ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.2,0.2,0.2,1}; specularPower=60; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="#(argb,8,8,3)color(0.5,0.5,1,1)"; }; class Stage2 { texture="braf_factions\braf_factions_weapons\762_FAL\Data\metal_detail_dt.paa"; uvSource="tex"; class uvTransform { aside[]={4.0000,0.000000,0.000000}; up[]={0.000000,4.0000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0)"; }; class Stage4 { texture="#(argb,8,8,3)color(0,0,0,0)"; }; class Stage5 { texture="#(argb,8,8,3)color(0,0.2,1,1)"; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(5.1,1.7)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage7 { texture = "a3\data_f\env_land_ca.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };