class BRAF_HGU56P_1BAvEx; class BRAF_HGU56P_Crew_1BAvEx; class BRAF_HGU56P_Black: BRAF_HGU56P_1BAvEx { _generalMacro="BRAF_HGU56P_Black"; displayName="HGU-56P Black"; hiddenSelectionsTextures[]= { "braf\braf_factions\addons\characters_aviation\Flighthelmets\HGU56\data\HGU_black_co.paa" }; class ItemInfo : HeadGearItem { hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"braf\braf_factions\addons\characters_aviation\Flighthelmets\HGU56\data\HGU_black_co.paa"}; uniformModel="A3\Characters_F\Common\headgear_helmet_heli"; mass=30; modelSides[]={1,2,3}; class HitpointsProtectionInfo { class Head { hitpointName="HitHead"; armor=6; passThrough=0.5; }; }; }; }; class BRAF_HGU56P_Crew_Predator: BRAF_HGU56P_Crew_1BAvEx { _generalMacro="BRAF_HGU56P_Crew_Predator"; displayName="HGU-56P Mask Predator"; hiddenSelectionsTextures[]= { "braf\braf_factions\addons\characters_aviation\Flighthelmets\HGU56\data\HGU_Predator_co.paa" }; class ItemInfo : HeadGearItem { hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"braf\braf_factions\addons\characters_aviation\Flighthelmets\HGU56\data\HGU_Predator_co.paa"}; uniformModel="A3\Characters_F\Common\headgear_helmet_heli_shield"; mass=50; modelSides[]={1,2,3}; class HitpointsProtectionInfo { class Head { hitpointName="HitHead"; armor=6; passThrough=0.5; }; class Face { hitpointName="HitFace"; armor=4; passThrough=0.5; }; }; }; }; class BRAF_HGU56P_Crew_Black: BRAF_HGU56P_Crew_1BAvEx { _generalMacro="BRAF_HGU56P_Crew_black"; displayName="HGU-56P Black Mask"; hiddenSelectionsTextures[]= { "braf\braf_factions\addons\characters_aviation\Flighthelmets\HGU56\data\HGU_black_co.paa" }; class ItemInfo : HeadGearItem { hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"braf\braf_factions\addons\characters_aviation\Flighthelmets\HGU56\data\HGU_black_co.paa"}; uniformModel="A3\Characters_F\Common\headgear_helmet_heli_shield"; mass=50; modelSides[]={1,2,3}; class HitpointsProtectionInfo { class Head { hitpointName="HitHead"; armor=6; passThrough=0.5; }; class Face { hitpointName="HitFace"; armor=4; passThrough=0.5; }; }; }; };