inicio da config de addon do braf_factions_characters

This commit is contained in:
valmojr
2023-10-18 16:04:26 -03:00
parent 2673e6cc0d
commit 80c7fca452
154 changed files with 0 additions and 0 deletions

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class braf_army_of_regular_2000;
class braf_army_sl_regular_2000;
class braf_army_tl_regular_2000;
class braf_army_rifleman_regular_2000;
class braf_army_medic_regular_2000;
class braf_army_eng_regular_2000;
class braf_army_eod_regular_2000;
class braf_army_crewman_regular_2000;
class braf_army_dmr_regular_2000;
class braf_army_sniper_regular_2000;
class braf_army_gl_regular_2000;
class braf_army_ar_regular_2000;
class braf_army_ammo_regular_2000;
class braf_army_mp_shotgun_regular_2000;
class braf_army_lat_regular_2000;
class braf_army_unarmed_regular_2000;
class braf_army_aa_regular_2000;
class braf_army_at_regular_2000;
class braf_army_mortar_regular_2000;
class braf_army_mortar_a_regular_2000;
class braf_army_m2_regular_2000;
class braf_army_m2_a_regular_2000;
class BRAF_Diver_base;
class BRAF_Pilot_base;

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/*Normalmente os uniformes são definidos no oficial, squad leader, team leader, medic e rifleman*/
//------------------------------------- Infantaria Comandos -------------------------------------------
class braf_hiaf_tl_commando : braf_factions_specops_base {
_generalMacro = "braf_hiaf_tl_commando";
faction = "BRAF_HIAF";
editorsubcategory = "BRAF_COMMANDO";
model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_B_Soldier_TL_F0";
uniformClass = "braf_horizon_marine_uniform_bottons";
genericNames = "TanoanMen";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC_SF",
"hgun_ACPC2_F",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC_SF",
"hgun_ACPC2_F",
"Binocular",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_marine_Beret",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_marine_Beret",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
//"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
"",
""
};
class Wounds {
tex[] = {};
mat[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_hiaf_rifleman_commando : braf_factions_specops_base {
_generalMacro = "braf_hiaf_rifleman_commando";
faction = "BRAF_HIAF";
editorsubcategory = "BRAF_COMMANDO";
model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_A3_CfgVehicles_B_Soldier_F0";
uniformClass = "braf_horizon_marine_uniform_bottons";
genericNames = "TanoanMen";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC_SF",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC_SF",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"G_Balaclava_Oli",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"G_Balaclava_Oli",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
//"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
"",
""
};
class Wounds {
tex[] = {};
mat[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_hiaf_ar_commando : braf_factions_specops_base {
_generalMacro = "braf_hiaf_dmr_commando";
faction = "BRAF_HIAF";
editorsubcategory = "BRAF_COMMANDO";
model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d";
displayName = "$STR_A3_CfgVehicles_B_Patrol_Soldier_MG_F0";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "braf_horizon_marine_uniform_bottons";
genericNames = "TanoanMen";
magazines[] = {
"200Rnd_556x45_Box_F",
"200Rnd_556x45_Box_Red_F",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
respawnWeapons[] = {
"LMG_03_F",
"braf_PT92",
"Throw",
"Put"
};
weapons[] = {
"LMG_03_F",
"braf_PT92",
"Throw",
"Put"
};
respawnMagazines[] = {
"200Rnd_556x45_Box_F",
"200Rnd_556x45_Box_Red_F",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_Mariner_boonie",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_Mariner_boonie",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
//"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
"",
""
};
class Wounds {
tex[] = {};
mat[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_hiaf_dmr_commando : braf_factions_specops_base {
_generalMacro = "braf_hiaf_dmr_commando";
faction = "BRAF_HIAF";
editorsubcategory = "BRAF_COMMANDO";
model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_B_Soldier_M_F0";
uniformClass = "braf_horizon_marine_uniform_bottons";
genericNames = "TanoanMen";
magazines[] = {
"braf_20Rnd_762x51",
"braf_20Rnd_762x51",
"braf_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_20Rnd_762x51_red",
"braf_20Rnd_762x51_red"
};
respawnWeapons[] = {
"braf_Fal_hiaf_Scope",
"Throw",
"Put"
};
weapons[] = {
"braf_Fal_hiaf_Scope",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_20Rnd_762x51",
"braf_20Rnd_762x51",
"braf_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_20Rnd_762x51_red",
"braf_20Rnd_762x51_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"H_Bandanna_sgg",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"H_Bandanna_sgg",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
//"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
"",
""
};
class Wounds {
tex[] = {};
