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braf_factions/addons/headgear/data/goggles_nvg/goggles_small.rvmat

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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
specular[] = { 0.75, 0.75, 0.75, 1.0 };
specularPower = 40.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};