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Merge branch 'main' into wings_of_liberty
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@@ -77,6 +77,9 @@ switch (toLower worldName) do {
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case "tanoa": {
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_realLocation = _position call armatak_fnc_convert_to_tanoa;
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};
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case "zagor_zagorsk_reserved_forest": {
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_realLocation = _position call armatak_fnc_convert_to_zagor_zagorsk_reserved_forest;
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};
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default {
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_warning = format ["<t color='#FF8021'>ARMATAK</t><br/> %1", "Unsupported Map"];
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[[_warning, 1.5]] call CBA_fnc_notify;
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@@ -86,6 +86,9 @@ class CfgFunctions {
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class convert_to_vr {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_vr.sqf";
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};
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class convert_to_zagor_zagorsk_reserved_forest {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_zagor_zagorsk_reserved_forest.sqf";
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};
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};
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};
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};
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15
addons/main/functions/api/fn_send_enemy_cot.sqf
Normal file
15
addons/main/functions/api/fn_send_enemy_cot.sqf
Normal file
@@ -0,0 +1,15 @@
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// function name: armatak_fnc_send_eud_cot
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// function author: Valmo
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// function description: Gets the information necessary for generating the EUD Cursor Over Time
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params ["_unit"];
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_unit_position = _unit call armatak_client_fnc_extractClientPosition;
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_uuid = _unit call armatak_fnc_extract_uuid;
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_type = _unit call armatak_fnc_extract_role;
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_callsign = _unit call armatak_fnc_extract_marker_callsign;
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_marker_cot = [_uuid, _type, _unit_position select 1, _unit_position select 2, _unit_position select 3, _callsign, _unit_position select 5, _unit_position select 6];
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"armatak" callExtension ["tcp_socket:send_marker_cot", [_marker_cot]];
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@@ -0,0 +1,23 @@
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params["_latitude", "_longitude", "_altitude"];
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_playerPosition = [_latitude, _longitude, _altitude];
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLongitude = 20480;
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_playerMaxLatitude = 20480;
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_MapMaxLongitude = 48.351216;
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_MapMinLongitude = 48.097496;
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_MapMaxLatitude = 38.345389;
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_MapMinLatitude = 37.956754;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude, _RealLatitude, _playerPosition select 2]
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