Files
braf_factions/braf_factions_characters_vest/Data/lc2/lc2_belt.rvmat
valmojr 3d19a3df3e latest
2023-04-02 10:16:46 -03:00

75 lines
1.8 KiB
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ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 1, 1, 1, 1 };
forcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0 };
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "BRAF_characters_vest\data\lc2\lc2_belt_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage4 {
texture = "BRAF_characters_vest\data\lc2\lc2_belt_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage5 {
texture = "BRAF_characters_vest\data\lc2\lc2_belt_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};