ambient[] = { 1.0, 1.0, 1.0, 1.0 }; diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 }; emmisive[] = { 0.0, 0.0, 0.0, 1.0 }; specular[] = { 0.75, 0.75, 0.75, 1.0 }; specularPower = 40; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "braf\braf_factions\addons\headgear\data\ccb\ccb_NOHQ.paa"; uvSource = "tex"; class uvTransform { aside[] = { 1.0, 0.0, 0.0 }; up[] = { 0.0, 1.0, 0.0 }; dir[] = { 0.0, 0.0, 0.0 }; pos[] = { 0.0, 0.0, 0.0 }; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = { 1.0, 0.0, 0.0 }; up[] = { 0.0, 1.0, 0.0 }; dir[] = { 0.0, 0.0, 0.0 }; pos[] = { 0.0, 0.0, 0.0 }; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = { 1.0, 0.0, 0.0 }; up[] = { 0.0, 1.0, 0.0 }; dir[] = { 0.0, 0.0, 0.0 }; pos[] = { 0.0, 0.0, 0.0 }; }; }; class Stage4 { texture = "braf\braf_factions\addons\headgear\data\ccb\ccb_AS.paa"; uvSource = "tex"; class uvTransform { aside[] = { 1.0, 0.0, 0.0 }; up[] = { 0.0, 1.0, 0.0 }; dir[] = { 0.0, 0.0, 0.0 }; pos[] = { 0.0, 0.0, 0.0 }; }; }; class Stage5 { texture = "braf\braf_factions\addons\headgear\data\ccb\ccb_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = { 1.0, 0.0, 0.0 }; up[] = { 0.0, 1.0, 0.0 }; dir[] = { 0.0, 0.0, 0.0 }; pos[] = { 0.0, 0.0, 0.0 }; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(1,0.5)"; uvSource = "none"; }; class Stage7 { texture = "a3\data\env_land_co.paa"; uvSource = "tex"; class uvTransform { aside[] = { 1.0, 0.0, 0.0 }; up[] = { 0.0, 1.0, 0.0 }; dir[] = { 0.0, 0.0, 0.0 }; pos[] = { 0.0, 0.0, 0.0 }; }; };