mirror of
https://github.com/valmojr/armatak.git
synced 2026-06-13 21:03:29 +00:00
added loop handling streaming all players to TCP
This commit is contained in:
@@ -20,4 +20,19 @@ if (isServer && _activated) exitWith {
|
||||
missionNamespace setVariable ["_atak_server_instance_password", _atak_ots_api_password];
|
||||
|
||||
_atak_server_instance_token = call armatak_fnc_extract_auth_token;
|
||||
};
|
||||
|
||||
if (isMultiplayer) then {
|
||||
{
|
||||
[{
|
||||
[_x] call armatak_fnc_postMarker;
|
||||
}, 1, []] call CBA_fnc_addPerFrameHandler;
|
||||
} forEach playableUnits;
|
||||
} else {
|
||||
[{
|
||||
[player] call armatak_fnc_postMarker;
|
||||
}, 1, []] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
private _warning = format ["<t color='#2B7319'>ARMATAK</t><br/> %1", "Connected"];
|
||||
[[_warning, 2]] call CBA_fnc_notify;
|
||||
};
|
||||
Reference in New Issue
Block a user