class CfgPatches { class braf_factions_characters_headgear { author = "BRAF Team"; addonRootClass = "braf_characters_army"; requiredAddons[] = { "A3_Characters_F", "A3_Characters_F_Heads", "A3_Characters_F_BLUFOR", "A3_Characters_F_Proxies", "BRAF_characters_headgear" }; requiredVersion = 0.1; units[] = {}; weapons[] = { //PASGT "braf_hiaf_mp_helmet", "braf_hiaf_army_helmet_cover", "braf_hiaf_army_helmet_cover_goggles_up", "braf_hiaf_army_helmet_cover_goggles_down", "braf_hiaf_marine_helmet_cover", "braf_hiaf_army_helmet_cover_goggles_up", "braf_hiaf_army_helmet_cover_goggles_down", //Beret "braf_hiaf_army_beret", "braf_hiaf_marine_beret", //Patrol Cap "braf_hiaf_army_PatrolCap", "braf_hiaf_marine_PatrolCap", //Boonie "braf_hiaf_boonie", "braf_HIAF_Mariner_boonie" }; }; }; class CfgWeapons { class ItemCore; class HeadGearItem; class Uniform_Base : ItemCore { }; class UniformItem; class H_HelmetB; class Vest_Camo_Base; class V_RebreatherB; class NVGoggles; class U_B_Wetsuit; class Binocular; class V_CarrierRigKBT_01_base_F; class VestItem; class braf_kevlar_iiia_helmet; class braf_m1_cover_late_lz; class braf_steel_helmet; class braf_patrol_cap_iteminfo; class braf_boonie_hat_iteminfo; class braf_beret_olive; class braf_army_patrolcap; class braf_boonie_hat_lizard; #include "w_hiaf_lwh.hpp" #include "w_hiaf_m1.hpp" #include "w_hiaf_beret.hpp" #include "w_hiaf_patrol_cap.hpp" #include "w_hiaf_boonie.hpp" #include "w_cratenia_orlite.hpp" };