Files
braf_factions/addons/characters/units/v_hiaf_army_2020.hpp
2023-11-03 15:35:38 -03:00

3283 lines
78 KiB
C++

/*Normalmente os uniformes são definidos no oficial, squad leader, team leader, medic e rifleman*/
//------------------------------------- Infantaria Regular -------------------------------------------
//Command
class braf_hiaf_of_regular : braf_army_of_regular_2000 {
_generalMacro = "braf_hiaf_of_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
identityTypes[] = {
"NoGlasses",
"LanguageFRE_F",
"Head_NATO"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_beret",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_beret",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_sl_regular : braf_army_sl_regular_2000 {
_generalMacro = "braf_hiaf_sl_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
identityTypes[] = {
"NoGlasses",
"LanguageFRE_F",
"Head_NATO"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_tl_regular : braf_army_tl_regular_2000 {
_generalMacro = "braf_hiaf_tl_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"UGL_FlareWhite_F"
};
respawnWeapons[] = {
"braf_md97lc_GL", //substituir por md97GL
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"braf_md97lc_GL", //substituir por md97GL
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"UGL_FlareWhite_F"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
//Specialists
class braf_hiaf_medic_regular : braf_army_medic_regular_2000 {
_generalMacro = "braf_hiaf_medic_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
backpack = "braf_hiaf_alice_medium_medic";
scope = 2;
scopeCurator = 2;
uniformAccessories[] = {};
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
identityTypes[] = {
"NoGlasses",
"LanguageFRE_F",
"Head_NATO"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
};
class braf_hiaf_eng_regular : braf_army_eng_regular_2000 {
_generalMacro = "braf_hiaf_eng_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
backpack = "braf_hiaf_alice_medium_engineer";
scope = 2;
scopeCurator = 2;
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
identityTypes[] = {
"NoGlasses",
"LanguageFRE_F",
"Head_NATO"
};
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\braf\braf_factions\addons\characters\Uniform\Data\BDU\HIAF\top_co.paa",
"\braf\braf_factions\addons\characters\Uniform\Data\BDU\HIAF\pants_co.paa",
"\braf\braf_factions\addons\characters\Uniform\Data\Boot\boot_jungle_co.paa",
"\braf\braf_factions\addons\characters\Uniform\Data\Luva\gloves.paa",
""
};
};
//Infantry
class braf_hiaf_rifleman_regular : braf_army_rifleman_regular_2000 {
_generalMacro = "braf_hiaf_rifleman_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_riflelight_regular : braf_army_rifleman_regular_2000 {
_generalMacro = "braf_hiaf_riflelight_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
displayName = "$STR_B_Soldier_lite_F0";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_boonie",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_boonie",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_ammo_regular : braf_army_ammo_regular_2000 {
_generalMacro = "braf_hiaf_ammo_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
displayName = "$STR_B_Soldier_A_F0";
side = 1;
backpack = "braf_hiaf_alice_medium_ammo_mg_762";
scope = 2;
scopeCurator = 2;
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_dmr_regular : braf_army_dmr_regular_2000 {
_generalMacro = "braf_hiaf_dmr_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_dmr_regular.jpg";
magazines[] = {
"braf_20Rnd_762x51",
"braf_20Rnd_762x51",
"braf_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_20Rnd_762x51_red",
"braf_20Rnd_762x51_red"
};
respawnWeapons[] = {
"braf_factions_fal_hiaf_scope",
"Throw",
"Put"
};
weapons[] = {
"braf_factions_fal_hiaf_scope",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_20Rnd_762x51",
"braf_20Rnd_762x51",
"braf_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_20Rnd_762x51_red",
"braf_20Rnd_762x51_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_boonie",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_boonie",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_gl_regular : braf_army_gl_regular_2000 {
_generalMacro = "braf_hiaf_gl_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_gl_regular.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"UGL_FlareWhite_F"
};
respawnWeapons[] = {
"braf_md97lc_GL", //substituir por md97GL
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"braf_md97lc_GL", //substituir por md97GL
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"UGL_FlareWhite_F"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_mp_regular : braf_army_mp_shotgun_regular_2000 {
_generalMacro = "braf_hiaf_mp_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_BRAF_MP_2";
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_mp_regular.jpg";
