//------------------------------------- Personagens da Estória ------------------------------------------- class braf_hiaf_boubee_story : braf_hiaf_of_regular { _generalMacro = "braf_hiaf_boubee_story"; displayName = "$STR_braf_HSto_CB"; editorsubcategory = "BRAF_STORY"; uniformAccessories[] = {}; uniformClass = "BRAF_Horizon_regular_uniform"; respawnWeapons[] = { "hgun_ACPC2_F", "Binocular", "Throw", "Put" }; weapons[] = { "hgun_ACPC2_F", "Binocular", "Throw", "Put" }; magazines[] = { "9Rnd_45ACP_Mag", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade" }; respawnMagazines[] = { "9Rnd_45ACP_Mag", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_hiaf_army_Beret", "braf_Susp_Y_0", "G_Aviator", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_hiaf_army_Beret", "braf_Susp_Y_0", "G_Aviator", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; class EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),'boubee'] call braf_fnc_nameonuniform;"; }; hiddenSelections[] = { "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves //"Camo5", //Hand "insignia" }; hiddenSelectionsTextures[] = { "\braf\braf_factions\addons\characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa", "\braf\braf_factions\addons\characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa", "\braf\braf_factions\addons\characters\Uniform\Data\Boot\boot_jungle_co.paa", "", "" }; };