mat[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_hiaf_pointman_commando : braf_factions_specops_base {
_generalMacro = "braf_hiaf_pointman_commando";
faction = "BRAF_HIAF";
editorsubcategory = "BRAF_COMMANDO";
model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_braf_pointman";
uniformClass = "braf_horizon_marine_uniform_bottons";
genericNames = "TanoanMen";
magazines[] = {
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"Chemlight_green",
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck"
};
respawnWeapons[] = {
"braf_boito_24_vigilante",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"braf_boito_24_vigilante",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"Chemlight_green",
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"H_Cap_Headphones",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"H_Cap_Headphones",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
//"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
"",
""
};
class Wounds {
tex[] = {};
mat[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_hiaf_medic_commando : braf_factions_specops_base {
_generalMacro = "braf_hiaf_medic_commando";
faction = "BRAF_HIAF";
editorsubcategory = "BRAF_COMMANDO";
model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d";
side = 1;
backpack = "braf_hiaf_modular_assault_medic";
scope = 2;
scopeCurator = 2;
displayName = "$STR_B_medic_F0";
uniformClass = "braf_horizon_marine_uniform_bottons";
genericNames = "TanoanMen";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC_SF",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC_SF",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"H_Helmet_Skate",
"V_TacVestIR_blk",
"G_Spectacles",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"H_Helmet_Skate",
"V_TacVestIR_blk",
"G_Spectacles",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
//"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
"",
""
};
class Wounds {
tex[] = {};
mat[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_hiaf_eng_commando : braf_factions_specops_base {
_generalMacro = "braf_hiaf_eng_commando";
faction = "BRAF_HIAF";
editorsubcategory = "BRAF_COMMANDO";
model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d";
side = 1;
backpack = "braf_hiaf_modular_assault_engineer";
scope = 2;
scopeCurator = 2;
displayName = "$STR_B_engineer_F0";
uniformClass = "braf_horizon_marine_uniform_bottons";
genericNames = "TanoanMen";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC_SF",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC_SF",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_marine_PatrolCap",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_marine_PatrolCap",
"V_TacVestIR_blk",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
//"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
"",
""
};
class Wounds {
tex[] = {};
mat[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};
class braf_hiaf_diver_commando : braf_factions_diver_base {
_generalMacro = "braf_hiaf_diver_commando";
faction = "BRAF_HIAF";
editorsubcategory = "BRAF_COMMANDO";
side = 1;
scope = 0;
scopeCurator = 2;
displayName = "$STR_B_diver_F0";
uniformClass = "U_I_Wetsuit";
genericNames = "TanoanMen";
magazines[] = {
"30Rnd_9x21_Mag_SMG_02",
"30Rnd_9x21_Mag_SMG_02",
"30Rnd_9x21_Mag_SMG_02",
"30Rnd_9x21_Mag_SMG_02_Tracer_Red"
};
respawnWeapons[] = {
"SMG_05_F",
"Throw",
"Put"
};
weapons[] = {
"SMG_05_F",
"Throw",
"Put"
};
respawnMagazines[] = {
"30Rnd_9x21_Mag_SMG_02",
"30Rnd_9x21_Mag_SMG_02",
"30Rnd_9x21_Mag_SMG_02",
"30Rnd_9x21_Mag_SMG_02_Tracer_Red"
};
Items[] = {
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit"
};
linkedItems[] = {
"V_RebreatherIA",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"V_RebreatherIA",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
class Wounds {
tex[] = {};
mat[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat",
"",
""
};
};
};

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//------------------------------------- Personagens da Estória -------------------------------------------
class braf_hiaf_boubee_story : braf_hiaf_of_regular {
_generalMacro = "braf_hiaf_boubee_story";
displayName = "$STR_braf_HSto_CB";
editorsubcategory = "BRAF_STORY";
uniformAccessories[] = {};
uniformClass = "BRAF_Horizon_regular_uniform";
respawnWeapons[] = {
"hgun_ACPC2_F",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"hgun_ACPC2_F",
"Binocular",
"Throw",
"Put"
};
magazines[] = {
"9Rnd_45ACP_Mag",
"HandGrenade",
"HandGrenade",
"HandGrenade",
"HandGrenade",
"HandGrenade"
};
respawnMagazines[] = {
"9Rnd_45ACP_Mag",
"HandGrenade",
"HandGrenade",
"HandGrenade",
"HandGrenade",
"HandGrenade"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_Beret",
"braf_Susp_Y_0",
"G_Aviator",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_Beret",
"braf_Susp_Y_0",
"G_Aviator",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),"boubee"] call braf_fnc_nameonuniform;";
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
//"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
"",
""
};
};