magazines[] = {
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck"
};
respawnWeapons[] = {
"braf_boito_20_oldstock",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"braf_boito_20_oldstock",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_mp_helmet",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_mp_helmet",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_mp_helmet",
0.75,
"braf_hiaf_army_beret",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_ar_regular : braf_army_ar_regular_2000 {
_generalMacro = "braf_hiaf_ar_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_A3_CfgVehicles_B_Patrol_Soldier_MG_F0";
uniformAccessories[] = {};
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_ar_regular.jpg";
magazines[] = {
"braf_75Rnd_mag58_mag_Tracer_red",
"braf_75Rnd_mag58_mag_Tracer_red",
"16Rnd_9x21_Mag",
"braf_75Rnd_mag58_mag_Tracer_red"
};
respawnWeapons[] = {
"BRAF_mag",
"BRAF_PT92",
"Throw",
"Put"
};
weapons[] = {
"BRAF_mag",
"BRAF_PT92",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_75Rnd_mag58_mag_Tracer_red",
"braf_75Rnd_mag58_mag_Tracer_red",
"16Rnd_9x21_Mag",
"braf_75Rnd_mag58_mag_Tracer_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_lat_regular : braf_army_lat_regular_2000 {
_generalMacro = "braf_hiaf_lat_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
displayName = "$STR_BRAF_LAT";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_lat_regular.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
respawnWeapons[] = {
"braf_MD97LC",
"BRAF_launch_alac",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"BRAF_launch_alac",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_red",
"braf_30Rnd_556x45_red"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_unarmed_regular : braf_army_unarmed_regular_2000 {
_generalMacro = "braf_hiaf_unarmed_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
displayName = "$STR_A3_CfgVehicles_b_soldier_unarmed_f_displayName";
side = 1;
scope = 1;
scopeCurator = 2;
uniformAccessories[] = {};
uniformClass = "braf_horizon_regular_uniform_bottons";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {};
respawnWeapons[] = {};
weapons[] = {};
respawnMagazines[] = {};
Items[] = {};
respawnItems[] = {};
linkedItems[] = {};
respawnLinkedItems[] = {};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
"Camo5"
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\gloves.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\gloves.rvmat",
""
};
};
//Weapons
class braf_hiaf_aa_regular : braf_army_aa_regular_2000 {
_generalMacro = "braf_hiaf_aa_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
backpack = "braf_hiaf_alice_medium_ammo_aa_72";
scope = 2;
scopeCurator = 2;
displayName = "$STR_B_Soldier_AA_F0";
uniformAccessories[] = {};
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_aa_regular.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45_red",
"BRAF_Igla_missile"
};
respawnWeapons[] = {
"braf_MD97LC",
"BRAF_Igla",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"BRAF_Igla",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45_red",
"BRAF_Igla_missile"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_boonie",
"braf_wdl_vest",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_boonie",
"braf_wdl_vest",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_at_regular : braf_army_at_regular_2000 {
_generalMacro = "braf_hiaf_at_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_B_Soldier_LAT_F0";
uniformAccessories[] = {};
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_at_regular.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"SmokeShell",
"Chemlight_green",
};
respawnWeapons[] = {
"braf_MD97LC",
"braf_Gustav",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"braf_Gustav",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"SmokeShell",
"Chemlight_green",
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_at_a_regular : braf_army_lat_regular_2000 {
_generalMacro = "braf_hiaf_at_a_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
displayName = "$STR_BRAF_CSR_A";
side = 1;
backpack = "braf_hiaf_alice_medium_ammo_at_84";
scope = 2;
scopeCurator = 2;
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"SmokeShell",
"Chemlight_green",
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
"SmokeShell",
"Chemlight_green",
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
//Statics
class braf_hiaf_mortar_regular : braf_army_mortar_regular_2000 {
_generalMacro = "braf_hiaf_mortar_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
backpack = "BRAF_B_M252_Gun_Bag";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_BRAF_Mortar";
uniformAccessories[] = {};
