From 49caa11a220e5dfdde2b937fde6f08f4fbd104eb Mon Sep 17 00:00:00 2001 From: Valmo Trindade Date: Wed, 28 Aug 2024 18:24:49 -0300 Subject: [PATCH] changed postDroneMarker function to handle multiseated UAVs, still have to figure out a way to keep marking the drones used by players --- addons/main/functions/api/fn_postDroneMarker.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/main/functions/api/fn_postDroneMarker.sqf b/addons/main/functions/api/fn_postDroneMarker.sqf index 8b54e69..f9f91e4 100644 --- a/addons/main/functions/api/fn_postDroneMarker.sqf +++ b/addons/main/functions/api/fn_postDroneMarker.sqf @@ -1,6 +1,6 @@ params["_unit"]; -_drone = getConnectedUAVUnit _unit; +_drone = vehicle (getConnectedUAVUnit _unit); if (isNull _drone) exitWith {}; @@ -12,7 +12,7 @@ private _atak_longitude = _location select 1; private _atak_speed = speed _drone; private _atak_bearing = parseNumber ((getDir _drone) toFixed 0); private _atak_role = "a-f-A"; -private _atak_callsign = "[UAV]" + typeOf _drone; +private _atak_callsign = "[UAV]" + name _unit; private _atak_server_instance = missionNamespace getVariable "_atak_server_instance"; private _atak_server_instance_token = missionNamespace getVariable "_atak_server_instance_token"; private _atak_altitude = _location select 2;