/*Normalmente os uniformes são definidos no oficial, squad leader, team leader, medic e rifleman*/ //------------------------------------- Infantaria Comandos ------------------------------------------- class braf_hiaf_tl_commando : braf_factions_specops_base { _generalMacro = "braf_hiaf_tl_commando"; faction = "BRAF_HIAF"; editorsubcategory = "BRAF_COMMANDO"; model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d"; side = 1; scope = 2; scopeCurator = 2; displayName = "$STR_B_Soldier_TL_F0"; uniformClass = "braf_horizon_marine_uniform_bottons"; genericNames = "TanoanMen"; magazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; respawnWeapons[] = { "braf_MD97LC_SF", "hgun_ACPC2_F", "Binocular", "Throw", "Put" }; weapons[] = { "braf_MD97LC_SF", "hgun_ACPC2_F", "Binocular", "Throw", "Put" }; respawnMagazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_hiaf_marine_Beret", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_hiaf_marine_Beret", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; class EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};"; }; hiddenSelections[] = { "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves //"Camo5", //Hand "insignia" }; hiddenSelectionsTextures[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa", "", "" }; class Wounds { tex[] = {}; mat[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_hiaf_rifleman_commando : braf_factions_specops_base { _generalMacro = "braf_hiaf_rifleman_commando"; faction = "BRAF_HIAF"; editorsubcategory = "BRAF_COMMANDO"; model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d"; side = 1; scope = 2; scopeCurator = 2; displayName = "$STR_A3_CfgVehicles_B_Soldier_F0"; uniformClass = "braf_horizon_marine_uniform_bottons"; genericNames = "TanoanMen"; magazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; respawnWeapons[] = { "braf_MD97LC_SF", "Throw", "Put" }; weapons[] = { "braf_MD97LC_SF", "Throw", "Put" }; respawnMagazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "G_Balaclava_Oli", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "G_Balaclava_Oli", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; class EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};"; }; hiddenSelections[] = { "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves //"Camo5", //Hand "insignia" }; hiddenSelectionsTextures[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa", "", "" }; class Wounds { tex[] = {}; mat[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_hiaf_ar_commando : braf_factions_specops_base { _generalMacro = "braf_hiaf_dmr_commando"; faction = "BRAF_HIAF"; editorsubcategory = "BRAF_COMMANDO"; model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d"; displayName = "$STR_A3_CfgVehicles_B_Patrol_Soldier_MG_F0"; side = 1; scope = 2; scopeCurator = 2; uniformClass = "braf_horizon_marine_uniform_bottons"; genericNames = "TanoanMen"; magazines[] = { "200Rnd_556x45_Box_F", "200Rnd_556x45_Box_Red_F", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green" }; respawnWeapons[] = { "LMG_03_F", "braf_PT92", "Throw", "Put" }; weapons[] = { "LMG_03_F", "braf_PT92", "Throw", "Put" }; respawnMagazines[] = { "200Rnd_556x45_Box_F", "200Rnd_556x45_Box_Red_F", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_hiaf_Mariner_boonie", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_hiaf_Mariner_boonie", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; class EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};"; }; hiddenSelections[] = { "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves //"Camo5", //Hand "insignia" }; hiddenSelectionsTextures[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa", "", "" }; class Wounds { tex[] = {}; mat[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_hiaf_dmr_commando : braf_factions_specops_base { _generalMacro = "braf_hiaf_dmr_commando"; faction = "BRAF_HIAF"; editorsubcategory = "BRAF_COMMANDO"; model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d"; side = 1; scope = 2; scopeCurator = 2; displayName = "$STR_B_Soldier_M_F0"; uniformClass = "braf_horizon_marine_uniform_bottons"; genericNames = "TanoanMen"; magazines[] = { "braf_20Rnd_762x51", "braf_20Rnd_762x51", "braf_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_20Rnd_762x51_red", "braf_20Rnd_762x51_red" }; respawnWeapons[] = { "braf_Fal_hiaf_Scope", "Throw", "Put" }; weapons[] = { "braf_Fal_hiaf_Scope", "Throw", "Put" }; respawnMagazines[] = { "braf_20Rnd_762x51", "braf_20Rnd_762x51", "braf_20Rnd_762x51", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_20Rnd_762x51_red", "braf_20Rnd_762x51_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "H_Bandanna_sgg", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "H_Bandanna_sgg", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; class EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};"; }; hiddenSelections[] = { "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves //"Camo5", //Hand "insignia" }; hiddenSelectionsTextures[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa", "", "" }; class Wounds { tex[] = {}; mat[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_hiaf_pointman_commando : braf_factions_specops_base { _generalMacro = "braf_hiaf_pointman_commando"; faction = "BRAF_HIAF"; editorsubcategory = "BRAF_COMMANDO"; model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d"; side = 1; scope = 2; scopeCurator = 2; displayName = "$STR_braf_pointman"; uniformClass = "braf_horizon_marine_uniform_bottons"; genericNames = "TanoanMen"; magazines[] = { "braf_Boito_8Rnd_buck", "braf_Boito_8Rnd_buck", "braf_Boito_8Rnd_buck", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "Chemlight_green", "braf_Boito_8Rnd_buck", "braf_Boito_8Rnd_buck" }; respawnWeapons[] = { "braf_boito_24_vigilante", "BRAF_PT92", "Binocular", "Throw", "Put" }; weapons[] = { "braf_boito_24_vigilante", "BRAF_PT92", "Binocular", "Throw", "Put" }; respawnMagazines[] = { "braf_Boito_8Rnd_buck", "braf_Boito_8Rnd_buck", "braf_Boito_8Rnd_buck", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "Chemlight_green", "braf_Boito_8Rnd_buck", "braf_Boito_8Rnd_buck" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "H_Cap_Headphones", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "H_Cap_Headphones", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; class EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};"; }; hiddenSelections[] = { "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves //"Camo5", //Hand "insignia" }; hiddenSelectionsTextures[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa", "", "" }; class Wounds { tex[] = {}; mat[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_hiaf_medic_commando : braf_factions_specops_base { _generalMacro = "braf_hiaf_medic_commando"; faction = "BRAF_HIAF"; editorsubcategory = "BRAF_COMMANDO"; model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d"; side = 1; backpack = "braf_hiaf_modular_assault_medic"; scope = 2; scopeCurator = 2; displayName = "$STR_B_medic_F0"; uniformClass = "braf_horizon_marine_uniform_bottons"; genericNames = "TanoanMen"; magazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; respawnWeapons[] = { "braf_MD97LC_SF", "Throw", "Put" }; weapons[] = { "braf_MD97LC_SF", "Throw", "Put" }; respawnMagazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "H_Helmet_Skate", "V_TacVestIR_blk", "G_Spectacles", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "H_Helmet_Skate", "V_TacVestIR_blk", "G_Spectacles", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; class EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};"; }; hiddenSelections[] = { "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves //"Camo5", //Hand "insignia" }; hiddenSelectionsTextures[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa", "", "" }; class Wounds { tex[] = {}; mat[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_hiaf_eng_commando : braf_factions_specops_base { _generalMacro = "braf_hiaf_eng_commando"; faction = "BRAF_HIAF"; editorsubcategory = "BRAF_COMMANDO"; model = "\BRAF_Factions\braf_factions_characters\Uniform\BRAF_BDU.p3d"; side = 1; backpack = "braf_hiaf_modular_assault_engineer"; scope = 2; scopeCurator = 2; displayName = "$STR_B_engineer_F0"; uniformClass = "braf_horizon_marine_uniform_bottons"; genericNames = "TanoanMen"; magazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; respawnWeapons[] = { "braf_MD97LC_SF", "Throw", "Put" }; weapons[] = { "braf_MD97LC_SF", "Throw", "Put" }; respawnMagazines[] = { "braf_30Rnd_556x45", "braf_30Rnd_556x45", "braf_30Rnd_556x45", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "braf_30Rnd_556x45_red", "braf_30Rnd_556x45_red" }; Items[] = { "FirstAidKit", "FirstAidKit" }; respawnItems[] = { "FirstAidKit", "FirstAidKit" }; linkedItems[] = { "braf_hiaf_marine_PatrolCap", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "braf_hiaf_marine_PatrolCap", "V_TacVestIR_blk", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; class EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};"; }; hiddenSelections[] = { "Camo1", //Top "Camo2", //Pants "Camo3", //boot "Camo4", //Gloves //"Camo5", //Hand "insignia" }; hiddenSelectionsTextures[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa", "", "" }; class Wounds { tex[] = {}; mat[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; }; class braf_hiaf_diver_commando : braf_factions_diver_base { _generalMacro = "braf_hiaf_diver_commando"; faction = "BRAF_HIAF"; editorsubcategory = "BRAF_COMMANDO"; side = 1; scope = 0; scopeCurator = 2; displayName = "$STR_B_diver_F0"; uniformClass = "U_I_Wetsuit"; genericNames = "TanoanMen"; magazines[] = { "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02_Tracer_Red" }; respawnWeapons[] = { "SMG_05_F", "Throw", "Put" }; weapons[] = { "SMG_05_F", "Throw", "Put" }; respawnMagazines[] = { "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02_Tracer_Red" }; Items[] = { "FirstAidKit" }; respawnItems[] = { "FirstAidKit" }; linkedItems[] = { "V_RebreatherIA", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "V_RebreatherIA", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio" }; class EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};"; }; class Wounds { tex[] = {}; mat[] = { "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\top.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\top_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\pants.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\feridas\pants_injury.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "\BRAF_Factions\braf_factions_characters\Uniform\Data\Luva\gloves.rvmat", "", "" }; }; };