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_boonie",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_boonie",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_mortar_a_regular : braf_army_mortar_a_regular_2000 {
_generalMacro = "braf_hiaf_mortar_a_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
backpack = "BRAF_B_M252_Bipod_Bag";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_BRAF_Mortar_A";
uniformAccessories[] = {};
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_boonie",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_boonie",
"braf_lbv_hiaf",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_hmg_regular : braf_army_m2_regular_2000 {
_generalMacro = "braf_hiaf_hmg_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
backpack = "BRAF_B_M2_Gun_Bag";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_BRAF_M2";
uniformAccessories[] = {};
uniformClass = "braf_horizon_regular_RolledUp_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\rolled\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_hmg_a_regular : braf_army_m2_a_regular_2000 {
_generalMacro = "braf_hiaf_hmg_a_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
backpack = "BRAF_B_M2_Tripod_Bag";
side = 1;
scope = 2;
scopeCurator = 2;
displayName = "$STR_BRAF_M2_A";
uniformAccessories[] = {};
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
respawnWeapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
weapons[] = {
"braf_MD97LC",
"Throw",
"Put"
};
respawnMagazines[] = {
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"braf_20Rnd_556x45",
"SmokeShell",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_helmet_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
class braf_hiaf_crewman_regular : braf_army_crewman_regular_2000 {
_generalMacro = "braf_hiaf_crewman_regular";
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
side = 1;
scope = 2;
scopeCurator = 2;
uniformClass = "BRAF_Horizon_regular_uniform";
genericNames = "TanoanMen";
editorPreview = "braf\braf_factions\addons\characters\units\editorPreview\braf_hiaf_rifleman_regular.jpg";
magazines[] = {
"16Rnd_9x21_Mag",
"SmokeShell",
"Chemlight_green"
};
respawnWeapons[] = {
"BRAF_PT92",
"Throw",
"Put"
};
weapons[] = {
"BRAF_PT92",
"Throw",
"Put"
};
respawnMagazines[] = {
"16Rnd_9x21_Mag",
"SmokeShell",
"Chemlight_green"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"H_HelmetCrew_I",
"braf_iba_woodland",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"H_HelmetCrew_I",
"braf_iba_woodland",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_army_helmet_cover",
0.50,
"braf_hiaf_army_helmet_cover_goggles_up",
0.25,
"braf_hiaf_army_helmet_cover_goggles_down",
0.25
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4" //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants_co.paa",
"\braf\braf_factions\addons\characters\uniform\Data\Boot\boot_co.paa",
""
};
hiddenSelectionsMaterials[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\top.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\BDU\HIAF\pants.rvmat",
"braf\braf_factions\addons\characters\uniform\Data\Boot\boot.rvmat",
""
};
};
//Compatibility
class BRAF_Horizon_Officer : braf_hiaf_of_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_SL : braf_hiaf_sl_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_tL : braf_hiaf_tl_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_Medic : braf_hiaf_medic_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_Engineer : braf_hiaf_eng_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_crewman : braf_hiaf_crewman_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_Rifleman : braf_hiaf_rifleman_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_Rifleman_light : braf_hiaf_riflelight_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_Ammo_Assist : braf_hiaf_ammo_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_Marksman : braf_hiaf_dmr_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_GL : braf_hiaf_gl_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_Military_Police : braf_hiaf_mp_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_AR : braf_hiaf_ar_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_lightAt : braf_hiaf_lat_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_uniform_bottons : braf_hiaf_unarmed_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_AA : braf_hiaf_aa_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_heavy_At : braf_hiaf_at_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_heavy_At_assist : braf_hiaf_at_a_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_Mortar : braf_hiaf_mortar_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_Mortar_assist : braf_hiaf_mortar_a_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_M2 : braf_hiaf_hmg_regular {
scope = 1;
scopeCurator = 1;
};
class BRAF_Horizon_M2_assist : braf_hiaf_hmg_a_regular {
scope = 1;
scopeCurator = 1;
};