Merge branch 'main' into wings_of_liberty

This commit is contained in:
Valmo Trindade
2025-11-21 21:50:20 -03:00
4 changed files with 44 additions and 0 deletions

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@@ -77,6 +77,9 @@ switch (toLower worldName) do {
case "tanoa": {
_realLocation = _position call armatak_fnc_convert_to_tanoa;
};
case "zagor_zagorsk_reserved_forest": {
_realLocation = _position call armatak_fnc_convert_to_zagor_zagorsk_reserved_forest;
};
default {
_warning = format ["<t color='#FF8021'>ARMATAK</t><br/> %1", "Unsupported Map"];
[[_warning, 1.5]] call CBA_fnc_notify;

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@@ -86,6 +86,9 @@ class CfgFunctions {
class convert_to_vr {
file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_vr.sqf";
};
class convert_to_zagor_zagorsk_reserved_forest {
file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_zagor_zagorsk_reserved_forest.sqf";
};
};
};
};

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@@ -0,0 +1,15 @@
// function name: armatak_fnc_send_eud_cot
// function author: Valmo
// function description: Gets the information necessary for generating the EUD Cursor Over Time
params ["_unit"];
_unit_position = _unit call armatak_client_fnc_extractClientPosition;
_uuid = _unit call armatak_fnc_extract_uuid;
_type = _unit call armatak_fnc_extract_role;
_callsign = _unit call armatak_fnc_extract_marker_callsign;
_marker_cot = [_uuid, _type, _unit_position select 1, _unit_position select 2, _unit_position select 3, _callsign, _unit_position select 5, _unit_position select 6];
"armatak" callExtension ["tcp_socket:send_marker_cot", [_marker_cot]];

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@@ -0,0 +1,23 @@
params["_latitude", "_longitude", "_altitude"];
_playerPosition = [_latitude, _longitude, _altitude];
_playerLatitude = _playerPosition select 0;
_playerLongitude = _playerPosition select 1;
_playerMaxLongitude = 20480;
_playerMaxLatitude = 20480;
_MapMaxLongitude = 48.351216;
_MapMinLongitude = 48.097496;
_MapMaxLatitude = 38.345389;
_MapMinLatitude = 37.956754;
_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
[_RealLongitude, _RealLatitude, _playerPosition select 2]