params["_unit"]; suits = [ "U_C_ArtTShirt_01_v3_F", "U_C_ArtTShirt_01_v5_F", "U_C_ArtTShirt_01_v4_F", "U_C_ArtTShirt_01_v2_F", "U_C_ArtTShirt_01_v1_F", "U_C_ArtTShirt_01_v6_F", "U_C_Mechanic_01_F", "U_C_IDAP_Man_Tee_F", "U_C_Uniform_Scientist_02_formal_F", "U_C_Uniform_Scientist_02_F", "U_I_L_Uniform_01_tshirt_sport_F", "U_I_L_Uniform_01_tshirt_skull_F", "U_I_L_Uniform_01_tshirt_olive_F", "U_I_L_Uniform_01_tshirt_black_F", "U_C_E_LooterJacket_01_F", "U_C_Uniform_Farmer_01_F", "U_C_Man_casual_5_F", "U_C_Man_casual_4_F", "U_C_Man_casual_6_F", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_C_man_sport_1_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_C_Man_casual_1_F", "U_C_Man_casual_3_", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_OrestesBody", "U_C_HunterBody_grn", "U_BG_Guerilla2_3", "U_BG_Guerilla2_1", "U_BG_Guerilla2_2", "U_Competitor", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Poloshirt_salmo", "U_C_Poloshirt_redwhite", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_blue" ]; headgears = [ "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "H_Cap_blk", 'H_Cap_blu', "H_Cap_red", "H_Cap_oli", "H_RacingHelmet_1_black_F", "H_RacingHelmet_1_white_F", "H_RacingHelmet_1_red_F", "H_RacingHelmet_1_orange_F", "H_RacingHelmet_1_blue_F" ]; facewears = [ "", "", "", "", "", "", "", "", "", "", "", "", "G_Aviator", "G_Shades_Black", "G_Shades_Blue", "G_Shades_Green", "G_Shades_Red", "G_Spectacles", "G_Sport_Blackred", "G_Sport_Greenblack", "G_Squares_Tinted", "G_Squares", "G_Spectacles_Tinted", "G_EyeProtectors_F" ]; _unit forceAddUniform (selectRandom suits); _unit addHeadgear (selectRandom headgears); _unit addGoggles (selectRandom facewears);