class Attributes { class rank_insignia { displayName = "Rank"; tooltip = "Change the Rank Icon"; property = "rank_insignia"; control = "combo"; expression = "_this setObjectTextureGlobal [12,_value]"; defaultValue = "getObjectTexture _this select 12"; class values { class none{ name = "$STR_Rank_None"; value = ""; default = 0; }; class private { name = "$STR_Rank_Private"; value = "braf\braf_factions\addons\insignia\ranks\HIAFsoldado_co.paa"; }; class corporal { name = "$STR_Rank_Corporal"; value = "braf\braf_factions\addons\insignia\ranks\HIAFcabo_co.paa"; }; class sergeant { name = "$STR_Rank_3SERGEANT"; value = "braf\braf_factions\addons\insignia\ranks\HIAF3sarg_co.paa"; }; class mastersergeant { name = "$STR_Rank_2SERGEANT"; value = "braf\braf_factions\addons\insignia\ranks\HIAF2sarg_co.paa"; }; class staffsergeant { name = "$STR_Rank_1SERGEANT"; value = "braf\braf_factions\addons\insignia\ranks\HIAF1sarg_co.paa"; }; class subofficer { name = "$STR_Rank_PETTYOFFICER"; value = "braf\braf_factions\addons\insignia\ranks\HIAFsub_co.paa"; }; class 2lieutenant { name = "$STR_Rank_2LIEUTENANT"; value = "braf\braf_factions\addons\insignia\ranks\HIAF2ten_co.paa"; }; class 1lieutenant { name = "$STR_Rank_1LIEUTENANT"; value = "braf\braf_factions\addons\insignia\ranks\HIAF1ten_co.paa"; }; class captain { name = "$STR_Rank_CAPTAIN"; value = "braf\braf_factions\addons\insignia\ranks\HIAFcap_co.paa"; }; class major { name = "$STR_Rank_MAJOR"; value = "braf\braf_factions\addons\insignia\ranks\HIAFmajor_co.paa"; }; class lieutenantcolonel { name = "$STR_Rank_LIEUTENANTCOLONEL"; value = "braf\braf_factions\addons\insignia\ranks\HIAFtencoronel_co.paa"; }; class colonel { name = "$STR_Rank_COLONEL"; value = "braf\braf_factions\addons\insignia\ranks\HIAFcoronel_co.paa"; }; class brigadier { name = "$STR_Rank_brigadier"; value = "braf\braf_factions\addons\insignia\ranks\HIAFbrig_co.paa"; }; }; }; class branch_insignia { displayName = "Branch"; tooltip = "Change the Branch Icon"; property = "branch_insignia"; control = "combo"; expression = "_this setObjectTextureGlobal [13,_value]"; defaultValue = "getObjectTexture _this select 13"; class values { class branch_infantry{ name = "$STR_Branch_INFANTRY"; value = "braf\braf_factions\addons\insignia\branch\hiaf\inf_co.paa"; }; class branch_cavalry{ name = "$STR_Branch_CAVALRY"; value = "braf\braf_factions\addons\insignia\branch\hiaf\cav_co.paa"; }; class branch_artillery{ name = "$STR_Branch_ARTILLERY"; value = "braf\braf_factions\addons\insignia\branch\hiaf\art_co.paa"; }; class branch_enginnering{ name = "$STR_Branch_ENGINNERING"; value = "braf\braf_factions\addons\insignia\branch\hiaf\eng_co.paa"; }; class branch_logistics{ name = "$STR_Branch_LOGISTICS"; value = "braf\braf_factions\addons\insignia\branch\hiaf\log_co.paa"; }; }; }; };