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\rolled\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\rolled\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/rolled/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/rolled/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/rolled/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/rolled/top_co.paa
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/Marine/top.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/Marine/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/Marine/top_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/pants.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/pants.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/pants_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/rolled/top.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/rolled/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\rolled\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\rolled\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\rolled\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/rolled/top_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/HIAF/top.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/HIAF/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/HIAF/top_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/top_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/top_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/top_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/top_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/top_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/HIAF/top_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/HIAF/top_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/env_cloth_neutral_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/env_cloth_neutral_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/env_co.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/env_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gloves.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gloves.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/BDU/gloves.rvmat
Normal file
89
addons/characters/uniform/Data/BDU/gloves.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.25,0.25,0.25,0};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gloves_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gloves_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gloves_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/BDU/gloves_as.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gloves_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gloves_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gloves_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gloves_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gloves_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gola.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gola.paa
Normal file
Binary file not shown.
87
addons/characters/uniform/Data/BDU/gola.rvmat
Normal file
87
addons/characters/uniform/Data/BDU/gola.rvmat
Normal file
@@ -0,0 +1,87 @@
|
||||
ambient[] = {0.5,0.5,0.5,1};
|
||||
diffuse[] = {0.5,0.5,0.5,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gola_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\gola_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
addons/characters/uniform/Data/BDU/gola_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gola_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gola_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gola_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/gola_ti_ca.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/gola_ti_ca.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/ui/AirForce_Unifom.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/ui/AirForce_Unifom.paa
Normal file
Binary file not shown.
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/ui/Army_Unifom.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/ui/Army_Unifom.paa
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
addons/characters/uniform/Data/BDU/ui/Mariner_Uniform.paa
Normal file
BIN
addons/characters/uniform/Data/BDU/ui/Mariner_Uniform.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/Boot/Meia/meia.rvmat
Normal file
89
addons/characters/uniform/Data/Boot/Meia/meia.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\Meia\meia_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\Meia\meia_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\Meia\meia_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/Boot/Meia/meia_as.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/Meia/meia_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/Meia/meia_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/Meia/meia_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/Meia/meia_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/Meia/meia_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/Meia/meia_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/Meia/meia_smdi.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/Boot/boot.rvmat
Normal file
89
addons/characters/uniform/Data/Boot/boot.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/Boot/boot_as.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_cratenia_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_cratenia_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_jungle_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_jungle_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_pqd_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_pqd_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/boot_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/boot_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/camo_as.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/camo_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/camo_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/camo_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Boot/tan_co.paa
Normal file
BIN
addons/characters/uniform/Data/Boot/tan_co.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Luva/gloves.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves.paa
Normal file
Binary file not shown.
89
addons/characters/uniform/Data/Luva/gloves.rvmat
Normal file
89
addons/characters/uniform/Data/Luva/gloves.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.25,0.25,0.25,0};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
addons/characters/uniform/Data/Luva/gloves_as.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves_as.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Luva/gloves_nohq.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves_nohq.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Luva/gloves_smdi.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves_smdi.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/Luva/gloves_tan_co.paa
Normal file
BIN
addons/characters/uniform/Data/Luva/gloves_tan_co.paa
Normal file
Binary file not shown.
87
addons/characters/uniform/Data/feridas/pants_injury.rvmat
Normal file
87
addons/characters/uniform/Data/feridas/pants_injury.rvmat
Normal file
@@ -0,0 +1,87 @@
|
||||
ambient[] = {0.5,0.5,0.5,1};
|
||||
diffuse[] = {0.5,0.5,0.5,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_w.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
addons/characters/uniform/Data/feridas/pants_w.paa
Normal file
BIN
addons/characters/uniform/Data/feridas/pants_w.paa
Normal file
Binary file not shown.
87
addons/characters/uniform/Data/feridas/top_injury.rvmat
Normal file
87
addons/characters/uniform/Data/feridas/top_injury.rvmat
Normal file
@@ -0,0 +1,87 @@
|
||||
ambient[] = {0.5,0.5,0.5,1};
|
||||
diffuse[] = {0.5,0.5,0.5,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_w.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
addons/characters/uniform/Data/feridas/top_w.paa
Normal file
BIN
addons/characters/uniform/Data/feridas/top_w.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/ui/Marine_Hiaf_Unifom.paa
Normal file
BIN
addons/characters/uniform/Data/ui/Marine_Hiaf_Unifom.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/ui/Marine_Hiaf_Unifom2.paa
Normal file
BIN
addons/characters/uniform/Data/ui/Marine_Hiaf_Unifom2.paa
Normal file
Binary file not shown.
BIN
addons/characters/uniform/Data/ui/army_Hiaf_Unifom.paa
Normal file
BIN
addons/characters/uniform/Data/ui/army_Hiaf_Unifom.paa
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user