added newest version of flightsuit to factions

This commit is contained in:
Valmo Trindade
2024-12-28 19:16:55 -03:00
parent 73438fdf60
commit e684901662
28 changed files with 303 additions and 445 deletions

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@@ -1,89 +0,0 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\aviation\Flightsuits\data\Boot\boot_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\aviation\Flightsuits\data\Boot\boot_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\aviation\Flightsuits\data\Boot\boot_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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View File

@@ -1,89 +0,0 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0.1,0.1,0.1,0};
emmisive[]={0,0,0,1};
specular[]={0.25,0.25,0.25,0};
specularPower=20;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\aviation\Flightsuits\data\hiaf\Coverall_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,128,128,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,128,128,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_factions\addons\aviation\Flightsuits\data\hiaf\Coverall_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\aviation\Flightsuits\data\hiaf\Coverall_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,128,128,1)fresnel(1,1)";
uvSource="none";
};
class Stage7
{
texture="a3\data\env_cloth_neutral_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class StageTI
{
texture = "braf\braf_factions\addons\aviation\Flightsuits\data\Pilot_Coverall_ti_ca.paa";
};

View File

@@ -1,89 +0,0 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0.1,0.1,0.1,0};
emmisive[]={0,0,0,1};
specular[]={0.25,0.25,0.25,0};
specularPower=40;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_factions\addons\aviation\Flightsuits\data\luva_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,128,128,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,128,128,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_factions\addons\aviation\Flightsuits\data\hiaf\Coverall_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_factions\addons\aviation\Flightsuits\data\hiaf\Coverall_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,128,128,1)fresnel(1,1)";
uvSource="none";
};
class Stage7
{
texture="a3\data\env_cloth_neutral_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class StageTI
{
texture = "braf\braf_factions\addons\aviation\Flightsuits\data\Pilot_Coverall_ti_ca.paa";
};