Files
braf_factions/addons/aviation/Flighthelmets/HGU56/HGU56P.hpp
2023-10-19 00:21:31 -03:00

93 lines
2.2 KiB
C++

class BRAF_HGU56P_1BAvEx;
class BRAF_HGU56P_Crew_1BAvEx;
class BRAF_HGU56P_Black: BRAF_HGU56P_1BAvEx
{
_generalMacro="BRAF_HGU56P_Black";
displayName="HGU-56P Black";
hiddenSelectionsTextures[]=
{
"braf\braf_factions\addons\aviation\Flighthelmets\HGU56\data\HGU_black_co.paa"
};
class ItemInfo : HeadGearItem
{
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"braf\braf_factions\addons\aviation\Flighthelmets\HGU56\data\HGU_black_co.paa"};
uniformModel="A3\Characters_F\Common\headgear_helmet_heli";
mass=30;
modelSides[]={1,2,3};
class HitpointsProtectionInfo
{
class Head
{
hitpointName="HitHead";
armor=6;
passThrough=0.5;
};
};
};
};
class BRAF_HGU56P_Crew_Predator: BRAF_HGU56P_Crew_1BAvEx
{
_generalMacro="BRAF_HGU56P_Crew_Predator";
displayName="HGU-56P Mask Predator";
hiddenSelectionsTextures[]=
{
"braf\braf_factions\addons\aviation\Flighthelmets\HGU56\data\HGU_Predator_co.paa"
};
class ItemInfo : HeadGearItem
{
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"braf\braf_factions\addons\aviation\Flighthelmets\HGU56\data\HGU_Predator_co.paa"};
uniformModel="A3\Characters_F\Common\headgear_helmet_heli_shield";
mass=50;
modelSides[]={1,2,3};
class HitpointsProtectionInfo
{
class Head
{
hitpointName="HitHead";
armor=6;
passThrough=0.5;
};
class Face
{
hitpointName="HitFace";
armor=4;
passThrough=0.5;
};
};
};
};
class BRAF_HGU56P_Crew_Black: BRAF_HGU56P_Crew_1BAvEx
{
_generalMacro="BRAF_HGU56P_Crew_black";
displayName="HGU-56P Black Mask";
hiddenSelectionsTextures[]=
{
"braf\braf_factions\addons\aviation\Flighthelmets\HGU56\data\HGU_black_co.paa"
};
class ItemInfo : HeadGearItem
{
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"braf\braf_factions\addons\aviation\Flighthelmets\HGU56\data\HGU_black_co.paa"};
uniformModel="A3\Characters_F\Common\headgear_helmet_heli_shield";
mass=50;
modelSides[]={1,2,3};
class HitpointsProtectionInfo
{
class Head
{
hitpointName="HitHead";
armor=6;
passThrough=0.5;
};
class Face
{
hitpointName="HitFace";
armor=4;
passThrough=0.5;
};
};
};
};